Subnautica

Subnautica

View Stats:
Size comparison issue of Subnautica
I once wrote about this but i really want to hear more opinions of you or from dev team.

One of only flaws i recognize while playing this game is, that we cannot exactly "feel" the actual size of an objective or a creature.

For example, we will get shocked if we encounter a large whale right in front of us, because it is extremely enormous.

But, we don't get that afraid from Reefback for example, although Reefback should actually be larger than any creatures on the earth.

Crabsquid and Sea Treader should also be larger than almost any creatures on the earth, but they "feel" not that huge and even almost cute.

How do you think?
Is this issue probably because some of cartoonish-atmospheres of the game? Or because of a simple POV problem?


I really would like to "feel" the "real size" in Subnautica
Last edited by Meister. Yoon; Aug 9, 2016 @ 9:09am
< >
Showing 1-8 of 8 comments
shad Aug 9, 2016 @ 9:11am 
They just need to make them scarier. I'm not that afraid over Reapers myself.
Painkiller Aug 9, 2016 @ 9:18am 
Yeah, everything seems to be smaller, specially creatures
Horus-fr Aug 9, 2016 @ 10:04am 
seems to be a field of view problem or something because I read in one of the VR topics that everything looked gigantic in VR
also the seamoth can move in spaces that I would not have tought possible before I tried, something is definitely odd with the normal view a bit like looking in the rear-view mirror of a car
Last edited by Horus-fr; Aug 9, 2016 @ 10:05am
Brittlebullet Aug 9, 2016 @ 10:41am 
I personally think the sizes are fine and that most people compare them too much to the sizes in the concept art which aren't supposed to be accurate.
shad Aug 9, 2016 @ 10:49am 
Originally posted by BrittleBullet:
I personally think the sizes are fine and that most people compare them too much to the sizes in the concept art which aren't supposed to be accurate.
Yeah. I feel some people that complain about fish not being big is because they think it should be like the concept art. I don't care how big fish are, as long as they can't wrap their whole body around my base and crush it!
ImHelping Aug 9, 2016 @ 10:58am 
Honestly, it's hard to get a good feel for scale with these draw distances right now.

Reapers popping into existence.

The largest land mass in the game being invisible until you are already halfway to it (where it finally starts barely rendering the edges).

Jellyshroom caves full of giant light up musshrooms being a binary on/off of a black void vs perfectly visible cave complexe depending on how far away it is.

etc. We could hope for that to be sorted in the future. But there is always the possibility the devs will just say "Oh, uh. FOG is why it's entirely invisible until you are right on top of it!" and maybe some condolences about how it doesn't meet their priorities.

I'd be perfectly happy with just being able to see a basic outline, or a cloudy blob, off in the direction of floater island from your lifepod. At least that would be SOMETHING to let you know it exists, compared to just shrugging and saying "Sorry, not a good use of our Dev time"
Last edited by ImHelping; Aug 9, 2016 @ 11:04am
Meister. Yoon Aug 9, 2016 @ 11:46am 
Originally posted by BrittleBullet:
I personally think the sizes are fine and that most people compare them too much to the sizes in the concept art which aren't supposed to be accurate.

They are mostly accurate. Check with the ingame player model . And creatures are to be measured in meter.
Rayflux Dec 29, 2016 @ 2:31pm 
There is something wrong with the POV. https://youtu.be/aw2P2ViXnN0?t=2m54s
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Aug 9, 2016 @ 9:08am
Posts: 8