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also the seamoth can move in spaces that I would not have tought possible before I tried, something is definitely odd with the normal view a bit like looking in the rear-view mirror of a car
Reapers popping into existence.
The largest land mass in the game being invisible until you are already halfway to it (where it finally starts barely rendering the edges).
Jellyshroom caves full of giant light up musshrooms being a binary on/off of a black void vs perfectly visible cave complexe depending on how far away it is.
etc. We could hope for that to be sorted in the future. But there is always the possibility the devs will just say "Oh, uh. FOG is why it's entirely invisible until you are right on top of it!" and maybe some condolences about how it doesn't meet their priorities.
I'd be perfectly happy with just being able to see a basic outline, or a cloudy blob, off in the direction of floater island from your lifepod. At least that would be SOMETHING to let you know it exists, compared to just shrugging and saying "Sorry, not a good use of our Dev time"
They are mostly accurate. Check with the ingame player model . And creatures are to be measured in meter.