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Tzvi 2016 年 8 月 3 日 下午 4:07
Subnautica no longer has best fish AI since ABZU came out
that game is truly top level

on Subnautica fish movement can get buggy with clipping and strange behavior
swimming on pre fixed paths and patterns


on ABZU the immersion is near life like
today i just left the game open and taken an afternoon nap while having all those fish around me

could there be an open world game with such top notch fish ai ?
now that would be amazing
最后由 Tzvi 编辑于; 2016 年 8 月 3 日 下午 4:11
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正在显示第 1 - 15 条,共 23 条留言
SkunkWerks 2016 年 8 月 3 日 下午 4:09 
There isn't a moon pool in Abzu.
Phaota 2016 年 8 月 3 日 下午 4:25 
Abzu uses the Unreal Engine, whereas Sub used the Unity 5.4 engine. Very different graphical styles and limitations.
shponglefan 2016 年 8 月 3 日 下午 4:49 
引用自 Phaota
Abzu uses the Unreal Engine, whereas Sub used the Unity 5.4 engine. Very different graphical styles and limitations.

[edited]

Graphical style is largely a factor of art design though, not the engine.
最后由 shponglefan 编辑于; 2016 年 8 月 3 日 下午 7:29
IFIYGD 2016 年 8 月 3 日 下午 5:19 
Have it on my Wishlist, and see mostly positive reviews for it. But the concerns I have are-

That for people like me with older rigs, the System Specs are iffy that we can run it. Other Unreal Engine games I have played on this rig have issues, Unreal Engine games that have lower specs listed. I will upgrade eventually, but my current rig runs SubNautica pretty well on recommended specs. I thank the Devs for that. Not all of us can afford to upgrade constantly just for "eyecandy".

The cost. I got SN at 40$ off. The current sale on ABZU puts it at a higher price than I paid for SN.price. And...
All of the reviews I read forABZU are from people with 1-5 hours of total playtime in. And all say the game is short. Very short. With very limited replayability. Many also say there are gameplay andmechanincs limitations. I don;t see the value for time>money spent in ABZU campared to what I have from Subnautica. I expect more playtime from SN when the next update drops. ABZU- I don't see that.

The game forums for ABZU have many reports of bugs, graphics issues and performance issues. And it is a complete, full release game, not an Early Access game. I expect Subnautica to get better as far as those things go, as it approaches full release. Lots of reports of needing the Uncooked version on Windows 7 x 64 OS. Also the majorty of reviews and Lets Plays say you need a controller to play it. I prefer keyboard-mouse controls on my PC.

I'll keep it on my wishlist. Maybe after I have upgraded my rig (for all games I play and want to play, not just one single game...), I may buy it if it goes on sale at a higher s discount. For now, I will stick with Subnautica. The experience so far has been great, and I expect to have more great playthroughs with the new update. For myself, I think Subnautica is a better deal for the money. ABZU looks pretty, although the art style is not quite what I would hope for (from the Lets Plays and screenshots I looked at...), the simpler (still pretty, but simpler...) graphics, along with the lack of content and playtime potential make ABZU rank low on my "must have" game list.

Nah, nice looking game, not knocking it. But I'll stick with Subnautica for now.
最后由 IFIYGD 编辑于; 2016 年 8 月 3 日 下午 5:22
Tzvi 2016 年 8 月 3 日 下午 5:58 
they dont compete over the same space totally different games
was just saying they nailed the fauna
Squeal Like a Pig  [开发者] 2016 年 8 月 3 日 下午 6:00 
引用自 shponglefan
引用自 Phaota
Abzu uses the Unreal Engine, whereas Sub used the Unity 5.4 engine. Very different graphical styles and limitations.

The engine has nothing to do with AI and behaviors of in-game fauna.

Graphical style is largely a factor of art design, not the engine.
It has a ton to do with AI and behaviors. For example, it is currently very expensive to do large amounts of individual fish with full AI in the Unity engine. Which is why the schools of fish are just billboards and one big particle effect, and can't be interacted with in the same way you can with the individual fish.

There's a big list of that kind of tradeoff that we are having to make in the game right now, in order to keep performance at a halfway decent level, especially since we have much more going on in SN then ABZU has. In general, most of their scenes have much less going on in terms of gameplay mechanics that are affecting performance (base building, giant moveable submarines, and much more) so they can afford to put a lot of computational power (not to mention programming time) into making amazing fish AI.

shponglefan 2016 年 8 月 3 日 下午 7:29 
引用自 Squeal Like a Pig
引用自 shponglefan

The engine has nothing to do with AI and behaviors of in-game fauna.

Graphical style is largely a factor of art design, not the engine.
It has a ton to do with AI and behaviors. For example, it is currently very expensive to do large amounts of individual fish with full AI in the Unity engine. Which is why the schools of fish are just billboards and one big particle effect, and can't be interacted with in the same way you can with the individual fish.

There's a big list of that kind of tradeoff that we are having to make in the game right now, in order to keep performance at a halfway decent level, especially since we have much more going on in SN then ABZU has. In general, most of their scenes have much less going on in terms of gameplay mechanics that are affecting performance (base building, giant moveable submarines, and much more) so they can afford to put a lot of computational power (not to mention programming time) into making amazing fish AI.

I'll stand corrected on this then.

But I'm curious about the difference between UE and Unity and why it would be more computationally expensive in Unity. Is there a difference between the way entities are handled in UE vs Unity when it comes to AI routines?
Orfevs 2016 年 8 月 3 日 下午 7:58 
I'm pretty sure Subnautica is going beyond what the Unity engine is capable of. Considering the Unity showcase, there's only one star in the muck, and that's this game. The Unity engine tops the list for being the best for beginners, craves little in royalties, and it's free for personal use. Nice colors and all, but the AI leaves a lot to be desired. Naturally, the more known engines, such as Cry, Unreal 5 and Rage are not cheap to use and pretty much unsuitable for indie developers with tight funding. Not sure about Unreal engines below 5 though.
Ottomic 2016 年 8 月 3 日 下午 8:04 
引用自 Tzvi
Subnautica no longer has best fish AI since ABZU came out

In other news, Space Engine is better looking than Elite, Star Citizen and No Man's Sky combined.

It's almost as if you focus in one area of development ignoring every other one you get a better one trick pony! :KOh:
最后由 Ottomic 编辑于; 2016 年 8 月 3 日 下午 8:07
IFIYGD 2016 年 8 月 3 日 下午 8:40 
引用自 Ottomic
引用自 Tzvi
Subnautica no longer has best fish AI since ABZU came out

In other news, Space Engine is better looking than Elite, Star Citizen and No Man's Sky combined.

It's almost as if you focus in one area of development ignoring every other one you get a better one trick pony! :KOh:

Subnautica no longer has the best Fly AI since The Plan came out!

http://store.steampowered.com/app/250600/

Wait. Wot? Subnautica doesn't have a fly in it yet? Well fiddlesticks. :steamsad:
Alkpaz 2016 年 8 月 3 日 下午 8:48 
最后由 Alkpaz 编辑于; 2016 年 8 月 3 日 下午 9:02
Nasty Peep 2016 年 8 月 3 日 下午 9:58 
I dunno....Abzu doesn't look like much of a game in comparison, better fish AI or no
Abzu strikes me as more of an "experience" than a "game"
That isn't a bad thing, I'm just not sure it's for me
最后由 Nasty Peep 编辑于; 2016 年 8 月 3 日 下午 10:00
Zefnoly 2016 年 8 月 4 日 上午 4:14 
引用自 Ottomic
引用自 Tzvi
Subnautica no longer has best fish AI since ABZU came out

In other news, Space Engine is better looking than Elite, Star Citizen and No Man's Sky combined.
I have not seen any other game with this realistic black hole rendering. Also Space Engine even got accurate eclipse shadow rendering on planets. And yes, i can move the camera into the black hole and see everything shrink into a bubble behind me as the light is turning into a single direction.
http://steamcommunity.com/sharedfiles/filedetails/?id=630465230
And this program is for free, procedurally generating stars, galaxies, planets and yeah... at a realistically lvl. At the same time you can go visit everything we have detected in real life at their locations. Every single star you see behind the black hole can be visited. It isn't just a pre rendered static skybox. That doesn't exist in space engine.
ImHelping 2016 年 8 月 4 日 上午 4:23 
Does it have rabbitrays?

For all my nitpicks, Subnautica has more along the lines of gameplay I'd want.

Abzu does look quite nice though.

While it may not be quite for me, it is still worth far more credit than "one trick pony" or deflecting anything it DOES do better towards "But Subnatica does THIS better, so there!"

Subnatica is still allowed to be cool, and even preferable (One game has my money, the other doesn't) even if you don't stop to remind people about how it's better than Abzu because X
最后由 ImHelping 编辑于; 2016 年 8 月 4 日 上午 4:27
Obraxis  [开发者] 2016 年 8 月 4 日 上午 4:29 
引用自 Phaota
Abzu uses the Unreal Engine, whereas Sub used the Unity 5.4 engine. Very different graphical styles and limitations.

We dont use Unity 5.4 - we're on 5.3.6

5.4 will take some effort due to issues from upgrading.
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发帖日期: 2016 年 8 月 3 日 下午 4:07
回复数: 23