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Fordítási probléma jelentése
Pretty much nailed it (once again).
I didn't make that video because I will miss the lantern fruit being where it was, (as I said, I rarely use them). I made that video because I find it unacceptable that a change of any kind would be pushed through by the Dev's, based on blatantly biased lies and/or exagerations. Playtesters are "testing" this game like it's Minecraft (make a pretty base, admire your work, never leave home & just "putter"). It's not Mincraft, it's Subnautica. Better said:
Subnautica is not a Survival Crafting game with a story (once finished), rather it is Adventure/Story game with elements of crafting & survival.
Should be an interesting day on the forums when people start asking about which game modes Dev's plan to remove[trello.com] (bye bye 'creative' mode)
The "Hardcore mode" button just opens instructoins on how to delete your own save file, and has gentle encouragment about how you can handle the responsibility without the game holding your hand and doing it for you.
I can totally understand people not wanting to play Hardcore style, or wanting to play hardcore style.
I just don't really get the people acting like voluntary bronzeman is some kind of crime compared to having an automated process handle the hardest part (starting over if you die) for you.
Outside of Mode specific achivement hunting I guess. Otherwise, pushing the "Hardcore" button in many games with it amounts to a shiny gold sticker and pat on the head.
Completely disregarding the time and resources it takes to be able to store that many fish. Ten minutes with two containment facilities? What about the time to make these facilities. I assume with those numbers you had two sets of stacked large aquariums. It's four pieces of glass each for four large aquariums, each piece of glass is two pieces of quartz, needing two stacks of multipurpose rooms, being again four rooms needing six titanium each plus more glass for hatches to access and the time to catch fish for both tanks and time to wait for them to breed.
And then you need salt and water (stillsuit was taken out of experimental, apparently also too OP). So either collect a lot of salt (and use half to make water, the other half to cure said fish supply), or find the water filtration fragments to build that and wait while it makes two salt and two water at a time until you have enough, making sure to have a steady supply of power (bioreactor at least).
Oh, and better yet, to ha e to do this all in the lava biome which we don't even know to habitable when complete (it's lava, supposedly will only be traversable with exosuit, probably can't build a house there) which would require accumulating all that material AND transporting it all down there with the Cyclops, which you need all of ahead time just to make it to the biome in the first place.
And before all we needed was two small planters and a handful of seeds. As long as we didn't need to stray too far from the Cyclops we were free to roam. All for "balance".
And bottom line as far as I'm concerned before we had two choices, now we have one, and that just plain sucks.
http://steamcommunity.com/sharedfiles/filedetails/?id=732115027
Exterior shot:
http://steamcommunity.com/sharedfiles/filedetails/?id=732115049
(2 rooms on the left are Nuclear Reactor & Crafting/storage)
Between my main base (seen above) & my temp base I started at under escape pod, I have 2 water filtration machines running 24/7. (Filtration fragments were found within the first 2 hours of this playthrough, each machine took a mere 2 Titanium to craft) Stocked 2 lockers in the Cyclops in less then 10 minutes:
http://steamcommunity.com/sharedfiles/filedetails/?id=732116253
http://steamcommunity.com/sharedfiles/filedetails/?id=732116241
I don't even bother with growing plants on my Cyclops. (saves fps while driving)
okay, now I'm really getting concerned about what the Dev's are smoking
Being "free to roam" in the cyclops & being free to swim around & pick up a bunch of stuff with out worrying about how quickly your fruit will spoil (or how much inventory space it takes up), are 2 totally & completely different things. One of which not very efficient or productive. (and it's obvious which one)
Thanks for the video LethalFinch - that was one I didn't have the willpower to do.
P.S. "Cutting game modes" now? That sounds like a really constructive use of time that will add to everyone's experience.
http://c8.alamy.com/comp/CY27HK/crack-sofa-settee-billboard-poster-advert-boulogne-france-europe-CY27HK.jpg
It's still the fact there is no downsides to having low food/water that's the bigger factor than headbutting your trees for sustenance. Because every food item in the game could be nerfed to 5-10 tops and we'd still survive just fine (it would just pad out how often we need to eat).
Also the Blood Loss mechanic is basically useless penalty for now reason right now, because of that. "Oh noooo I can't immediatly reach 100/100 Food.Water from waiting until I was below 20 on each. whatever." *eats some raw creepvine*
So we can argue food values forever and it would all loop back to "But it doesn't matter. Because not only do we have infinite food/water regardless of the object eaten, we don't ever need to eat except to stay above zero".
Granted while my mindset is for small but notable things as a penalty, like 5% hit to swim speed (crutching off of no speed bonus charge fins would notice that more) or +5% air consumtion speeds at below 50%?
I'm sure there will be people who want you to die of malnutrition and suffer halved air capacity for never peaking to 100% after too long (Sorry, you only wend up to 98/99 a lot. not good enough!) and even more debilitating effects, because unless it's a punch to the groin of a mechanic that completly sidelines the game to deal with it, they won't consider it a penalty.
You know, that is why I always like to give my opinion on topics that claim that something is "overpowered", because is always (or most of the times) end up with nerfing. Damn nerfings justified as "balance", what result in the same thing, this stuff was good and so popular, now will loose popularity to something else. Let's nerf this something else later when people start complaining about it.
In response to said nerfs they wanted getting put in.
Shaidon, buddy. Do you know where I can find fruits that won't rot after 5 days in your inventory? (And I guess are travel compact? Unless they were fine with an 8x8 area of their inventory being fruit).
Because that sounds like it could be some sweet actually OP stuff if that was really how fruit worked.
Well at the time it was my first game ever and I had not built a themal generator previously. I also didn't have a thermometer.
So I had the planters, and enough titanium for a tube and a room and some reinforcement and a hatch. Had two ingots and odds and ends for a thermo generator.
Got from my last planter to wear I wanted the base, built it, threw up a generator on the roof cause, lava biome right?
And no air, boom died.
So I went back to the wiki and read up on the thermos and was all, wtf.. lava biome...
The best part was I respawned in my airless new base. Quick swim out to the planter. Deconstructed something for a little titanium, got the bio reactor in, and fed it with plants from the last link in my path.
Then swam back to the deep moth dock and got more stuff.
I did eventually use thermo power for my mountain island base. I've not tried it in lava land, but that or a nuke plant will be comming.
At the very least I doubt I'm going to top that short of doing it all with no vehichles within 500m of the place or something crazy.