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I find they are a long term place, load up, and forget power source.
But you're right, with the bio plants and a solar setup you can do the same (almost)
Deep bases, I am not sure how a soloar panal would work.. By logic, they shouldn't at all.
lol, I just go Neclear right away now.
Bioreactors are notoriously slow to charge up, so if you use a lot of power quickly, the reactors will lag behind.
My only concern with nuclear is does the uraninite replenish? If not, then nuclear will eventually fail as a long term solution, which sucks since as it stands now, nuclear is presented as the best source for deep water bases.
A: You are too deep for sun, but also don't want to use thermals or relays to thermals (if you've got nuke as an option, 90% chance you also have thermal as an option).
B: You want to regualrly run more than one water filter in a base you already drain your current grid a lot with, without adding a bunch of extra stuff to compensate.
Also, of late the Devs seem to be making things more drainy. Increasing the charge cost of docking your seamoth, adding battery requirements for builder/scanner. So if that trend continues, it may end up being "Do I use Nuke power to run what I used to be able to comfortably, or do I install 12 thermal plants which takes a ****load more resources to set up even if I don't need to fuel them?"
Nthing that Bios are essentially giant backup batteries for any base that sees regular usage. Great to have some around, but "One fabricated item per minute" power generation isn't going to keep up with regular usage all on it's own unless you don't use your base enough to justify other power methods anyways.
Or if over half your base is made out of bioreactor rooms, I guess.
but one lasts forever and the other one drains really fast i dont get it
the rods keep depleting all the time so quickly.
the game might need better power management options
like pointing at something will show you how much power its using in real time or something like that. and on top of that you should have the option to turn off each thing you want.
so you could turn off lights in rooms you want to keep dark
and you could shut off the water filtration machine when you dont need it
and power plants that deplete over time could show the stats so you know how fast its going down
Why would you even want a base 400-500 meters deep? it's not like diving that deep is a problem or a drain on resources coming from the surface.
Solar power is the best early-mid-end game. Unless you are doing something odd.
That and transmitters are real **** for trying to transmit a nice solar farm to deep down.
Because the max radius for TAKING power is so small it usually can't even make it to the other side of a thermal vent when I build a circle of thermals around them. So god help your dreams of slathering floater island with solar panels and transmitting all that eco friendly power.
That's the way this game is headed. We have the example of the Degasi survivors - eventually they left the island for deep water. Everything in the game points to that being the direction the players are expected to follow.
Look, if all you want is self-sufficiency, you can set that base up in five days without breaking a sweat. Two alien containment tanks - one for peepers, one for airsacks. Congratulations, you won! Now what?
Piloting the Cyclops is a beast at the best of times. Diving deep from the surface takes time. If you want to explore deep down, you're eventually going to want to build a base down there. Especially once you're walking around in your exo-suit all the time.
Frankly I'm underwhemed by the rate it gobbles up fuel rods.
I have felt a desire to, though....
But then, everywere of note in those directions has thermals handy-so yeah.
For what it's worth, Nukes last quite a long time if you DON'T have water filters. Though with no way to customize power except "Usually it will drain the stuff you built first, first", that can be iffy even if you had a bio plant you never drained a full 100 out of installed first.
Plus they may jack up the power drain on more appliances as time goes by, like with the Moonpool drain, and making it so builder/scanner needs batteries.
This would have to be the most bizarre rendition of "quite a long time" I've heard in, well, quite a long time.