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But it's quite common for people to buy this game when they see the terraforming listed as one of the sales features on the store page, start having fun with the teraformer, and then find out that feature is actually slated for removal after the fact.
A common reaction sadly, is to blame those people for not sifting through the devblog to compare and contrast sales points before buying.
I still feel the game will be worth owning once terraforming is gone. But I still sympathize with anyone who got excited over it because the Devs continute to advertise the cool terraforming in their game, without so much as a disclaimer "Oh by the way we're removing that. But we don't have to explicitly tell you that because EA, or something"
Without modifying the terrain, base building is going to be more challenging.
I'm pretty sure the main reason they are removing it is because they want players to find cave entrances naturally instead of terraforming a new entrance.
But primarily it's the workload their small dev team would have to deal with to optimize terraforming terrain, particularly in a game with 3D movement so your line of sight can be quite massive. (Just swing by a jellyshroom cave again for how much of an impact that draw distance have without superman 64 fog or "must be too dark to see that far?" in play).
It's an understandable workload concern, particularly with the timetable they have given themselves. It's not even really a "Console cross platform" thing because we are still waiting on a load game button for stable without quitting the game first.
EDIT: To be clear, I understand why they are doing it, and that they have legit reasons to do it. Which would be happening even if this were a PC exclusive.
It has made the difference in my building experience. It also helped me make a short route between an upper biome and one below it, which matters to me. I'm not gonna be doing that with the Habitat Builder. Will take way too long to make a long tunnel that way.
The voxels are still there. And most games with terraformable terrain have unbreakable blocks. So maybe they should add the terraformer (and at least digging by hand so I can get the items from those supply crates filled with sand) back (for PC, it was removed because the XB1 couldn't handle it) and add an unbreakable material to be used for gating, so terraforming can't be used for cheating.