Subnautica

Subnautica

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Fummelwilli Jul 22, 2016 @ 2:07am
Big Alien Containment Tanks Performance
So I had this great idea of creating a big alien containment facility in Survival Mode to get rid of any energy related problems, a fish farm so to say. In order to achieve this I built a 190m base reaching from the ocean ground to the water surface and filled it with alien containment tanks. Up to this point everything worked out as expected and even when I started filling it with fauna it worked as intended.
However the problem is, that sand sharks seem to be the rabbits of Subnautica and now after the tanks are populated quite good, the game’s FPS drop to about 10 (even with my rather good rig).

TL’DR huge alien containment tanks = bad idea

I think a way of fixing this (without the “go fix your code devs” blabla) might be to add additional requirements for the population of the tanks, like a maximum number of fish spawned per alien containment tanks or the need to feed these fish in there with smaller edible fish.

Also screenshots for the lulz:

http://imgur.com/a/NfGfG

(even when the screens are form an older version of the experimental build the problem persists; however starting a new game in the very same build has no FPS problems at all, so yeah that is the source of the performance issues)
Last edited by Fummelwilli; Jul 22, 2016 @ 2:10am
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Showing 1-6 of 6 comments
yayie Jul 22, 2016 @ 2:13am 
I did the something similar. I build an "Alien Containment Facility" where each room house different types of fauna....


^ for now its a bad idea. FPS drops like crazy, didn't even bother to fix it and start a new game.
Last edited by yayie; Jul 22, 2016 @ 2:20am
SkunkWerks Jul 22, 2016 @ 5:29am 
For more on why this is a bad idea, watch Blackfish
Hydria Jul 22, 2016 @ 12:01pm 
Originally posted by SkunkWerks:
For more on why this is a bad idea, watch Blackfish
I'm just gonna say... this is a video game...these aren't real animals..
(I get what you mean though! I, too, strongly oppose cetacean captivity, and do feel bad about how small the Alien Containment units are.......)
SkunkWerks Jul 22, 2016 @ 2:31pm 
Originally posted by Hydrowolf391:
Originally posted by SkunkWerks:
For more on why this is a bad idea, watch Blackfish
I'm just gonna say... this is a video game...these aren't real animals..

Sarcasm rarely plays well in text.
or0b0ur0s Jul 22, 2016 @ 6:11pm 
Hmmm, that tower looks tall enough that just the base components might generate noticeable lag, much less all the animals.

I typically install 3 x 2-story tanks: 1 for a fish farm, 1 for a fish collection (1 of every type of hand-catchable fish, and there are more than 10, so needs two storeys), and 1 for large fauna. I do tend to nodice a small amount of lag in this kind of base, but only barely noticeable.

I had thought of building a bigger base with tanks for each biome. Now I'm glad I didn't start. Farming all the titanium and glass would have been soooooo tedious though.
W3r3Wu1F Jul 23, 2016 @ 3:18am 
You crazy bas - turd LOL
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Date Posted: Jul 22, 2016 @ 2:07am
Posts: 6