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2. Room
3. Room
4. Moon Pool
MoonPool rests his feet to the bottom. It should be high and have a free space.
Cause I'm better'n you.
<.<
I am very lucky my prefered spot for moon pools is on the second highest floor of a 5/6 tall Multipurpose room tower. Though even that can be a real mother ****er depending on the surrounding landscape. Which will probably get more awkward once they remove terraforming.
I've found a semi-solution to the problem of the surrounding landscape/terrain being in the way. Actually two possibilities: 1 - place the moonpool on the ground beneath where you actually want to place it. Make sure it's 'completed' then simply deconstruct it. That leaves a large space beneath the exact size you'll need to slip your seamoth in underneath. 2 - place one or two multipurpose rooms (one at a time of course) in the space beneath where you want your moonpool to be. As above, once you deconstruct the multipurpose room, it'll leave a space to slip the seamoth in without slamming into unexpected bumps and rocks (and things like creepvine) which are in the way.
As to actually placing the moonpool, I've found that if you use an "i" corridor jutting out from wherever you want to place it (i.e. a multipurpose room, or another "i" corridor, etc.), it'll give you more room to maneuver and place the moonpool without the added difficulty of running into the rest of your base.
When placed at 3rd room with an i corridor it snaps eventually and the legs dissappear. I found out the hard way by going full speed into one of them in my Seamoth that they are still there. They are just invisible.
I also found what must be a bug. I can deconstruct it and get all mats back. Then afterwards there is an invisible moonpool left behind that I can deconstruct again for full mats.
My newbie base while being a tower, had enough of a rockledge to the side that it's far ends legs are sorta kinda touching the side of it. Though every time I drive up to the thing it's got 4 legs (two hanging in thin air-err, water) and then it corrects itself to have only two legs in a slightly better looking length.
Thank goodness for paranoia because I was kind of expecting to smash into invisible legs like you did.
No idea about the wacky partial moonpool situation you're getting.
I've managed to do it once (at the end of a corridor), but that seemed to be because it was forcing the turn due to a cliff in the way.
It IS complete garbage that we do not seem to be allowed to voluntarily rotate them, even with nothing in their way for hundreds of meters.
It will even allow me to place it in completly illegal positions connected to nothing free floating, if it's sorta kinda close enough to some hallways at times. But TURN it? On purpose? LOL
http://steamcommunity.com/sharedfiles/filedetails/?id=727604250
Though, at least that one had no legs on it for no reaoson at all.
http://steamcommunity.com/sharedfiles/filedetails/?id=727604948
http://forums.unknownworlds.com/discussion/138462/moonpool-and-its-maddening-placement-issues-solution-found
Look at the second to last post