Subnautica

Subnautica

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Sigvardt Jul 18, 2016 @ 2:00pm
Placing the Moonpool
My initial Moonpool was just placed without being attached to a base. I am trying to construct a base in the sea threaders path and this time I wanted the moonpool to connect top my base. I have seen this done in videos and pictures.

But I simply cannot make it snap onto anything. I've built a beginning foundation of six platforms and but a MP room onto it. At one point I attached a corridor to the side of the MP and when I did that it would eventually with a lot of moving about snap onto it. But result was rather ugly. It dug our a square hole but had no logs. So I ended up with a floating moonpool.

It seems like it will only accept being build halfway into the seabed which makes impossible to connect to the base.

The area I have found is pretty flat which is why I picked it. But even if I try and just place the moonpool first and then build from there it's like it wont snap and build on the 4 legs onto of the seabed.

It's driving me nuts.

Is that thing just broken?
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Showing 1-11 of 11 comments
mouser9169 Jul 18, 2016 @ 2:16pm 
It can be tough to get to 'snap'. Make sure you're building out over open space - not on top of a foundation or sea bed. I usually put the MP room at the edge of a cliff, built a corridor out and then attach the moonpool to that.
bobidog Jul 18, 2016 @ 6:13pm 
1. Foundation
2. Room
3. Room
4. Moon Pool
MoonPool rests his feet to the bottom. It should be high and have a free space.
SkunkWerks Jul 18, 2016 @ 6:15pm 
I like to place mine suspended over stuff.

Cause I'm better'n you.

<.<
ImHelping Jul 18, 2016 @ 6:18pm 
Placing a moonpool how you want is probably the hardest thing in the game.

I am very lucky my prefered spot for moon pools is on the second highest floor of a 5/6 tall Multipurpose room tower. Though even that can be a real mother ****er depending on the surrounding landscape. Which will probably get more awkward once they remove terraforming.
Last edited by ImHelping; Jul 18, 2016 @ 6:27pm
dragonfury1980 Jul 18, 2016 @ 7:10pm 
Originally posted by I'm Helping!:
Placing a moonpool how you want is probably the hardest thing in the game.

I am very lucky my prefered spot for moon pools is on the second highest floor of a 5/6 tall Multipurpose room tower. Though even that can be a real mother ****er depending on the surrounding landscape. Which will probably get more awkward once they remove terraforming.

I've found a semi-solution to the problem of the surrounding landscape/terrain being in the way. Actually two possibilities: 1 - place the moonpool on the ground beneath where you actually want to place it. Make sure it's 'completed' then simply deconstruct it. That leaves a large space beneath the exact size you'll need to slip your seamoth in underneath. 2 - place one or two multipurpose rooms (one at a time of course) in the space beneath where you want your moonpool to be. As above, once you deconstruct the multipurpose room, it'll leave a space to slip the seamoth in without slamming into unexpected bumps and rocks (and things like creepvine) which are in the way.

As to actually placing the moonpool, I've found that if you use an "i" corridor jutting out from wherever you want to place it (i.e. a multipurpose room, or another "i" corridor, etc.), it'll give you more room to maneuver and place the moonpool without the added difficulty of running into the rest of your base.
Sigvardt Jul 19, 2016 @ 8:04am 
I decided to try the tower approach. It works but not like I want it to. I still cannot make it actually place legs onto the seabed. I also could not get it higher than 3rd MP because after that I just could not make an I corridor snap onto the MP. I swear building in this game is wonky as hell.

When placed at 3rd room with an i corridor it snaps eventually and the legs dissappear. I found out the hard way by going full speed into one of them in my Seamoth that they are still there. They are just invisible.

I also found what must be a bug. I can deconstruct it and get all mats back. Then afterwards there is an invisible moonpool left behind that I can deconstruct again for full mats.
ImHelping Jul 19, 2016 @ 8:23am 
Seabed just isn't even enough to rely on the legs, sadly. Especially if you want it to not smash your seamoth every time you launch.

My newbie base while being a tower, had enough of a rockledge to the side that it's far ends legs are sorta kinda touching the side of it. Though every time I drive up to the thing it's got 4 legs (two hanging in thin air-err, water) and then it corrects itself to have only two legs in a slightly better looking length.

Thank goodness for paranoia because I was kind of expecting to smash into invisible legs like you did.

No idea about the wacky partial moonpool situation you're getting.
Last edited by ImHelping; Jul 19, 2016 @ 8:25am
arcasor Jul 19, 2016 @ 9:19am 
The problem with the Moonpool is that it cannot be rotated; to be able to connect it to your base, you must make sure that it is aligned with the long side of the foundations; build a corridor that is perpendicular to the long side, then build the Moonpool close to it; it should automatically snap to the corridor.
ImHelping Jul 19, 2016 @ 9:26am 
Originally posted by arcasor:
The problem with the Moonpool is that it cannot be rotated; to be able to connect it to your base, you must make sure that it is aligned with the long side of the foundations; build a corridor that is perpendicular to the long side, then build the Moonpool close to it; it should automatically snap to the corridor.

I've managed to do it once (at the end of a corridor), but that seemed to be because it was forcing the turn due to a cliff in the way.

It IS complete garbage that we do not seem to be allowed to voluntarily rotate them, even with nothing in their way for hundreds of meters.

It will even allow me to place it in completly illegal positions connected to nothing free floating, if it's sorta kinda close enough to some hallways at times. But TURN it? On purpose? LOL

http://steamcommunity.com/sharedfiles/filedetails/?id=727604250

Though, at least that one had no legs on it for no reaoson at all.

http://steamcommunity.com/sharedfiles/filedetails/?id=727604948
Last edited by ImHelping; Jul 19, 2016 @ 9:32am
arcasor Jul 19, 2016 @ 9:58am 
I found a better explanation in a post on the Subnautica forum; it seems my suggestion wasn't correct...

http://forums.unknownworlds.com/discussion/138462/moonpool-and-its-maddening-placement-issues-solution-found

Look at the second to last post
dragonfury1980 Jul 19, 2016 @ 10:30am 
Oddly enough, at times when the moonpool legs refuse to extend (altho there is terrain they could rest on beneath it), I've noticed that if I add a window or reinforcement to it on the side where the un-extended legs are, sometimes it will somehow force the legs to extend. Why? I cannot imagine. This also applies to the foundation legs. Adding pieces of a base (no matter what piece or how large/small) sometimes forces the legs to extend. On the flip side, at times when the legs (of either moonpool or foundation) look perfectly right, are resting on the ground, then I add something (i.e. a piece of the base or a window to the moonpool) those legs will disappear. Again...why? wth? I'm guessing this is a known problem and HOPEFULLY will, at some point in the future, be fixed. *crosses fingers* For someone with OCD (raises hand), this can be highly annoying.
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Date Posted: Jul 18, 2016 @ 2:00pm
Posts: 11