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You can already farm small fish for food and to repopulate the biomes. You can already farm fruit and veggies for food and water. The game is already become to easy, too much hand holding IMHO. So, farming Stalker Teetth in Aquariiums (alien containment)? I suppose you will want to farm all resources in aquariums after that? So you never have to go outside and risk anything? Just sit in your base and "survive" by doing nothing. No. Just. No.
Creatvie. Mode. Already. Lets. You. Do. That.
#ThisIsSubnauticaNotFarmville
while i agree this isnt farmville, I believe that Ghost isnt asking for too much.
What the OP suggests should be available precisely because we already have mechanics to create a self-sufficient base, capable of producing near-everything you need.
While I agree that the game has become way too easy (see my Medkit Fabricator thread), it is also worth noting that there HAS to be progress in a game that heavily leans on repetition. If you had to keep doing low-tier jobs (gathering fish from further away, salt) all the time just to survive or keep doing higher-tier tasks (exploring further away, diving deep for more exotic resources), it would become frustrating. Every game that has survival and building allows you to create at least a partially self-sustainable environment.
Since the aquariums host baby specimens, I'd propose you get Stalker Milk Teeth instead of regular stalker teeth - you have to combine several to get a normal one. It makes sense in-universe and mechanically. And you have to put in work to find the eggs, have an aquarium and breed the specimens.
Maybe in the future, to balance the aquariums overpowered feeding nature, we could have it so that the aquarium requires some sort of token maintenance (which I can't figure out atm).
I didn't know I could use the seamoth that way. Thanks man.
And them dropping in the big aquarium, why do they lose them? I get that they lose them by biting into metal, but just because? Meh...
If they'd drop some if you kill them it would be good though
Getting Stalker Teeth from the aquarium poses one problem. Just read the data you get from scanning them and their teeth. Won't keeping them in the aquarium keep them from getting the 'minerals' needed for them to grow their teeth, or at least growing teeth that have the properties needed to be of use?
It's an open world game, I don't know why you're so set on people doing things the way you want them too. If a person wants to sit in their base and farm then why not? Let people play the way they want. People like you are what would make multiplayer less fun.
LOL! I actually encourage people to play their own way mate. But get tired of the complaints about what is not in the game, and why it should be in the game to make it easier. This is not in the game. For a reason. You can't drop certain things in aqauriums and inside bases. For a reason. You can only farm certain flora and fauna. For a reason. You can only have so many fish and plants in an aquarium. For a reason. You can only plant so many plants in a pot or growbed. For a reason. Inventory slots are limited and not stacked. For a reason.You can play your own way. But if the Devs added in every single "make the game easier and hold my hands" idea that are posted here and on the UWE forums... the game would stop being Subnautica and become overly bloated "MineRoboFarmvilleTycoonDewValleyCS:GOLoLWoWCoDCraft" instead.
Play your own way. I play mine, and have NEVER told anyone they have to play the exact way I do. I give examples of how I play. You and they can take my example and try ti or discard it. I farm Stalker teeth in the wild. Very successfully, and rarely take damage from my Stalker buddies. And when I do, it's my own fault for not paying attention. Being able to have resources respawn in the terrain whenever I want them to, or being able to farm unlimited fish, plants, teeth and other resources in an alien containment aqaurium in absolute safety, would make the game boring for me. Everything I need to do to survive and thrive exisits in the game already, some in multiple ways.
So yeah, I dislike this idea. And am as free to voice my opinion of it as you are. :)
It's fine if you disagree with the idea. But your attitude about feedback is very shortsighted.
Or, here's an idea, Survival mode could be made less frustrating instead!
Here's my stalker-tooth experience in the current update (I've had better, but stalker behavior has changed as well as drop rates):
Search for a stalker. Attempt to feed it metal. Get attacked.
Finally find out that they don't take metal anymore, you have to drop it. Drop the metal. No teeth drop. Stalker eventually hides all my metal in greenery so dense I can't find it again. Spend time getting more, and farming more fish for bait. Repeat. Still no teeth, not ONE.
Get ONE tooth from a random second stalker coming over and playing tug-o'-war with the 1st stalker's metal. Realize this is the key just in time for the 2nd stalker to wander off. Any other time, you can''t make an animal leave an area even with electric shocks and gas torpedoes, but now this stalker decides to go on a road trip.
Spend hours searching for exactly 2 stalkers. Find singletons and groups of 3 or 4, but no 2's. Find you can't carry enough metal, air, and fish to safely farm 3 or more stalkers, you always get attacked and could easily die, or you run out of metal because you can't track where they're all putting it.
Build a dedicated base (with the hours of searching for materials this involves), digging out a cavern and stocking it with metal. Breed 2 stalkers from eggs. Put them in the cavern.
Each stalker picks up exactly one piece of metal, one time (still no tooth drops), then permanently crush themselves against the sides of the cavern trying to swim out. When I reload the game, both stalkers have escaped to the outside through meters of solid rock and a sealed seabase.
I still have only 1 stalker tooth. And you wonder why people are giving feedback that it needs to be easier? How the hell do all you pros build your cyclops? The console? I'm betting it's the console.
And yeah, it took alot of trial and error to figure out how to get this strategy to work, and many damage hits taken and/or deaths, until I got it right and could reproduce it over and over.You already gave your tale of making a cavern and having it not work out. So try something different.