Subnautica

Subnautica

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Sky Sep 24, 2016 @ 5:23pm
Reaper Leviathan not making sounds
Hey. I'm a scaredy baby. I don't know if it's a bug or if the reapers are different now, but I've not heard them roar since. I've actually seen them before I hear them now.

I need to be able to hear them from a mile away to feel better about myself. I just wanna know if it's a patch thing or if it's a bug. Or if I just need to get even closer to hear them or something.

I've not built the camera room yet, I remember that glitches the sound. I've started a new game since the Deadly Creatures patch too
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Showing 1-8 of 8 comments
Bucky14 Sep 25, 2016 @ 8:01am 
I also have this same issue. Also it seems the Reaper is even worse at clipping into the terrain than before. This coupled with the fact it's silent, makes traveling in the mountain caves a nightmare.
KromeHWI Sep 25, 2016 @ 12:36pm 
yeah i had the same thing happen to me last night, and i also dont have the scanner room built (which uased to (still does?) cause the silent animal bug). i knew i was entering into potential reaper territory, but also knew that i would hear it comming from some ways off. so you can imagine my horrible suprise when the first i saw of it was its pincer grabby things closing around me from behind!!!!!!

luckily i was able to get out of the way just in time (amazingly i didnt even take any damage from the ambush attack!!), but my seamoth was not so lucky (i was outside of it, gathering titanium hull fragments). it picked up my moth and chewed on it for a bit before spitting it out, and coming around for another pass at me.

i also noticed shortly thereafter that the electro-defense upgrade for the moth does basically nothing to the reaper anymore!?!!? used to be you gave it a goood zap and the reaper would swim away and leave you alone for a while, now, yes it lets you go if it has you in grip, and it does swim away, but the effect only lasts a few seconds, and soon enough it comes right back for more. i learned this the hard way, after zapping it away from me, i got out of the moth to effect repares, but the reaper came back before i was finished (maybe 10-15 seconds after the shock) and took my moth away from me and that's all she wrote! i had to reload, which made me very sad because i had not saved in something like 3 hours :( (to be fair, this serves me right for forgetting to save before going to harvest in reaper territory...) still though... what the heck? i thought the whole point of the shock defense was to ward off predators without killing them. now it barely even annoys them (even at full charge). the only purpose for the shock now, it to zap and run, whereas you used be able to use it to actually explore and forage in dangerous territory with (reletive) safety.

getting back to the sound thing, i am wondering if it has something to do with entering or exiting vehicles? i have noticed some weird sound level shifts when entering or exiting the prawn suit especially. like (and forgive me becaus just at the moment i dont remember which was it was, or even if this is completely accurate), upon entering the vehicle i suddely could hear all the ghost rays singing in the deep reef, but as soon as i leave the vehicle they go silent? maybe this has something to do with this new annoying (and potentially deadly/devastating) glitch?
KromeHWI Sep 25, 2016 @ 12:38pm 
Originally posted by Bucky14:
I also have this same issue. Also it seems the Reaper is even worse at clipping into the terrain than before. This coupled with the fact it's silent, makes traveling in the mountain caves a nightmare.
also yes! this is horrible! the dragon doesnt seem to clip as bad, so why is it just the reaper? it is supposed to do that? does it have some sort of terrifying ambush phasing ability? or is it just that its turn radius is so bad that if it didnt clip like a mofo it would just get stuck on things all the time?
Last edited by KromeHWI; Sep 25, 2016 @ 12:38pm
Sky Sep 25, 2016 @ 5:57pm 
Originally posted by KromeHWI:

getting back to the sound thing, i am wondering if it has something to do with entering or exiting vehicles?

I'm wondering the same thing now too. I've had some very strange issues with sound as well, but it didn't have to do with vehicles for me (that I can tell) when I first started the game without any vehicles I'd ocassionally hear sounds get sped up. Like a few times now I've heard "Warning 30 seconds of oxygen remaining" and then it repeats itself in a super high pitched fast voice "warning30secondsofoxygenremaining" and its realllly weird.

I at first thought maybe its some kind of new like ... i dunno hallucination kind of mechanic? But I've been hearing some really weird/off sounds.

It's really too bad the reaper noises aren't working for you guys either. I'm hoping it gets fixed soon, or maybe someone finds out why its doing that, because gosh dang I'm having trouble going into reaper territory now because of it
At the same time, I don't mind if it wasn't intentional. Nothing like a midnight drive through the dunes in your Seamoth, only to hear a huge roar right behind you and a Reaper spinning your vehicle around to roar in your face, the headlights of the Seamoth lighting up its face to make sure you don't forget this encounter any time soon.
Nanostrike Sep 25, 2016 @ 7:16pm 
Yeah, I only have them make sounds when they're right on top of me, if ever. It's definitely an issue. And I've reported NUMEROUS incidents of them clipping through the terrain post-patch to the devs, so hopefully they'll work on it.

It's not just the mountain caves. They do it in the Crash Zone and Dunes really bad too.
4and4squared Sep 25, 2016 @ 7:38pm 
I think the developers are planning on releasing an update fixing at least the sound pitch next week.
Sky Sep 25, 2016 @ 9:04pm 
Originally posted by 4and4squared:
I think the developers are planning on releasing an update fixing at least the sound pitch next week.

cool thanks for the info

thanks for the rest of the replies too. Glad to know its not just on my end
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Date Posted: Sep 24, 2016 @ 5:23pm
Posts: 8