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There is also an undesignated zone with wide open spaces near the Blood Kelp Zone and Mushroom Forest, but I don't want to build in that area assuming the developers will eventually put something there which could wipe out my base.
The Jelly-Shroom Caves certainly captured my imagination, but ultimately I considered it to impractical. Especially since I wanted to keep the Cyclone near the base. Making an opening large enough would have been difficult, making navigating in and out of the base a tricky thing.
The Grand Reef and Sparse Reef biomes offered the largest open areas for building, with no nasty fauna, but because of that they were also pretty boring. Not much of a challenge.
The northern edge of the Mushroom Forest and southern edge of the Blood Kelp Zone seems to be the best location thus far. No Reaper Leviathans nearby, just a few nasty fauna, lots of resources, nice view, and in a somewhat challening location. Right now, that is the number one contender.
Just to be certain, I will spend a few more days (while I am collecting resources for my new base) checking out other biomes. So if there are any other places I should check out, please let me know. Thanks!
As for my overall favorite biome all things considered: the Aurora. No hostile fauna, no real hazards, plenty of sunlight, and space to grow food.
For my seriously favorite biome: mushroom forest or lost river, could go either way.
It will probably take me a week or two to finish construction of the base, but when it is done I will make a few screen shots and post them.
The main drawback is that the reefbacks in the area tend to go too close to the kelp area and will occasionally swim into the base constantly until I build something to fling them away. Biters are only a nuisance if you hang around outside too long.
It could be a bit challenging building this deep, and I like that aspect of it. The Koosh Zone has definitely made my short list of possible sites. Thanks!
Both the Mushroom Forest and the Kosh Zone offer some interesting challenges, so it will be a difficult decision.
http://steamcommunity.com/sharedfiles/filedetails/?id=760208297
I also took Alpha393's advice by building up toward the surface. I've put a few solar panels on the roof of the highest Multipurpose Rooms to add a little more power.
This is the view from the Observation Room at night:
http://steamcommunity.com/sharedfiles/filedetails/?id=760208509
Thanks for everyone's suggestions and advice, it was greatly appreciated.