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The game is not better or worse. It's just very different.
Subnautica had a large map. Mostly open ocean, and the biomes were at the bottom of this large open ocean.
The map of BZ is smaller and feels more cramped. There's more tunnels and corridors, and more dry land. Not everyone likes this.
Subnautica had a story that was told by radio messages, voice logs and PDA entries.
BZ has a story that is way more ''in your face''. There's a lot of actual dialogue between characters. And the game is more story based. Not everyone likes this.
Subnautica had a silent protagonist.
BZ has a talking protagonist and she talks A LOT. Not everyone likes this.
There has been many discussions about this subject already. I highly recommend you to read this thread:
https://steamcommunity.com/app/264710/discussions/0/3051737007088288888/
More than enough info in there.
While the BZ map is approximately the same volume, it is much more tightly layered with a lot more nooks and crannies that lend themselves to a significantly more claustrophobic feeling at all stages.
The Seatruck is a compromise between the Seamoth and the Cyclops. The Seatruck itself is basically just a reskinned Seamoth, but you get to build a variety of modules that connect together to make a train, with different modules having different uses. It is much easier to make a self-sustaining travel system with the Seatruck, but there really is no substitute for the storage capabilities of the Cyclops, and the Cyclops docking bay for the PRAWN is much easier to use than the analogous Seatruck module, which must be at the tail end of the train. Ironically, the Cyclops is easier to drive when you reach similar length, since the Seatruck lacks the cameras.
The addition of the Large Room and other similar base objects make base building much more enticing in BZ, however, most of the biomes are so cluttered with decorative terrain doodads that it's extremely difficult to find any compelling locations to build where you actually have the space to build. Most of the aesthetically pleasing locations are already occupied by story element bases. This is then compounded by the aforementioned lasagna like structure of the map, filled with lots of narrow tunnels that would basically become impassable were you to build in them.
My personal conclusion is that BZ has great bones, but suffers from a few critical mistakes that leave it in a mediocre state. I understand that a significant portion of the creative team in charge of the story left the project half way through, which explains the plot holes. The map is generally beautiful, but it's also constricting and cluttered. A lot of people say the creatures are unimaginative, but I think they are all interesting (their AI behavior is certainly... *interesting*).
However Steam Summer Sale is on right now, and Below Zero is available for $15.
Below Zero is a much lesser game than Subnautica, but it is worth $15. It's not a bad game at all. However in my opinion it's not a $30 game.
But for $15? Absolutely.
Couldn't agree more. It's a good game, just not as good as Subnautica 1... For $15, it's quite worth it.
Unlike some others I actually really liked the new Sea Truck(seamoth was always to small and cyclops to big for me) and the new base features they added in were fun too. If you liked the first one at all play BZ too. If you're worried about price, get it when it's on sale, (like right now at 50% off), it's worth more than 15 dollars for sure. Subnautica and BZ are both really fun games. They both have compelling stories, and I can't wait to see when they'll come out with a new game in that universe.
basebuilding and location underwater are pretty great, but not as amazing as sub1.
Crystal caves and the glacier and the monsters in them can go ♥♥♥♥ themselves.
in the ass.
With a baseball bat.
With nails hammered into it.
Though just replaying it, knowing how the get the snow suit and where stuff was hidden made the glacier a lot less painful.
Still, played it twice, so it i guess it has some charm.
The art is really gorgeous with new biomes you haven't seen yet. There are new mechanics to spice it up a little.
Yes, the glacier is difficult, but there are a few things you can do to make it easier. (The snowfox isn't one of those things.)
Though, I think it's still fine, especially if your Thalassophobia is so present that you can't beat the original Subnautica, even in creative.
Honestly, it's the only water-based game where i could get to the bottom of the sea without ♥♥♥♥♥♥♥♥ myself.