Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This behavior will be changed in the next update so creatures will no longer naturally flee to the shallows.
If you are ambitious, build a small arc of tiger platforms out there.
If your locally annoying ampeel doesn't seem to go near the tigers, set off a decoy under the platform.
The other possibility, but a little riskier for collateral base damage, is to put a bed of tiger plants on the top roof of your base. You definitely want all the air bearing portions of your base below the LOF of the tiger bed.
Tigers won't shoot at gasopods or leviathans, but they do a number on ampeels.
Tiger Plants are the only ones that I spare on my gardening for each base as of obvious reasons.
But you say you can make a turret battery out of them at specific locations? That's quite interesting.
Especially as below a foundation between the supporting pillars, they won't hit you, if their ext grow beds are on top of the foundations. :D
Another thing that has to be added on my to-do list. ^^
Yes, tiger plants can be very effective if you have a swarm of Ampeels or Bonesharks in the area, which tends to happen at 0.0.0 sometimes.
https://steamcommunity.com/sharedfiles/filedetails/?id=2388565814
https://steamcommunity.com/sharedfiles/filedetails/?id=2388565517
Nice turret battery you have there Admiral. :D
It always bugs me when these spawn on a Reefback. -.-
However, my favorite way to get rid of them (late game) is to smash them with the Prawn's claw arms.
BTW, a decoy under the platform should bring them in for some significant damage.
And gasopods don't like them. Anything that gasopods don't like doesn't last forever in the Safe Shallows (except the player.
Unfortunately, leviathans pretty much leave gasopods alone. You have to go out and dance a bit in the seamoth, or swimming (under platforms, etc) to get a good gas cloud going. Then the neighborhood levi will take some damage.
BTW. I was under the impression that the new (?fixed?) retreat mechanism would be a vector addition sort of thing. The combination of the vector of the last attack with the vector toward 0, 0, 0. Did I misunderstand that explanation?
With the new retreat mechanism, the creatures flee in the opposite of the direction of the damage vector. So, logically, this will usually cause them to flee away from you. This will actually work in the opposite way with the Cyclops, since a leviathan colliding with a moving Cyclops will sometimes register damage coming from the same direction in which the Cyclops is moving. This causes the leviathan to flee in the movement direction, which can be used to chase them well across the map. I've since has several Reapers follow me into the void from the Mountains biome.