Subnautica

Subnautica

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FTWGaming 17 DIC 2018 a las 13:26
Transfer Epic to Steam?
As I hope you know, Epic Games released subnautica for free, I want it to appear on my steam library too, but it appears the free sale didn't hit steam, at least not yet. Anyone know how to make the transfer?
Publicado originalmente por Wolfrages:
1. Launch Steam.

2. Click the Games menu, choose Add a Non-Steam Game to My Library.

3. Browse for games on your computer or put a check next to the game(s) you wish to add to the Library.

4. Click on "Add Selected Programs".

https://support.steampowered.com/kb_article.php?ref=2219-YDJV-5557
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Mostrando 16-30 de 65 comentarios
FTWGaming 24 DIC 2018 a las 4:14 
Good question, but another one is why Subnautica is on the store of both companies, if you can't make it owned for both services on one purchase.
Última edición por FTWGaming; 24 DIC 2018 a las 4:14
Master Blaster 24 DIC 2018 a las 4:46 
I find this entire thread stupid and seems to only invite more epic Vs Steam, even though theres no debate, steam still beats epic while a bloody fish when it comes to features, Epic already drew their line in the sand saying the game forums and store ratings only cause toxic behavior.
Magneto 24 DIC 2018 a las 6:06 
For those who just want it to show in their steam library and use the overlay. You can easily add launchers as non steam games and name them after the game you want to run. The overlay will carry across to anything started off them. I do it with blizzard and epic launchers so it's likely to work with others.

Add Epic Launcher as non steam game > Start Subnautica > Exit launcher.

It's not ideal but does the job and is useful to know for those games that must have launchers to run with no alternative tricks to get going.
UselesssCat 25 DIC 2018 a las 8:51 
SO, I cant get Steam achievements for this game if I get it through Epic Store? :/

there is no possibility to transfer something like "a key" ?
I made that with crysis game from Origin store to Steam...
Última edición por UselesssCat; 25 DIC 2018 a las 8:53
Master Blaster 25 DIC 2018 a las 12:49 
No, there is no way to reap any benefits of steams core features with an epic key, they want nothing to do with eachother and thats the bottom line.
honkenhans 18 ENE 2019 a las 16:21 
It definitely makes sense! I am also trying to do that, to use steam link.
Última edición por honkenhans; 18 ENE 2019 a las 16:21
UndyingWolf22 14 ABR 2019 a las 17:44 
It wouldn't make sense to transfer it because then people who bought it on Epic could gameshare
Kaiju 29 ABR 2019 a las 18:53 
So to clarify just how stupid everyone using Burger King as an example is... No. No it's uh, not "like" that at all. He didn't ask how to purchase a big mac from Burger King. He asked if he could transfer the f***ing game over you nitwits. It's THE SAME PRODUCT. Both Epic and Steam sell the SAME GAME. He isn't asking for a whopper at KFC. He wants the game that exists in BOTH LAUNCHERS, to be playable from BOTH LAUNCHERS. Lets forget that one is currently free. I purchase a game that costs $20 on steam and epic. Why can't I play my f***ing game on steam AND epic? There is nothing wrong with seeing what IS wrong with this picture.
PrimeSonic 29 ABR 2019 a las 19:56 
Publicado originalmente por Maniak:
So to clarify just how stupid everyone using Burger King as an example is... No. No it's uh, not "like" that at all. He didn't ask how to purchase a big mac from Burger King. He asked if he could transfer the f***ing game over you nitwits. It's THE SAME PRODUCT. Both Epic and Steam sell the SAME GAME. He isn't asking for a whopper at KFC. He wants the game that exists in BOTH LAUNCHERS, to be playable from BOTH LAUNCHERS. Lets forget that one is currently free. I purchase a game that costs $20 on steam and epic. Why can't I play my f***ing game on steam AND epic? There is nothing wrong with seeing what IS wrong with this picture.
Because when you buy from Steam, Steam takes a cut.
And when you buy from Epic, Epic takes their cut.

Why should Steam give someone a license for the game on their platform when the game wasn't purchased on their platform?

It may be the same game from the same developer, but the licensing is through a completely different distributor.

Get over it and stop supporting the scum that is Epic.
Phawckz 13 AGO 2019 a las 9:03 
Publicado originalmente por Blood Eagle97:
They are completely separated stores. if you want to have Subnautica on your library you have to buy it from Steam. There are no trades.
I thought that was pretty obvious. Just use common sence.

Good god, why be such an ass? You're not even right. Here are a few quick points for you.
- You do not buy games from digital retailers, you buy licenses.
- Steam profits from licenses purchased from the Steam Store.
- Steam does NOT profit from games purchased from stores like Humble Bundle.
- Despite not making profits, Steam allows you to use these licenses.
- EGS is no different, you are buying licences on there too.
- For all intents and purposes, those license keys should be transferable to Steam.

The only loss Steam has is the potential for some to buy the game twice (which not eveyone is willing to do), but they are already competing with every other retailer that lets you redeem game licenses on Steam with or without EGS existing. To actually attempt to answer OP's question, the only thing needed to allow the transfer of games is for EGS to allow you to see your games keys, and that Steam will recognize those keys. Unfortunately I'm not sure EGS is willing to allow users to see their game keys in order to "transfer" them.

Note that in some cases the key only pertains to a certain platform as per the user agreement. For example, Playstaion game keys often only authorize the use of the Playstation version of the game, and do not entitle you to any other version of the game.

At this point, it is likely up the the individual developer to allow their game to be transferred, as they are often responsible for generating the keys in the first place, at least on PC.
Double Deez Nuts 13 AGO 2019 a las 10:35 
if you wanted the game for free you couldve sailed a ship instead of downloading that spyware
Plake 19 AGO 2019 a las 10:05 
Publicado originalmente por PrimeSonic:
Publicado originalmente por Maniak:
So to clarify just how stupid everyone using Burger King as an example is... No. No it's uh, not "like" that at all. He didn't ask how to purchase a big mac from Burger King. He asked if he could transfer the f***ing game over you nitwits. It's THE SAME PRODUCT. Both Epic and Steam sell the SAME GAME. He isn't asking for a whopper at KFC. He wants the game that exists in BOTH LAUNCHERS, to be playable from BOTH LAUNCHERS. Lets forget that one is currently free. I purchase a game that costs $20 on steam and epic. Why can't I play my f***ing game on steam AND epic? There is nothing wrong with seeing what IS wrong with this picture.
Because when you buy from Steam, Steam takes a cut.
And when you buy from Epic, Epic takes their cut.

Why should Steam give someone a license for the game on their platform when the game wasn't purchased on their platform?

It may be the same game from the same developer, but the licensing is through a completely different distributor.

Get over it and stop supporting the scum that is Epic.
With your logic buying a physical copy in a store (e.g. Gamestop), you would not be able to enter the cd key in steam to add it to your library, yet that DOES work and steam also never received a cut!
DaBa 20 AGO 2019 a las 9:16 
Wow, you guys are high on your own farts.

Publicado originalmente por Phawckz:

The only loss Steam has is the potential for some to buy the game twice (which not eveyone is willing to do), but they are already competing with every other retailer that lets you redeem game licenses on Steam with or without EGS existing. To actually attempt to answer OP's question, the only thing needed to allow the transfer of games is for EGS to allow you to see your games keys, and that Steam will recognize those keys. Unfortunately I'm not sure EGS is willing to allow users to see their game keys in order to "transfer" them.

Note that in some cases the key only pertains to a certain platform as per the user agreement. For example, Playstaion game keys often only authorize the use of the Playstation version of the game, and do not entitle you to any other version of the game.

At this point, it is likely up the the individual developer to allow their game to be transferred, as they are often responsible for generating the keys in the first place, at least on PC.

As well as:

Publicado originalmente por Plake:
With your logic buying a physical copy in a store (e.g. Gamestop), you would not be able to enter the cd key in steam to add it to your library, yet that DOES work and steam also never received a cut!

How did you get this idea? That's a terrible comparison! Gamestop is selling you either a physical copy of a game, that is it's own product and cannot be added to any digital store (unless a usable store key is also provided inside), or a piece of paper with the steam or epic key. In this scenario they are just a reseller of a product, they aren't hosting your games or providing other services. Actually scratch that, they DO provide other services. If you want to test your "logic" then try to return or trade a game bought at GameStop in another store and see how that goes. And yes, you are not able to just add any key from any game bought at Gamestop to Steam or Epic. That was never a thing, I have no idea why you think that's how it works.

There are multiple other reasons that keys from other platforms shouldn't work as well. For example, steam keys are not universal, they are designed to work only with the Steam platform, just like Epic Keys are. You're daydreaming if you think that twi competing companies are going to create some kind of a standard key that can be added to both platforms. Yet another reason: You are not only buying the game when you purchase it on Stema, you also buy their other services for that game such as customer support, or an ability to return it. Do you really expect that Steam should in any capacity be responsible to provide support for people who bought their games at a competing platform? Especially when that platform doesn't have those features? Yeah, I'll give you a big NOPE on that one.

If you have anything else bright to say, I suggest you rethink your comparisons first. Or learn more about the subject, that will help too. Or stop sounding like a bunch of communists who think everything should belong to everyone.

And even if you completely ignore every single argument people use against you, there's one simple fact: It's completely unreasonable to even suggest that the competitors should support each other's customers. End of Story.
Última edición por DaBa; 20 AGO 2019 a las 9:24
UselesssCat 20 AGO 2019 a las 19:42 
Publicado originalmente por DaBa:
Wow, you guys are high on your own farts.

Publicado originalmente por Phawckz:

The only loss Steam has is the potential for some to buy the game twice (which not eveyone is willing to do), but they are already competing with every other retailer that lets you redeem game licenses on Steam with or without EGS existing. To actually attempt to answer OP's question, the only thing needed to allow the transfer of games is for EGS to allow you to see your games keys, and that Steam will recognize those keys. Unfortunately I'm not sure EGS is willing to allow users to see their game keys in order to "transfer" them.

Note that in some cases the key only pertains to a certain platform as per the user agreement. For example, Playstaion game keys often only authorize the use of the Playstation version of the game, and do not entitle you to any other version of the game.

At this point, it is likely up the the individual developer to allow their game to be transferred, as they are often responsible for generating the keys in the first place, at least on PC.

As well as:

Publicado originalmente por Plake:
With your logic buying a physical copy in a store (e.g. Gamestop), you would not be able to enter the cd key in steam to add it to your library, yet that DOES work and steam also never received a cut!

How did you get this idea? That's a terrible comparison! Gamestop is selling you either a physical copy of a game, that is it's own product and cannot be added to any digital store (unless a usable store key is also provided inside), or a piece of paper with the steam or epic key. In this scenario they are just a reseller of a product, they aren't hosting your games or providing other services. Actually scratch that, they DO provide other services. If you want to test your "logic" then try to return or trade a game bought at GameStop in another store and see how that goes. And yes, you are not able to just add any key from any game bought at Gamestop to Steam or Epic. That was never a thing, I have no idea why you think that's how it works.

There are multiple other reasons that keys from other platforms shouldn't work as well. For example, steam keys are not universal, they are designed to work only with the Steam platform, just like Epic Keys are. You're daydreaming if you think that twi competing companies are going to create some kind of a standard key that can be added to both platforms. Yet another reason: You are not only buying the game when you purchase it on Stema, you also buy their other services for that game such as customer support, or an ability to return it. Do you really expect that Steam should in any capacity be responsible to provide support for people who bought their games at a competing platform? Especially when that platform doesn't have those features? Yeah, I'll give you a big NOPE on that one.

If you have anything else bright to say, I suggest you rethink your comparisons first. Or learn more about the subject, that will help too. Or stop sounding like a bunch of communists who think everything should belong to everyone.

And even if you completely ignore every single argument people use against you, there's one simple fact: It's completely unreasonable to even suggest that the competitors should support each other's customers. End of Story.

Steam Store IS a reseller/distributor too. (as well as developer)

I BOUGHT Crysis in Steam and a cdkey was provided (from steam, in the page of the game there is a menu that allows you to copy the key). This allows me to add the game to the Origin store and Steam.

Cd keys are historically a way to identify the copy of the software and other things. Not all providers provides a cd key (new methods to protect the copy of a software are more used at this time, like Denuvo) but some do (or they did). If Steam distributes a game, and the creator decides to allows Cd keys, steam can provide support to enter that cd key or they would lose the opportunity to sell that game and have earnings, so there is no thing like "steam key", is the developer who decide the key format. BUT there are some "standard" formats that allows that the distributors and developers reach an agreement (new formats requires that the distributor develops a validation method if the game would be activated through his platform) so developers usually use same formats. Other stores can support the cd key, so the game can be shared across stores like Crysis case (and many others).

There is a OLD list of games (that allows cd keys) that were compatible with steam (maybe exist a new list?):

https://web.archive.org/web/20140321193158/https://support.steampowered.com/kb_article.php?ref=7480-WUSF-3601
Plake 21 AGO 2019 a las 22:10 
Publicado originalmente por DaBa:
Wow, you guys are high on your own farts.

Publicado originalmente por Phawckz:

The only loss Steam has is the potential for some to buy the game twice (which not eveyone is willing to do), but they are already competing with every other retailer that lets you redeem game licenses on Steam with or without EGS existing. To actually attempt to answer OP's question, the only thing needed to allow the transfer of games is for EGS to allow you to see your games keys, and that Steam will recognize those keys. Unfortunately I'm not sure EGS is willing to allow users to see their game keys in order to "transfer" them.

Note that in some cases the key only pertains to a certain platform as per the user agreement. For example, Playstaion game keys often only authorize the use of the Playstation version of the game, and do not entitle you to any other version of the game.

At this point, it is likely up the the individual developer to allow their game to be transferred, as they are often responsible for generating the keys in the first place, at least on PC.

As well as:

Publicado originalmente por Plake:
With your logic buying a physical copy in a store (e.g. Gamestop), you would not be able to enter the cd key in steam to add it to your library, yet that DOES work and steam also never received a cut!

How did you get this idea? That's a terrible comparison! Gamestop is selling you either a physical copy of a game, that is it's own product and cannot be added to any digital store (unless a usable store key is also provided inside), or a piece of paper with the steam or epic key. In this scenario they are just a reseller of a product, they aren't hosting your games or providing other services. Actually scratch that, they DO provide other services. If you want to test your "logic" then try to return or trade a game bought at GameStop in another store and see how that goes. And yes, you are not able to just add any key from any game bought at Gamestop to Steam or Epic. That was never a thing, I have no idea why you think that's how it works.

There are multiple other reasons that keys from other platforms shouldn't work as well. For example, steam keys are not universal, they are designed to work only with the Steam platform, just like Epic Keys are. You're daydreaming if you think that twi competing companies are going to create some kind of a standard key that can be added to both platforms. Yet another reason: You are not only buying the game when you purchase it on Stema, you also buy their other services for that game such as customer support, or an ability to return it. Do you really expect that Steam should in any capacity be responsible to provide support for people who bought their games at a competing platform? Especially when that platform doesn't have those features? Yeah, I'll give you a big NOPE on that one.

If you have anything else bright to say, I suggest you rethink your comparisons first. Or learn more about the subject, that will help too. Or stop sounding like a bunch of communists who think everything should belong to everyone.

And even if you completely ignore every single argument people use against you, there's one simple fact: It's completely unreasonable to even suggest that the competitors should support each other's customers. End of Story.
You must be high as your first paragraph is already wrong! ALMOST EVERY game nowadays, that comes as a physical copy has a key inside to activate it on steam when it is available there! How do you think do all those key resellers get those keys?!? What a major tool!
Última edición por Plake; 21 AGO 2019 a las 22:10
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Publicado el: 17 DIC 2018 a las 13:26
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