Subnautica

Subnautica

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balik adam Dec 17, 2018 @ 5:50am
Cyclops, how to charge power
whats the best way doing it ?, Do I really have to go back to my base and put them on a charging station ?.
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Showing 1-15 of 31 comments
PrimeSonic Dec 17, 2018 @ 6:11am 
In the vanilla game, you have only two options.

1. Recharge the power cells in your base (as you said).

2. Find the blueprints for the Thermal Reactor Charger and build it.

Option 2 is only viable for late game because it requires materials only found in the two deepest biomes you can reach.

If you really want to live out of your Cyclops and return to your base only when you absolutely must, then you'll have to mod your game with additional ways of recharging your Cyclops.

Until then, your best bet might be to just take lots of extra power cells in your Cyclops and be very careful about power usage: ie, Don't use Silent Running if you don't have to.
Last edited by PrimeSonic; Dec 17, 2018 @ 7:38am
balik adam Dec 17, 2018 @ 6:31am 
Alright , ty
Paradox Dec 17, 2018 @ 6:47am 
There is also one module which can generate power from the heat of the water around the Cyclops, if you can build it.
PrimeSonic Dec 17, 2018 @ 7:37am 
Originally posted by Paradox:
There is also one module which can generate power from the heat of the water around the Cyclops, if you can build it.
That's the Thermal Reactor Module.

And by the time you can get it, you're already well into late game.
Raina Dec 17, 2018 @ 8:19am 
Get the solar mod for the seamoth or the thermal reactor for the prawn(not the cyclops one) and slap batteries in those go out to charge it, come back and stick it in the cyclops.

That's how I powered mine in early to mid game.
PrimeSonic Dec 17, 2018 @ 9:43am 
Originally posted by Raina:
Get the solar mod for the seamoth or the thermal reactor for the prawn(not the cyclops one) and slap batteries in those go out to charge it, come back and stick it in the cyclops.

That's how I powered mine in early to mid game.
Now THAT'S thinking outside the box 👍
You can make battery bases. Say you can make a base near the famous blue tree. There's a couple of thermals there, so you can prolly make a I shaped corridor there, and put chargers inside. Have multiple of and you can be refilled everywhere XD
believor in Prawn Dec 17, 2018 @ 8:50pm 
Originally posted by Raina:
Get the solar mod for the seamoth or the thermal reactor for the prawn(not the cyclops one) and slap batteries in those go out to charge it, come back and stick it in the cyclops.

That's how I powered mine in early to mid game.
thats how i charged it before the powercell charger existed i think
Coldhands Dec 22, 2018 @ 3:27pm 
I mean, I just built a pair of power cell chargers IN my cyclops; one above each door in the engine room. It's a little bit of a pain to have to swap the cells out every time I come back to the sub, but it gets the job done.

I was actually just looking for a mod to reduce cyclops power consumption (I've got the in game efficiency upgrade), because I wanted to cut down on the busywork.
Last edited by Coldhands; Dec 22, 2018 @ 3:28pm
Raina Dec 22, 2018 @ 3:34pm 
Originally posted by Coldhands:
I mean, I just built a pair of power cell chargers IN my cyclops; one above each door in the engine room. It's a little bit of a pain to have to swap the cells out every time I come back to the sub, but it gets the job done.

I was actually just looking for a mod to reduce cyclops power consumption (I've got the in game efficiency upgrade), because I wanted to cut down on the busywork.
That drains the subs power. The exploit to do that endlessly was removed pre-release.
PrimeSonic Dec 22, 2018 @ 3:46pm 
Originally posted by Coldhands:
I mean, I just built a pair of power cell chargers IN my cyclops; one above each door in the engine room.
Yeah, Battery and Power Cell chargers built in the Cyclops will drain power from the Cyclops' own batteries.
You can't really do that if what you want to do is recharge the Cyclops itself.

Originally posted by Coldhands:
I was actually just looking for a mod to reduce cyclops power consumption (I've got the in game efficiency upgrade), because I wanted to cut down on the busywork.
https://www.nexusmods.com/subnautica/mods/101

You're welcome. Just remember to fully read the description before you install it.
Coldhands Dec 22, 2018 @ 4:49pm 
Originally posted by Raina:
Originally posted by Coldhands:
I mean, I just built a pair of power cell chargers IN my cyclops; one above each door in the engine room. It's a little bit of a pain to have to swap the cells out every time I come back to the sub, but it gets the job done.

I was actually just looking for a mod to reduce cyclops power consumption (I've got the in game efficiency upgrade), because I wanted to cut down on the busywork.
That drains the subs power. The exploit to do that endlessly was removed pre-release.
It does drain power, but it seems to recharge cells faster than it drains them. I've got basically endless power so long as I don't use silent running or emergency speed much, I just have to keep swapping cells regularly.
Last edited by Coldhands; Dec 22, 2018 @ 4:53pm
void loop Dec 22, 2018 @ 6:14pm 
I put a wall shelf in the engine room and stock up on power cells, usually about 12 or so. The strategy is to build forward bases in an area you want to explore. Put in some power cell chargers, planters, and a water maker. You can explore the area and then come back and restock your supplies.
PrimeSonic Dec 23, 2018 @ 4:16am 
Originally posted by Coldhands:
Originally posted by Raina:
That drains the subs power. The exploit to do that endlessly was removed pre-release.
It does drain power, but it seems to recharge cells faster than it drains them. I've got basically endless power so long as I don't use silent running or emergency speed much, I just have to keep swapping cells regularly.
If you're going out of your way to try to exploit some bug to get near unlimited power,
you might as well just install the mod that gives you more recharge options for the Cyclops that you can start using well before you reach the Thermal Reactor module.
Coldhands Dec 23, 2018 @ 5:41am 
^It’s not really out of my way, since the game lets me build stuff in the cyclops.
But I do think the big sub having such limited energy is dumb, so I probably will try to mod that.
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Date Posted: Dec 17, 2018 @ 5:50am
Posts: 31