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1. Recharge the power cells in your base (as you said).
2. Find the blueprints for the Thermal Reactor Charger and build it.
Option 2 is only viable for late game because it requires materials only found in the two deepest biomes you can reach.
If you really want to live out of your Cyclops and return to your base only when you absolutely must, then you'll have to mod your game with additional ways of recharging your Cyclops.
Until then, your best bet might be to just take lots of extra power cells in your Cyclops and be very careful about power usage: ie, Don't use Silent Running if you don't have to.
And by the time you can get it, you're already well into late game.
That's how I powered mine in early to mid game.
I was actually just looking for a mod to reduce cyclops power consumption (I've got the in game efficiency upgrade), because I wanted to cut down on the busywork.
You can't really do that if what you want to do is recharge the Cyclops itself.
https://www.nexusmods.com/subnautica/mods/101
You're welcome. Just remember to fully read the description before you install it.
you might as well just install the mod that gives you more recharge options for the Cyclops that you can start using well before you reach the Thermal Reactor module.
But I do think the big sub having such limited energy is dumb, so I probably will try to mod that.