Subnautica

Subnautica

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Tips for a advanced subnautica player
I have almost 130 hours in this game. I've beaten it etc. I've had the game for almost 2.4 years. Any tips that I may not know?
Última edição por AgarthanTerrorist; 28/fev./2022 às 5:40
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Exibindo comentários 3145 de 63
admiral1018 13/mar./2022 às 7:49 
You can get scrap metal into the ACU using glitches (bring it onto the base using the prop gun, drop by removing the battery, screw with collisions using the repulsion gun).

https://steamcommunity.com/sharedfiles/filedetails/?id=2778356762

However, the Stalkers in the ACU will not interact with it, so no teeth that way. They won't interact with the other ore they'd normally pick up in the wild either (copper, silver, gold) if you similarly find ways to glitch those into the containment unit.
Chwiztid 14/mar./2022 às 0:47 
I have over 558 hours in this game. I have modded the hell out of it over time, because this game needs it, and I only did hardcore mode once I finished the game two or three times. I haven't played for close to 2 years, so my memory may be a little foggy.

Use your E key! Holstering is helpful! I would holster my sea-glide right as I'm approaching a hatch or whatever I’m looking for, and I still have a little momentum to swim to it and it saves battery power over time. I also hate the awkward sea glide carry inside my base. Swimming without a sea-glide is slightly faster when your tools are holstered, and you’re also faster on land.

In a new game, the first thing you should do is find collect ingredients to fabricate a knife, air tank, and swim fins. From there you need to get a scanner and a repair tool, and then I prefer to swim directly to the floating island to scan the base tech and harvest the potato and melon seeds. Also get the gravisphere and beacon fragments on the outer edges of the safe shallows.

Beacons are VERY helpful and so is the gravisphere in certain situations. It's great for finding resource nodes from caves and the red grass areas near the safe shallows, and it’s nice for drilling resources. It could be used as a defensive aid to keep biters away from you while you are busy and not paying attention. It’s also good to hold fish in place to scan, catch, or cook them with your thermal knife.

When I have the habitat builder I make an X corridor with a roof hatch under the life pod and this is where I store materials for a while and I use the free fabricator in the life pod and store the med kits as they finish. Here is the spot I like for my first real base: https://steamcommunity.com/sharedfiles/filedetails/?id=2147979461
It's near the mushroom cave entrance and the destroyed base is close as well. This is the only area where I've actually used a floating air pump and many pipes to get resources early and scan stuff. The snake eggs are good for bioreactor fuel. As I progress, I also build a storage base in the sparse reef area, underneath the floating island, and around the wrecks.

Don’t put off exploring the Aurora. When you have the tools to do it—repair tool, laser cutter, scanner, and the propulsion gun—do it. That’s where you get the prawn suit, fragments and tons of batteries, cells, water, food, etc.

There are auditory clues to nearby aurora wrecks(sounds like sparks or something and the music track switches possibly), and the poor game engine will do pop in rendering with what looks like sparks and bubbles or something. If you see something bright pop up for a second, it's a wreck. There are many wrecks in this game, and there is pretty much always one to find as you travel to and between wrecked life pod pings. I love using the cyclops camera to find wrecks on the ocean floor.

I carry spare resources in the cyclops to build a 2nd scanner room, hatch, and power it with a bioreactor. If you bring the upgrade modules, make sure to remove them before deconstructing everything. Leftover camera drones from deconstructed scanner rooms can be used in working range of the original scanner room as extra cameras to pilot. You can speed up the scanner room, water filtration, medkit fabrication, and growing crops by going to sleep. It's interesting to build your bed in the scanner room. It beeps rapidly. Your base may lose power as well with a filter and scanner running.

Charging fins are great for infinite power to charge your tools if you’re swimming around a lot. Sea-glides will charge to 100 percent and then you can swap the batteries with your other tools that are at 1 percent or more. They will not charge at 0.

Almost every scan-able plant can be knifed for seeds. Tiger plants are fun to use as a perimeter base defense. They will flood your base if too close.

The propulsion gun is nice for catching fish to eat or gas-o-pod spores for future gas torpedoes. I felt stupid discovering that you can put stuff in your inventory and not just launch or release it. Also, crash-fish launcher once you hatch them.

I found sea dragon emperor juveniles after I hatched the babies. The five babies scatter and become juveniles somehow in various areas above ground in open waters. Cuddlefish cannot be used in the bioreactor. I'm a monster, and had to try it out. I had 4 of them.

If I reinstall and play again, I'll prob jog my memory and have more stuff to write about.

*EDIT*
I started another game with more mods, and remembered that it's faster to charge power cells in the moon pool with a docked Seamoth and sleep. Swim under it and swap out the full power cell with a depleted or not fully charged power cell. You WILL need a lot of power in your base to do this.
Última edição por Chwiztid; 12/abr./2022 às 0:51
dreamrider 14/mar./2022 às 13:21 
There ARE valid reasons for NOT going to the Aurora early, IF you choose to play that way.

Going to the Aurora is one of the early triggers to increase your infection, and therefore Warper aggression. They will essentially ignore you if you don't trigger your infection level to more than Level 1. Going into the Aurora, or into the Mountain biome, including onto the Mountain Island, WILL raise your infection to level 2.

Now eventually the game engine will decide that you ought to be more infected anyway, but you can postpone that moment a good long time by avoiding the Aurora and the Mountain Island until it happens. (That generally means ignoring the Sunbeam rescue mission, or only approaching the Sunbeam landing spot from offshore, to watch the show.)

Everything that you can get from the Aurora, except the complete PRAWN Suit blueprint, can be obtained elsewhere, from lifepods, wrecks, and DeGasi leftovers.

(Oh, and the final escape blueprint, which you will probably have to go back to Aurora for later.)
Última edição por dreamrider; 14/mar./2022 às 15:01
QueenPixxa 18/mar./2022 às 21:13 
Escrito originalmente por admiral1018:
You can pretty much do the same thing with the camera drones and not even need to use the cheat console.

Swimming with a Reaper is quite different from looking at it in a camera, even with the invisible command. And, I don't know if this only happens to me, but I have noticed that when you look at a reaper through a camera, its movements are weird, not as fluid as when you observe them in person in the water, even at a safe distance. They move without ondulation, grace.
If this is something only I have observed, I may try to make a video to show what I mean, even though I never tried to do that before so I don't guarantee good results...
herbysmoke 19/mar./2022 às 12:25 
I observed something similar when I look at the Ghost Reaper Leviathan through my observation window on my base in the Grand Reef area. It's movements are oddly jerky and disjointed as it tries to circle around in the water.
dreamrider 19/mar./2022 às 15:12 
Hmm. Always looking for weird hunting techniques. Could you ... eventually ... KILL a Reaper with camera drone ramming?

I mean, if you can knock holes in titanium base modules with a camera collision (and you CAN), stands to reason that you could eventually at least severely bruise a Reaper.
admiral1018 19/mar./2022 às 16:39 
Escrito originalmente por dreamrider:
Hmm. Always looking for weird hunting techniques. Could you ... eventually ... KILL a Reaper with camera drone ramming?

I mean, if you can knock holes in titanium base modules with a camera collision (and you CAN), stands to reason that you could eventually at least severely bruise a Reaper.

It's theoretically possible. I've killed Gasopods using camera drone ramming before, so they do inflict decent collision damage. The camera drone itself is damaged when you ram it, though, so it would likely need to be repaired many times.

Killing the Gasopod resulted in 40 damage to the drone and took around 90 seconds. Extrapolating this, killing a Reaper with drone ramming would take 25-30 minutes and require full repairs at least 7 times. This is also assuming the Reaper doesn't flee and travel out of the drone range.
dreamrider 21/mar./2022 às 5:41 
Might be easier to just make extra drones. In fact, that might be one of the advantages of the method.

Wonder if the Reaper would even notice the drone?

You might have to build a chain of Scanner "hunting blinds", to control your remotes all the way back to 0, 0, 0.
dreamrider 21/mar./2022 às 5:42 
Aha! Another weird goal for a future playthrough!
admiral1018 21/mar./2022 às 8:24 
Escrito originalmente por dreamrider:
Might be easier to just make extra drones. In fact, that might be one of the advantages of the method.

Wonder if the Reaper would even notice the drone?

You might have to build a chain of Scanner "hunting blinds", to control your remotes all the way back to 0, 0, 0.

Well, that would be easy to do, since this game basically has an exploit where you get 2 free drones with every scanner room construction and can keep them even if you deconstruct it, so long as you just take the drones away first. Basically all you need to invest is a little time and you can have dozens of extra "attack drones" for the price of a single scanner room.

As for whether the Reaper would notice, it would react to taking damage like it does from other sources. You might actually end up chasing it into the shallows.
bongerman85 21/mar./2022 às 16:08 
since you have and have had the game for so long and played through it, i recommend modding the game. just the other day, FCS released their updated mod pack. quiite pretty, mods can add some really exotic gameplay too.
herbysmoke 21/mar./2022 às 21:16 
Are these mods on Steam or do I need to go to the Nexus to find good Subnatica mods?
bongerman85 21/mar./2022 às 21:29 
no mod support on steam, go to nexus, also join nexus modding discord, some mods are no longer on nexus but are still available. mods can completely change the way the game is played.
dreamrider 22/mar./2022 às 5:40 
Even a few simple QoL mods can change the feel of the game, and the options from the beginning.

Like the Sinking Items Fix. This one mod suddenly makes caves a workable storage location, at least for bulk scrap. Very useful and space saving in the early game.
Alucard † 22/mar./2022 às 6:31 
TIL that i can change color of the Wall locker's text.
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