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While this might look like a troll attempt, I am not sure if it wouldn't be easier when you simply use QModManager:
https://www.nexusmods.com/subnautica/mods/201
Even though there is a page that somewhat explains how to use Vortex with Subnautica
https://wiki.nexusmods.com/index.php/Modding_Subnautica_with_Vortex
they only mention the QModManager there, but not how to install it on Vortex.
This mod manager is required for the most interesting mods, as it directly interact with the game's code.
I haven't checked the requirements of many of the mods (as I am not using any), but it literally looks like every of the mods really requires QModManager.
Some of them also require the Modding Helper:
https://www.nexusmods.com/subnautica/mods/113
So using Vortex (which is basically also a mod manager) seems quite useless as QModManager is already there and required for Subnautica.
For the OP: I just QoL mods so I can't say which ones are good for "spicing" things up, but there are YouTube channels which profile Subnautica mods that make more significant changes than the basic ones, so maybe do a search on YT.
Especially as games like Nehrim work better with Wrye Bash than with Vortex.
But it's good to know that it works properly with Vortex either.
Yeah, since I started heavily modding games like Fallout, I couldn't bear to do it all manually so that's when I started using Vortex. Too lazy :) When I saw that I had to use another mod manager for Vortex, I groaned. Then I realised that I just needed to install Qmod first, and then use the normal Vortex download link for every mod that came after that. Made life much simpler. Thus far, no problems.
I merely like to use Vortex only for Skyrim, SE, Fallout 4 and maybe also New Vegas.
But for Nehrim I am used to just use Wrye Bash, especially as there aren't that many mods available.
These are the top mods on Nexus:
https://www.nexusmods.com/subnautica/mods/top/
You can skip the QManager as you already have it.
SMLHelper is another required addition for some mods, so be sure to check the "Requirements" on each mod page or simply install it right away.
The others might be interesting.
Here the mods are sorted by unique downloads.
https://www.nexusmods.com/subnautica/mods/trendingalltime/?BH=0
Pretty similar to the top mods, yet with a few differences.
Pick your choice. :)
I've previoulsy used the map mod on Creative and found it pretty neat.
https://www.nexusmods.com/subnautica/mods/12
I've either used a weapon mod just for the sake of having a ranged weapon.
https://www.nexusmods.com/subnautica/mods/141
Yet I stopped playing the game for good at that point and right now, I am not using any mods, so these are the only ones I have had experience with unfortunately.
https://www.youtube.com/watch?v=Btb6HLtFvyM
It was bunch of mods at nexus but the developer has pulled it off and now they are developing them separately as they are a complete overhaul of the game.
Check theit vids on youtube. You can download mods nevertheless but they are in beta state.