Subnautica

Subnautica

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Just Chill May 3, 2021 @ 1:44am
Are ultra glide fins stacking with the Seaglide speed?
I searched the forum about this topic and just found this thread from 2016:
https://steamcommunity.com/app/264710/discussions/0/368542585861101820/

For me it definitely feels like the ultra glide fins also boost the speed of the Seaglide, as Ryley feels a lot faster with them on the Seaglide than without them.

Is that just a placebo?
Last edited by Just Chill; May 3, 2021 @ 1:47am
Originally posted by admiral1018:
Swim Charge Fins are slower than regular fins/ultraglide when swimming, but the Seaglide negates all of that. You move at a constant 11 m/s with the Seaglide regardless of equipment.

As for what affects swim speed when swimming without a Seaglide:
- Charge Fins have the same movement speed as not wearing fins; regular fins and ultraglide provide speed increases
- Every oxygen tank you are wearing (or have in inventory) slows you down, and the speed penalties stack. In terms of worst penalties, the ranking goes: UHC Tank > HC Tank > Standard Tank > Lightweight Tank
- Holding a tool or fish when swimming slows you down
- Having hunger or thirst below 20% slows you down
- The Reinforced Dive suit slows you down. None of the other suits affect swim speed.

All of those effects are cumulative, with the minimum swim speed being 1.9 m/s. Also, note that you swim about 30% faster on the surface versus underwater.
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Showing 1-15 of 39 comments
Spikey May 3, 2021 @ 4:44am 
Originally posted by Just Chill:
I searched the forum about this topic and just found this thread from 2016:
https://steamcommunity.com/app/264710/discussions/0/368542585861101820/

For me it definitely feels like the ultra glide fins also boost the speed of the Seaglide, as Ryley feels a lot faster with them on the Seaglide than without them.

Is that just a placebo?

Probably a bug that never got noticed or fixed

Early access games dont ever leave early access if you haven't noticed.
Just Chill May 3, 2021 @ 4:48am 
Originally posted by TheBunnyKicker:
Early access games dont ever leave early access if you haven't noticed.

Have you bought Stomping Land by any chance?
As in that case, I can forgive such a dumb statement. ^^


Otherwise...
I played Black Mesa, Ark, Conan Exiles and Subnautica left early access either.
And it's working very well beside of a few bugs every game has.



Furthermore why should it be a bug, if I am faster on a seaglide when using Ultra Glide Fins?
That sound about right (NOT speaking about the Seamoth, but the Seaglide).
Last edited by Just Chill; May 3, 2021 @ 4:52am
dragonbornzyra May 3, 2021 @ 5:19am 
I don't want to necro that thread, so I'll post this here. In response to that linked thread:

But if we have a vehicle that uses a motorized engine, and let's say it propels us with 5 meters thrust per second. If we attach an auxillery booster to the vehicle, and that booster propels us 2 meters thrust per second. The vehicle would have 6 meters thrust per second (ignoring additional weight, ect) Just because the engine is stronger, does not mean the weaker thrust from the booster has no effect. That energy doesn't just disapate.

Thinking or believing the fin speed should stack with the seaglider speed makes sense. If you use the Seaglide, you go x meters thrust per second. If you kick your legs to provide additional thrust, you go x meters thrust per second + y, with y being the fins thrust per second.

@Just Chill you should be able to use F1 menu to check your exact speed between fins, seaglide, and fins + seaglide.
Just Chill May 3, 2021 @ 5:30am 
Originally posted by dragonbornzyra:
@Just Chill you should be able to use F1 menu to check your exact speed between fins, seaglide, and fins + seaglide.

I'll try to remember that when I am done with my current playthrough.
I'm at a pretty good run, so I don't want to experiment and test right now, but rather play.

But thanks for that hint. :)
Getting back to it after playing through.


From eye measurement I definiely feel a lot faster with the glide now that I use the Ultra Glide Fins.
But eye measurement is a bad way to determine things. ^^




I just checked the wiki:
Originally posted by Subnautica wiki:
(Source)[subnautica.fandom.com]
The Seaglide's speed is fixed and is not affected at all by the player's Fins, Suit, and Oxygen tanks like the Standard O₂ Tank will not slow it down.
So apparently it's just a placebo. Even though a good one. XD
Except if the info on the wiki is outdated.
Something that definitely is worth testing. ;)
Last edited by Just Chill; May 3, 2021 @ 5:41am
admiral1018 May 3, 2021 @ 5:54am 
You can verify this exactly in-game. Press F1 to bring up the game overlay. About 2/3 of the way down, you will see a line that's called "Speed." This will show you your exact movement speed in m/s. Look at the 5 second average as you move and compare.
Last edited by admiral1018; May 3, 2021 @ 5:55am
Just Chill May 3, 2021 @ 5:56am 
Thanks that's what @dragonbornzyra recommended already. :)

I am not sure about F1 as it's some sort of debug function I guess?


I rather use it when I am done with the playthrough.
Luckily the savegame doesn't get deleted even after using the Neptune.
So there will be much time to mess around with all the hard earned gear. :D
admiral1018 May 3, 2021 @ 6:30am 
On a bit of a different note, if you're regularly using the Seaglide to move around in water, you're much better served using the Swim Charge Fins over the Ultra Glide. For some reason many players seem to avoid those (I did my first few times as well), but they allow you to fully recharge batteries while you're moving around with the Seaglide and completely remove the need to ever use a base charger again (just rotate partially charged batteries from other tools with the Seaglide once it hits 100%). Effectively, one of the survival management aspects of the game is removed.

To me, Swim Charge Fins are a top 3 item, and that's amazing given that I completely ignored them until about my 4th time through the game.
Last edited by admiral1018; May 3, 2021 @ 6:31am
Just Chill May 3, 2021 @ 6:42am 
While that perfectly makes sense, I rather still avoid them as I like my battery charger.
Even though it surely happens that I run out of energy on my glide, I simply switch to the battery of another tool, which helps me out until I come back home to my 4 fully charged batteries in the charger. :)
Spikey May 3, 2021 @ 8:31am 
Originally posted by Just Chill:
Originally posted by TheBunnyKicker:
Early access games dont ever leave early access if you haven't noticed.

Have you bought Stomping Land by any chance?
As in that case, I can forgive such a dumb statement. ^^


Otherwise...
I played Black Mesa, Ark, Conan Exiles and Subnautica left early access either.
And it's working very well beside of a few bugs every game has.



Furthermore why should it be a bug, if I am faster on a seaglide when using Ultra Glide Fins?
That sound about right (NOT speaking about the Seamoth, but the Seaglide).

black mesa is hot garbage so thanks
Just Chill May 3, 2021 @ 8:31am 
Originally posted by TheBunnyKicker:
black mesa is hot garbage so thanks

Half-Life: Source is hot garbage. ^^

Black Mesa is the well deserved re-imagining of the first Half-Life.
Last edited by Just Chill; May 3, 2021 @ 8:32am
Spikey May 3, 2021 @ 8:32am 
I actually think the speed boost is intentional as the fins you have would allow you to move faster as they would still be used while holding a seaglide
Spikey May 3, 2021 @ 8:33am 
Originally posted by Just Chill:
Originally posted by TheBunnyKicker:
black mesa is hot garbage so thanks

Half-Life: Source is hot garbage. ^^

Black Mesa is the well deserved re-imagining of the first Half-Life.

Source is not bad with fixes, black mesa ruined parts of the game and xen levels were poorly received, they were also in development for like 10 years or something and their game still has issues.
Just Chill May 3, 2021 @ 8:34am 
That's what we figured already.

Even though the Subnautica wikia tells, that the Seaglide has an affixed speed that doesn't get affected by any gear your Ryley carries.

I am still on the fence if this wikia info might be outdated as it definitely feels a lot quicker, but I'll have to test that out with that F1 debug function.

Originally posted by TheBunnyKicker:
Source is not bad with fixes, black mesa ruined parts of the game and xen levels were poorly received, they were also in development for like 10 years or something and their game still has issues.

Source is a poor port of Half-Life 1 to the Source engine.
They merely added some physics, that's all.

Black Mesa is a "re-imaging" of Half-Life 1.

It was built up by scratch and the Xen levels look awesome and play far better than this werid original Xen with the vomit textures and surreal atmosphere.

Gabe Newell himself said that he has a lot of regrets about Half-Life and he especially mentions Xen.
https://arstechnica.com/gaming/2017/01/gabe-newell-confirms-new-ip-coming-from-half-lifeportal-universe/
When asked by another fan what his biggest regrets were, Newell answered, "If you are involved in a game, everything ends up being a set of trade-offs. Anything in a game is a sacrifice of things not in the game. I just feel those more personally about Half-Life for a bunch of reasons. And Xen."


Furthermore it doesn't matter how different the game is, as there is no canon:
https://half-life.fandom.com/wiki/Half-Life_Wiki:Canon

https://combineoverwiki.net/wiki/Canon

Which unfortunately makes entries like "Hunt Down The Freeman" also canon and non-canon at the same time. XD
Last edited by Just Chill; May 3, 2021 @ 8:42am
Spikey May 3, 2021 @ 9:07am 
Look at steam reviews for black mesa. I played the alpha before it came to steam, before xen was added, and i wasn't very impressed with the black mesa portion, the original game is better as far as the black mesa part. I hoped xen would be amazing, i always thought it was waaaay too short in the original and after learning how much got scrapped it was really depressing.

I didnt buy it once xen came out because everyone pretty much agrees the xen levels are poorly designed and dont fit the rest of the game, which i'd rather not even experience.


Also as far as the canon, the writer for half life 2 and the episodes had already written episode 3, so there is a fan established canon that goes from half life, doesnt include expacs blue shift and opposing force because those are gearbox, then half life 2 and the episodes including the conclusion with episode 3 that was written but not made into a game by valve.

Modders were working on finishing the game to give the series closure but i believe it is still in development
Last edited by Spikey; May 3, 2021 @ 9:12am
Just Chill May 3, 2021 @ 9:54am 
The official sources state that there is no official canon. ;)
So no matter what people think about, Valve defined that there is no canon and everything is canon. XD

Take that in any way you want, for me it's rather clear that nobody is right or wrong when they come to canon, simply as officialy stated that it isn't defined. ;)


You didn't play the alpha, you played the mod version.
Which is still available for free and runs on the free but outdated engine.

The devs came to Steam as they added a lot more to the engine and accessed the retail parts of it, which them required to go retail themselves.


I like how you refer to outdated experience similar as for Subnautica. ^^


And please don't use terms like "everyone agrees".
Even though the developers of Black Mesa are able to make a bit cringe posts, they still have a valid point:
https://steamcommunity.com/app/362890/discussions/0/3135045355778852747/#c3135045355779638802


That said, I wonder if you opened up a similar topic like that one for Subnautica. XD

At least you keep the game relevant with your constant moaning. ^^
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Date Posted: May 3, 2021 @ 1:44am
Posts: 39