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After play game normal way...cheats give an extra gamelike type.
And it should make people own choice if want or not, but it be great to have it as option.
as someone mentioned, it be cool to explore without keep diving and get breath after dig 1-2 items. And just relax , building, and exploring.
it be a great thing to have it in options..and ppl can chose if want or not.
it wont be nice if its a multiplayer game, but its solo..so ppl should be able to decide normal, or with some cheats.
for me a BIG YES !!!
If they're available, they're available, and the developers haven't tried to keep console commands a secret. Putting them where you can easily customize your own combination of them, and have them persist between sessions, would be a good addition.
Why? Because i discovered all areas, and most secrets, that could be so cool if i discovered them step by step by adventuring in the game, and not teleporting or other cheats. Now i'm waiting for new content so i can explore again this amazing game.
No, I'm talking about turning the cheats that are basically settings into options. Multi-player is irrelevant and outside the scope of what I'm talking about. I don't expect them to implement this but maybe it will make them go "hmmm..."
I was also curious if anyone else thought it was a good idea. Not everyone does and that's cool.
Persistence, mainly. I'd be fine if the cheat persisted a save and reload.
Probably be more like... "da bruddah been smokin da pakalolo".
But, it's just me having a senior moment. I'll get over it.
Anyway that was my rant, I'm pretty sure the cheat is just "invisible" in the console, I have never opened the console or used any cheats so I'm not sure, but from what I've read before, that invisible cheat doesn't stop the creatures from attacking your vehicles.
More choices is /always/ right.
tl;dr
Have you ever been pissed at a character creation menu which let you pick from every color under the sun and in space and even mixed colors, for skin for hair, etc - but no matter what "preset" for face settings (1-40 cheek height, eye depth, etc) you always looked fuggen uglier than sin, and older than dirt? even worse when you get to choose age along side that and STILL look uglier than sin and older than dirt.... unless... Those were what you chose... in which case you look way worse than intended but it's "okay" cause you kinda intended to look that old or that ugly or that fat.. even though you only really intended to look half that.
Have you ever been pissed that you could make fine-cut gems with your bare hands, but couldn't slaughter an animal at all within the game's code to have meat for any recipe needing meat, You couldn't buy it either, the only foods you can make are vegetable and fruit based, or at the longest stretch - egg based. (but for some reason you can fish and crab too, cause that's apparently not meat. Kguys? Its not meat.)
were you pissed more when The NPCS actually have animations and cutscenes where they're eating meat, unmistakeably meat, meat... and yet you're not even able to buy it from any of them?
Options.
Always more options.
What about blood and gore? what if its not enough? what if its too much, Man I don't want the "guts" of a ROCK or similar flying all around the place near me. Turn that ♥♥♥♥ off. Lagging up the place for no damn good reason. Options.
Always.
More.
Choice.
Every game.
None are sacred
None are perfect.
All games benefit from more choices PROVIDED.... that the additional choices are not optimized poorly in menu or execution. - They are /always/ right.
and Turning down more options is always wrong.
That's not an opinion.
That is objective fact. - You're perfectly fine with Creative mode? Knock yourself out - The optional mode to have everything on except for oxygen should be there too.
Oxygen is in fact, the most poorly optimized stat in this game - You're a space faring race, and you're telling me your oxygen tanks hold less air (time) than someone can hold their breath? Hell I've never hard-core dived (i.e any actual underwater swimming) in my life and I can hold my breath almost as long as you get at the start, and you get less than that added on with the first tanks.
Are you kidding me?
Yeah. Sure. It SEEMS like in game time progresses faster than that count down. The countdown is in ourtime, not game time - but You MOVE in our time too, you do things - in our time. - either the air is only functioning in our time - Or you're literally the worst swimmer alive and your first thoughts should not be "let's get out and into the water!"
You also likely wouldn't be 'holding your breath' (since you don't technically start with a tank ) for as long as you do if that 45 seconds were actually the length in game as it might be.
Oxygen is the first start I'd want gone but Creative is the only mode with that - which disables all the exploration and any point in actually playing, apart from maybe seeing everything for the first time.
Options. Always more options.
Have a mode without oxygen
Have a mode with difficulty settings - easy - Standard survival with 50% or something values - Some aggressive mobs are passive, some are less aggressive. Normal - Standard - Hard - 25-50% harder stats, building anything takes more of anything, resource gathering is slightly harder (instead of one or two tool hits, as many as no tool, and no tool is twice as many) - More things venture further out of their comfort zones and etc
Have a lowered spawn rate option or entity limit per monster - reduce some of that lag. Disable some of the mobs that you can't do anything with or don't want to do anything with
Have an option to make it so you can choose normal inventory, or expanded inventory - Where some items (like Titanium ingots and titanium...chunks?) stack to numbers like 3 (like the model looks for the ingots) and maybe like... 5 or 10. (live fish would still not stack, cooked, maybe? Better choice would be difficulties within this option, where cooking makes a stronger meal, and curing makes multiple longer laster meals (or that the "item" made has "charges" (% remaining like a battery))) - Multi-space items would become single space(non stackable) items
Such a mode would both result in less back and forths of pointless tedium - while subsequently also making death 100s of times more unforgiving. - Less trips means less secures and more loss if you did happen to die. - But back on the other hand - it'd also mean larger storages to allow for more thorough collection of an immediate area - rather than having to pick and choose based on the "goal" at hand and ending up swimming few hundred meters or more away for one item and then back.
Always more options.
Always.
More options never hurts. It always helps.
Games that don't have graphic settings like resolution change, vsync change (64bit vs 32bit change >.> ahem cough cough) AA and AF change - audio controls, controls in general that are remappable.
These games /always/ get criticized for this (cough cough Subnautica having people criticize the cease of support for 32bit)
Games that "go out of their way" to have a character creation menu that has any amount to any decent amount of character options
will ALWAYS be criticized when their choices come up lacking, They're given a bit of a break if choices are only locked behind a small paywall and the game is free to play, they get criticized again if the good choices ARE behind a pay wall, and the game costed 40$ to play, or worse, a subsciption.
Having choice is never wrong. - You can always not enable an option- I always disable HDR and Bloom when and if I get the chance on games - I don't like it, I don't like Blur either. I don't even understand adding them- but I don't take to the streets boycotting them either- I, me, I choose to just turn them off and go about my business.
which is another area that is important. - if you include it in your game - options should exist to manage it. - I shouldn't have to cheat to change the length of day in game - I should have an option up front ot make it 1 to 1 or 1 to x (1 Real minute = x game minute(s))
I shouldn't have to butcher config files to disable Eye-blur or other ugly graphical options, Or laggy ones. - There should be an option for it up front. And No, Bethesda, that doesn't mean have an option to change it from low, medium and high, There needs to be an off-switch too, Having the option and not getting it right is almost worse than not having it at all.
Which brings us back to Freedom, Survival, Creative, and hardcore - At face - these just look like different modes - but at general gamer perspective
Creative - cheat/god/passive
Freedom - easy
Survival - standard/medium/normal
Hardcore - hard
IF that were the actual intended case- they're wrong.
Hardcore is challenge/hard - Hard difficulty =/= hard core. Most games don't make this mistake. - Like I said above. Hard difficulty, ranger mode, hell on earth, etc
Usually involve more than just hey, uh, don't die, or you start over, other than that, nothing else. You're still on what might as well be easy mode for you. (note: I'm exaggerating a bit here, I don't know if there is actual slight tweaks to difficulty as well on the other modes- What I do know, is they're not done right, regardless)
Vice versa- Easy survival =/= free from hunger - it can. but so can casual/passive/cheat mode.
Easy can still have everything Survival has - just you usually do more damage, they do less, and rates across the board are usually less punishing. - While in Hard, that'd be the opposite, while also including scarcer resources.
tl;dr
Always more options
That's why people mod and go "♥♥♥♥ should've been in the game in the first place from the creator's hands" or make different levels of cheats/trainers to simulate such mods or actions. (or use select cheats supplied by the game that if you asked them they'd probably say they feel like these should be options in the game to adjust and choose from oh hey full circle.