Subnautica

Subnautica

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Jack Mihof May 28, 2021 @ 9:49am
nitrox anyone?
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Showing 1-15 of 21 comments
Tex May 28, 2021 @ 9:51am 
N
Jack Mihof May 28, 2021 @ 9:52am 
uhh wat
Tex May 28, 2021 @ 9:53am 
Originally posted by lolo12824:
uhh wat
Y/N

N
Jack Mihof May 28, 2021 @ 9:53am 
oh
Jack Mihof May 28, 2021 @ 9:53am 
:(
i dont play sn aanymore without nitrox
Elmo22 May 28, 2021 @ 9:43pm 
Originally posted by Cinnamon_Bananas:
i dont play sn aanymore without nitrox
do you know any solution for multiple bugs in multiplayer as no loot spawning, texture bugs, and others?
Tex May 29, 2021 @ 6:41am 
Originally posted by Elmo22:
Originally posted by Cinnamon_Bananas:
i dont play sn aanymore without nitrox
do you know any solution for multiple bugs in multiplayer as no loot spawning, texture bugs, and others?
There is none.
lucasmcgill48 Jun 6, 2021 @ 9:05am 
ok ill play
JJ Jun 6, 2021 @ 9:47am 
Nitrox would kill you at those depths and cause oxygen toxicity, which will lead to seizures. lol. What you need is trimix for the rebreather then they could change the voice to sound like you're on helium..
supernet2 Jun 8, 2021 @ 7:45am 
Originally posted by Cinnamon_Bananas:
i dont play sn aanymore without nitrox
Same. Best mod to find since factorio/rimworld/stardewvalley/starbound multiplayer mod/wrappers.
ravenpuff1317 Jun 8, 2021 @ 7:12pm 
Originally posted by Medic_JJ:
Nitrox would kill you at those depths and cause oxygen toxicity, which will lead to seizures. lol. What you need is trimix for the rebreather then they could change the voice to sound like you're on helium..
This x1000
Originally posted by supernet2:
Originally posted by Cinnamon_Bananas:
i dont play sn aanymore without nitrox
Same. Best mod to find since factorio/rimworld/stardewvalley/starbound multiplayer mod/wrappers.
?

It's extremely buggy, and by extremely, I do mean extremely lol, while the idea is good, there's been mods for other games that are far better :p

supernet2 Jun 9, 2021 @ 7:52am 
Originally posted by GamingWithSilvertail:
Originally posted by supernet2:
Same. Best mod to find since factorio/rimworld/stardewvalley/starbound multiplayer mod/wrappers.
?

It's extremely buggy, and by extremely, I do mean extremely lol, while the idea is good, there's been mods for other games that are far better :p
Look at the nitrox mod source code, its open sourced, then fix it then? I see the reason for the problem but im to lazy and not being paid to actually fix the issue(s).

Its a wrapper that does heavy network lifting, and how it handles processing the simulation is the root cause. The free-lance devs, i tip my hat off, because they went above and beyond making it as bullet proof as possible so as to not cause serious crashes. Its nuts what some lengths folks will go to, to get features into a game they enjoy. Thats the jist.

The only bugs ive ever encountered was loading when handing off simulation process executions wasn't working correctly which caused desync which lead to the ai being all goofed up or just not functioning correctly. When i run the server wrapper, and look at the log it, to me implies hand off and desync issues. I didn't really get knee deep in looking at the public source code though. I do enough programming in RL that doing it as a hobby isn't too appealing. Could also be the game's been originally designed with single player in mind, once you add in other parties having to be simulated you have new issues crop up that if were accounted for in the original base game, alot wouldn't act goofy.

Again i tip my hat off to the free lance devs who did make it possible given the massive amount of trial and error debugging to get it to a stable point where it is now.
Tex Jun 9, 2021 @ 8:37am 
Originally posted by supernet2:
Originally posted by GamingWithSilvertail:
?

It's extremely buggy, and by extremely, I do mean extremely lol, while the idea is good, there's been mods for other games that are far better :p
Look at the nitrox mod source code, its open sourced, then fix it then? I see the reason for the problem but im to lazy and not being paid to actually fix the issue(s).

Its a wrapper that does heavy network lifting, and how it handles processing the simulation is the root cause. The free-lance devs, i tip my hat off, because they went above and beyond making it as bullet proof as possible so as to not cause serious crashes. Its nuts what some lengths folks will go to, to get features into a game they enjoy. Thats the jist.

The only bugs ive ever encountered was loading when handing off simulation process executions wasn't working correctly which caused desync which lead to the ai being all goofed up or just not functioning correctly. When i run the server wrapper, and look at the log it, to me implies hand off and desync issues. I didn't really get knee deep in looking at the public source code though. I do enough programming in RL that doing it as a hobby isn't too appealing. Could also be the game's been originally designed with single player in mind, once you add in other parties having to be simulated you have new issues crop up that if were accounted for in the original base game, alot wouldn't act goofy.

Again i tip my hat off to the free lance devs who did make it possible given the massive amount of trial and error debugging to get it to a stable point where it is now.
They never said anything was wrong? They just said it was extremely buggy, which is true, not "it's a terrible mod" "the devs are lazy" etc.
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Date Posted: May 28, 2021 @ 9:49am
Posts: 21