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.....Then realises I forgot to cook it first. I'm not a very good cook.
And because, rather than being simple as so many people assume, converting a game designed to be solo to multiplayer is MAN YEARS of work?
But, of course, I know that I am never going to win THAT argument.
Try the mod. Maybe you will like the experience. The mod effort has been blessed by the game creators. The mod team has been working on it for 3+ years, it has some playability. It's a slowly improving work-in-progress.
Couldn't said better myself mate.
Tried Nitrox mode, takes everything that makes this game a total horror show away. Ofc its fun to play with friends. But not this game. Try raft or something for a better coop experience
*You come to, coughing and choking on smoke. Smoke that is filling your escape pod, smoke that is filling your lungs. You're alive! But maybe not for long....you frantically unbuckle yourself and grab the emergency fire extinguish and put the fire out. You catch your breath, and calm your nerves....glancing at your PDA, the flickering screen offers nothing for you until a few taps and smacks causes it to jump to life. It reboots in emergency mode*
*Climbing your ladder to the top you push open the vertical hatch and hoist yourself up ontop. Breathable air....thank god....you glance around.....you see water. Lots of water. You see A LOT OF WATER. In every direction. And the smoldering wreckage of your burning ship. Anything that isn't burning ship is water. Another secondary explosion occurs, sending out a shockwave. You get a warning of radiation leak, but within moments you get another message saying its been repaired? Odd.....*
*In fact the more you look around the more you begin to notice small lil "things" poking up out of the water. You wonder what those could be. Deciding to get your feet wet, you jump into the water, plunging down as bubbles and foam mask your descent. You look around, and get your first glimpse of this alien world.....this untamed, wild, alien ocean*
*Except it is not wild, or untamed. There are Alterra structures and habitats and bases built all around. A lanky fellow swims up to you, and a chat box appears* Oh hey, we got another one. What's up. We got that radiation leak fixed already, here *Several items are dropped and float down the bottom, surely all things you would need. Medkits, nutrient bars, salted fish, a Stasis Rifle? Ah neat.....wait.....scuba gear, tanks, fins? What's all this?*
*You hear a THUD behind you, and turn, seeing dirt and soil and soot clouding the water and as it settles, a P.R.A.W.N. suit and the hatch opening as a strong figure climbs out and speaks in a friendly feminine voice* Here ya go, your own Prawn. It's already upgraded so she's all your's! *Suddenly you realize you are playing an entirely different game, most of which seems to already have most of the work done for you....yay.......you hop in your new Prawn suit and start to explore, but you can't go far and do much without seeing the constant radio chatter and communication of everyone around you*
*There's no danger, no tension, the mood is light and jovial, and despite what just happened, everyone else seems real happy and excited to have a "new" friend around. Every step of the way you discover someone else has already been there, done that. You find a troubling lack of available resources, out crops already busted open, resources and caves picked clean, any deposits you'd immediately be able to drill with your Prawn suit, none is sight. All you gotta do though is ask, and you're invited into anyone's base and give access to floors upon floors of lockers lining the walls conveniently labeled with everything the planet has to offer*
Doesn't sound like the same game to me, or even a fun one.
Lmao! This sums up just about every mmo I've ever attempted... (Unless you're lucky enough to be there right from the beginning, before everyone gets high level and end game tier stuff.)
Of course, not all of them are so "friendly and jovial". A lot of em are plauged by trolls, hackers, and PKers.... Though that's a different story in itself.
Subnautica designed SPECIFICALLY as an MMO is one thing. Putting in MP/Co oP into existing Subnautica is something else entirely.
If I play The Forest with 2 or 3 friends, we start at the same time, and explore and build up together. We don't get half the group to establish a sprawling mega-fortress filled with hundreds of spare weapons and dynamite, and clear all the caves out before we start. We try to experience the game together, and work together to overcome challenges, together.
It's a very different experience playing survival games (or any games) with others, but if you're playing with like minded people, I'm yet to find a game where it's a bad experience.
But I'm trying to picture 3 people going into Subnautica completely blind. It might not go over as well for each one had they played separate.
Maybe co op as a new game+ unlock option. But the experience of Subnautica and the balance, is all carefully crafted around a solo experience. For the player that's already swam through the Crater and filled with their hearts with joy, co op would be the metaphorical cherry on top, the pat on the back, the good night kiss.....
But we don't have that. The rest of the wonderful game is still there.
What my concern is, after Below Zero's reception and flop, if there is another Subnautica game, even if it IS co-op /multiplayer by design, it's not going to draw in the same audience.
And that's a shame, because I think a purposefully thought out and designed Subnautica co op experience would be incredible. I just, don't think it has a place in the base game beyond modding.
For what it's worth, I'd love it if the mod community can a pick me up or a leg up with help/assistance/acknowledgement.
This is very true. Speaking from experience with other open-world survival games with story elements.
I player The Forest co-op with 3 friends, but two of us had already completed the storyline before so it was hard not to spoil anything, and even harder not to immediately go to the late-game places to get late-game loot.
I also played Valheim with a group of 8 friends, and here the problem was the difference in speed. Some of us where constantly focusing on progress while others were just building and exploring. The result was a HUGE gap in fighting power and lots of problems for those who were just building their little houses.
The only way to really play an open-world co-op survival game is if you play with people who want to do the same things at the same times.
For Subnautica I can imagine my friends reaching the lava zones while I'm still building my 1st home.
Would you rather experience a Reaper first hand for the first time, or have your friend come screaming back to you telling you what happened and what it was and where it was and what it did?
Or you bring back a hoard a materials, but you're just a few stacks short of your new prawn suit, so you go out to get that last bit of lithium for plasteel. Only to come back to base to find out your co op buddy needed a bit of that lithium for what they were doing and took it and other stuff.
If things go smoothly, it'd be great. But all those snags and hiccup's..........oh well.
I'd rather have a good SP experience than a terrible co op one.
Stranded Deep has neither, for example, and it's stagnant and forgotten with no new growth or direction. It does a few things poorly. Subnautica stuck to its guns and nailed its intentions I think.
Yeah exactly.
A big part of Subnautica was the fear I felt when exploring new places for the first time.
That terror would just not be there if I had the comfort of friends who are constantly cracking jokes at each other.
I learned from my previous experiences and for Raft and 7DTD I decided to play alone first, and play with friends later.
Singleplayer just feels a lot more immersive and intense to me.