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In the Beginning i got freaked when a reaper attacked my cyclops. Then I realised it doesn’t matter.
You. An just drive / swim away.
A warpet takes you out of your Shrimp? Just get back in…
The sea dragon didn’t attack me even once and I was just driving around however I wanted (parking right next to it in lava lakes)
Not as primitive as you make it out to be.
1 - This game is 7 years old, it was made by a small studio and I think you might be expecting a bit too much. It would be a complete waste of time and resources to make a really advanced, learning, realistic AI for this game.
2 - Like Sir_Keksalot pointed out, having a ''realistic AI'' like you describe would make the game way too easy. Imagine if creatures only attacked you if they were ''hungry'' and imagine if creatures would back off once they had been attacked by you.
The game would be a walk in the park. Boring is what I would call it.
Also:
It sound to me like you're just a bit salty because you got killed a few times.
This game is not hard. And all your suggestions would make it even easier.
Is the AI realistic or smart? Definitely not.
Would it be better if it was? Definitely not.
The male angler fish attaches itself to the female and lives with her the rest of its life, feeding off her bloodstream, since it's so unlikely to find another mate, they adapted a symbiotic life style to ensure when the female is ready to be fertilized, the male is right there.
Just consider.
1. Stealth - You mention the lack of stealth and how other aquatic life has all sorts of mechanisms for hiding from predators. Well, that aquatic life evolved those features over millions of years. Humans are not aquatic and have no stealth options in our real-world marine environments now. If we go into aggressive areas, our options are some type of protection (suit, shark cage, enclosed vehicle) or simply keeping far enough away. The game is realistic in keeping with how humans interact with aquatic life in the open.
2. Vehicle stealth - In-game, the Seamoth is a short-distance exploration vehicle that is designed for space. The Prawn is a mining and industrial vehicle. Neither would have any reason to have stealth mechanisms. The Seamoth's sonar module does serve as an advance warning system for detecting far off leviathans and does allow some level of stealth. The Prawn is simply too clunky to ever be able to be used stealthily. But it's also so resilient that it doesn't exactly need it.
3. General behavior - The creature AI is a bit more varied and nuanced than you described. Some creatures are territorial and will ignore you completely unless you get too close. Others respond to a specific stimulus (the Crabsquid is drawn to light sources, for example). Some are more aggressive and will pursue you (mostly leviathans), but almost all mid-sized fauna will flee and de-aggro if you strike them with a knife once. An actual "monster" would come at you relentlessly with no regard for its life, but creatures in this game do have a survival instinct.
4. Tools - This game gives you a number of tools for pacifying hostile fauna and expects you to use them. The propulsion/repulsion cannons can send away hostile foes. Stasis cannons can freeze creatures and allow you to escape. Vortex torpedoes do the same. Gas torpedoes will give enough of a kick to strongly deter if not outright kill many creatures. Creature decoys can be deployed (either by hand or from the Cyclops) to distract creatures and let you escape. In other words, you have plenty of ways within the game as designed to avoid hostile situations with fauna.
5. Bonesharks - I agree with you on them being annoying, and a lot of people have brought this up. They are easily deterred with a knife strike, as mentioned above, and they can killed without much effort if they become a major nuisance. Their AI could have definitely been tweaked.
6. Clipping - Yeah, the clipping through surfaces is inexcusable and is definitely an area to be fixed. It won't happen in this game, but I really hope it's addressed if UWE makes future Subnautica titles. Nothing ruins immersion more than watching a Sea Dragon swimming through cave walls all day.
I certainly hope not...
Edit: Albeit, I still adore it when I see a pack of stalkers chasing the one who stole my drone.