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YOU MAD MAN
And about half of these problems can be solved by building a cyclops then putting a fabricator and some lockers in it.
Fixed
1. The Reason why you can’t just craft anywhere:
- Promotes realism because its not like a single person can craft a hi-tech scanning tool in just 5 seconds. Unless you're a genie or a God sure... but you're just a stranded man on an ocean planet.
- It teaches you one of the disciplinary practices of survival, preparation for better or worse.
- This is set on a future setting where humanity is used to the convenient. And your situation complaining about this is entirely the same. If crafting on the games you mentioned are convenient then crafting in stations like these are also convenient for them. Without either, I’d imagine you’d blurt out the same results.
2. UI and structure:
- So far you’re the first person to make a complaint about the database system or at least that’s what you’re implying. No one has this complaint except you.
- Its called synthesizing materials, you can’t expect to gather something like oxygen and craft water immediately. You need hydrogen and you combine it all to make H2O.
- You are supposed to search high and low. Its exploration, research and science, its a survival game with a good story of its own, not a narrative that spoonfeeds whatever happened in SN for you.
3. Fabricators produces one item at a time:
- They are fabricators… not automated factories…
4. Backpack space
- Teaches you inventory management in survival, not everything can be sorted and can fit in a backpack so conveniently. Honestly I’m starting to see signs of ADHD from your sentences.
5. Resources:
- Loot boxes? Are you seriously comparing the game of the year to another backwater game? Really? No pun intended.
6. Crafting? Or audio logs complaint?:
- I think the right title for your number 6 is an audio commentary. Its supposed to have a buzzing sound because data is corrupted and radio waves have a huge delay of sending their signals to other lifepods.
Honestly this game has been voted game of the year by majority, the fact that you have a problem with it means that, you're trying to make this game into the games that you're used to, or you're simply just a big troll in hopes to attract other people's attention, anticipating SN players to throw sea salt at you.
Critical my butt, you sound like the complete opposite.
2. I don't understand. The UI is fine. It's not perfect, but it's definitely not bad.
3. Agreed. There should be a module or addition you can create to allow consecutive creation of items.
4. It forces you to be more decisive in what to carry and pick-up. And, again, the game's tencdency is towards the realistic. Oh, and that little fact of 'you're under water' might be something to consider. Carrying around a burgen full of materials tends to be counter-productive when it comes to staying afloat.
5. Agreed. Wach mineral should have it's own distinct colour. That said, it's not like resource rocks are rare.
6. See number 3 except it would make crafting faster.
Two things to note:
It's 'pad out the playtime'.
'Ain't' isn't a word.
Player storage is fine as a survival based balancing point, but when it comes to crafting it's an unnessesary burden. Especially when you're doing complex, multi-stage crafting and end up rumaging around in your storage each step to find the resources you need. Simply having the crafting station pull from containers inside the same room (If not the same structure) would allieviate this.
I agree that you shouldn't be able to craft complex objects in the world, but there are 2 occasions in the late game that are a significant problem if you didn't bring a Cyclops with a crafter all the way down into the Active Lava Zone, something I was understandibly hesistant to do the first time through. Those instances should be removed by only requiring one blue tablet and having a machine in the final area craft the enzymes for you once you've acquired the materials (As it always should have been).