Subnautica

Subnautica

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The crafting UI is still awful.... (a list of 'why's and how to do it right)
I put it simple: think of any crafting UI

... be it Minecraft... Factorio... DayZ.. Ark.... and whatnot!

Now, what do those have in common?
Yes, they ain't awful!! (for a number of reasons)

1. YOU CAN CRAFT ANYWHERE!
> subnautica can only do that at stations!
Some games limit complex objects to stations too... but not ALLL THE ITEMS!

2. THE UI IS ONLY ONE SCREEN OR WELL STRUCTURED
> subnautica is a mess. vertical sliders with more vertical sub-menus... and then you need item from 1-1 to craft 2-3 to then put it together for 3-1 !
This sounds more like a cheatcode then crafting.
You have to LITERALLY search low and high to find what you need trough a flimsy system...

3. AS MUCH AS YOU WANT!
> subnautica... its one at a time..... one... one... one... one... one...
and then you have to take those and put them together : one... one... one... one...
and then you can craft what you actually wanted!: one... one... one... one...
F* SAKE! - in Factorio i put 50 of whatever in my list: it does craft the raw basics and the final product in order! I don't do have to do jack and got hands free!!

4. A LOT OF SPACE IN YOUR BAGPACK
> subnautica is like a tight toolbox. You got like idk...40 slots... ONE - ITEM - EACH!- ONEEEEEEEEEEE .... f++++ ONNNEEEEE ITEM PER SLOT!? ... honestly, this... THIS is where i lose it! @dev... whoever of your team thought that be smart... F - YOU.... i mean it! because this is mental!

You have to craft ONE ITEM at a time... and you limit our space so much i can't turn around? Or better put: HAVE to turn around!? My chest next to me WITHIN THE POD!!!!! WITHIN THE PODDDDDD - NEXT TO MEEEEEE - does NOTTT count !? Only what i got in my pocket!?

So lets open the chest - swap items - craft some - swap items - craft some - swap items- .... and this goes on for like 15 minutes sometimes.............. honestly *flips the bird*

How to do it right: STACK - ITEMS .... like 10 ontop of another. DONE!

5. RESOURCES ARE REASONABLE PLACED!
> subnautica is just random. you never know where to find what. just go out and search garbage... you may get lucky! ... there are no 'mines' or... graveyards or... mineral strips or so... NOPE ... you just break stones like LOOT BOXES... and hope to christ its the last 1x silver you need... (and then notice you don't have space to take it along haha!)

6. CRAFTING IS FAST!
> subnautica its not instantly or it runs on the side... but you are STUCK in place and it goes like : Bbbzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzwwwwwwwwwwwwwwwwwwwww............... bzwing! ..... Bbbzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzwwwwwwwwwwwwwwwwwwwww............... bzwing! .....
- the time it takes to read EACH individual letter.... over and over and over again.
I want the devs to comment on the time spend listen to this♥♥♥♥♥♥sound/watch the animation.
I bet... and i know i am right... it makes 10% of the TOTAL PLAYTIME... so if you got 10 hours ... 1 hour was spend to stare blank at that drawn out animation!

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Now lets talk why this system is this way:
1. 'it needs to look different, just because....'
NO. The wheel is round, it works, f off! - if something is GOOD... its good because its GOOD... not because its different! If you want to be different, then do it in places that DONT SERVE A REPETETIVE FUNCTION!! Why do you think even "godly" games like RDR2 get♥♥♥♥♥♥for the long looting!? Cause you don't do that! ♥♥♥♥ immersion if my fun is gone!

2. devs want to pat out the playtime!
Yes i said it! - its one thing to scatter resources... but why not draw out the most basics of tasks some more by limiting your space greatly (and dont get me started on submarines, those gloryfied mules) ... and then make the crafting slow as they possssible can get away with!
Why not give us more story and things to explore instead!? Would break the game i assume eh?

3. they are disconnected from gaming
yes yes, the game looks lovely... yet they don't have to play it themselves.
They do not have to sit hours at a broken crafting menu, in order to see the rest of the game... - they know what lies at the end... so why care to make the journey pleasant if you don't have to take it yourself!? .... i feel like talking to the guys designing planes... sitting crammed into a way to tight seat with no space to move!

+ + + + + + + + + + + + + + + + + + + + + + + +

Long story short: this UI needs a rework. A serious one. As long they do not do it... i know they don't care about their playerbase... because (see above!)

This ain't fun.

Don't you usually play to have fun!?
Isn't a game supposed to make as much fun as possible!?
If you play a fun game and i take control from you every minute for 5 seconds... would you enjoy this!?

If you think any of this doesn't add up - WELCOME TO THE OTHER SIDE!
You discovered how to be critical about something...

and being critical is GOOD... otherwise we still sit in caves and ate rocks or something...

Wanting something better is what drove us to create this world... and so should the devs!
Try to create a better freaking UI ....

thanks
Last edited by FizzlePopBerryTwist; Nov 17, 2018 @ 1:31am
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Showing 1-15 of 24 comments
MikeyPants Nov 17, 2018 @ 1:37am 
can you get all of that to one sentence unless no one will answer you
Art Vandelay Nov 17, 2018 @ 1:39am 
Originally posted by FizzlePopBerryTwist:
Try to create a better freaking UI ....

thanks
no
Last edited by Art Vandelay; Nov 17, 2018 @ 1:40am
Demolition414 Nov 17, 2018 @ 1:44am 
TO.....MUCH......READING.....,
Etherealtroll Nov 17, 2018 @ 3:46am 
Take a break from crafting, go for a swim, explore a bit...might be less stressfull for you.
TheGraveDigger Nov 17, 2018 @ 4:41am 
No TL:DR

YOU MAD MAN
Amanoob105 Nov 17, 2018 @ 5:03am 
You know, if you take out all the unneeded ALL CAPS and words of (pointless) rage this thing shrinks to less than a third it's starting size.

And about half of these problems can be solved by building a cyclops then putting a fabricator and some lockers in it.
Alfie Bernedircht Nov 17, 2018 @ 5:34am 
Originally posted by FizzlePopBerryTwist:
i am to lazy please let us craft easy and faster

Fixed
TheGraveDigger Nov 17, 2018 @ 5:36am 
Originally posted by Bray Wyatt:
Originally posted by FizzlePopBerryTwist:
i am to lazy please let us craft easy and faster

Fixed
Thanks
Notes Nov 17, 2018 @ 5:55am 
Alright boy… let me lay in a few words of wisdom for you:

1. The Reason why you can’t just craft anywhere:
- Promotes realism because its not like a single person can craft a hi-tech scanning tool in just 5 seconds. Unless you're a genie or a God sure... but you're just a stranded man on an ocean planet.
- It teaches you one of the disciplinary practices of survival, preparation for better or worse.
- This is set on a future setting where humanity is used to the convenient. And your situation complaining about this is entirely the same. If crafting on the games you mentioned are convenient then crafting in stations like these are also convenient for them. Without either, I’d imagine you’d blurt out the same results.

2. UI and structure:
- So far you’re the first person to make a complaint about the database system or at least that’s what you’re implying. No one has this complaint except you.
- Its called synthesizing materials, you can’t expect to gather something like oxygen and craft water immediately. You need hydrogen and you combine it all to make H2O.
- You are supposed to search high and low. Its exploration, research and science, its a survival game with a good story of its own, not a narrative that spoonfeeds whatever happened in SN for you.

3. Fabricators produces one item at a time:

- They are fabricators… not automated factories…

4. Backpack space
- Teaches you inventory management in survival, not everything can be sorted and can fit in a backpack so conveniently. Honestly I’m starting to see signs of ADHD from your sentences.

5. Resources:
- Loot boxes? Are you seriously comparing the game of the year to another backwater game? Really? No pun intended.

6. Crafting? Or audio logs complaint?:
- I think the right title for your number 6 is an audio commentary. Its supposed to have a buzzing sound because data is corrupted and radio waves have a huge delay of sending their signals to other lifepods.

Honestly this game has been voted game of the year by majority, the fact that you have a problem with it means that, you're trying to make this game into the games that you're used to, or you're simply just a big troll in hopes to attract other people's attention, anticipating SN players to throw sea salt at you.

Critical my butt, you sound like the complete opposite.
Last edited by Notes; Nov 17, 2018 @ 6:01am
Ankledot Nov 17, 2018 @ 4:28pm 
I'm not gonna read all of this... But! Yeah crafting menu could be a little bit more user friendly :)
Last edited by Ankledot; Nov 17, 2018 @ 4:29pm
Soloquendi Nov 17, 2018 @ 4:58pm 
I found it rather simple to use.
Lord English Nov 17, 2018 @ 7:05pm 
1. Yes, you're correct. We should be able to bash 4 lumps of lead and silver together with our bare hands and create a high-tech scanner that works flawlessly. This game has gone for the ever so slightly more realistic route of getting a machine to do it for you.

2. I don't understand. The UI is fine. It's not perfect, but it's definitely not bad.

3. Agreed. There should be a module or addition you can create to allow consecutive creation of items.

4. It forces you to be more decisive in what to carry and pick-up. And, again, the game's tencdency is towards the realistic. Oh, and that little fact of 'you're under water' might be something to consider. Carrying around a burgen full of materials tends to be counter-productive when it comes to staying afloat.

5. Agreed. Wach mineral should have it's own distinct colour. That said, it's not like resource rocks are rare.

6. See number 3 except it would make crafting faster.

Two things to note:

It's 'pad out the playtime'.
'Ain't' isn't a word.
SmashingSnow Nov 17, 2018 @ 7:38pm 
Originally posted by Lord English:
1. Yes, you're correct. We should be able to bash 4 lumps of lead and silver together with our bare hands and create a high-tech scanner that works flawlessly. This game has gone for the ever so slightly more realistic route of getting a machine to do it for you.

2. I don't understand. The UI is fine. It's not perfect, but it's definitely not bad.

3. Agreed. There should be a module or addition you can create to allow consecutive creation of items.

4. It forces you to be more decisive in what to carry and pick-up. And, again, the game's tencdency is towards the realistic. Oh, and that little fact of 'you're under water' might be something to consider. Carrying around a burgen full of materials tends to be counter-productive when it comes to staying afloat.

5. Agreed. Wach mineral should have it's own distinct colour. That said, it's not like resource rocks are rare.

6. See number 3 except it would make crafting faster.

Two things to note:

It's 'pad out the playtime'.
'Ain't' isn't a word.
I would argue ain't is a word but that is just me
Aegis270 Nov 17, 2018 @ 9:05pm 
I agree on a couple of points. The one at a time crafting is unnessesary, as it the length of time it takes each time. The fact that there isn't an input container where I could throw the dozen pieces of debris to break it down into titanium is maddening.

Player storage is fine as a survival based balancing point, but when it comes to crafting it's an unnessesary burden. Especially when you're doing complex, multi-stage crafting and end up rumaging around in your storage each step to find the resources you need. Simply having the crafting station pull from containers inside the same room (If not the same structure) would allieviate this.

I agree that you shouldn't be able to craft complex objects in the world, but there are 2 occasions in the late game that are a significant problem if you didn't bring a Cyclops with a crafter all the way down into the Active Lava Zone, something I was understandibly hesistant to do the first time through. Those instances should be removed by only requiring one blue tablet and having a machine in the final area craft the enzymes for you once you've acquired the materials (As it always should have been).
DoubleKing76 Nov 17, 2018 @ 9:31pm 
The crafting system is meant to be realistic to the game.
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Date Posted: Nov 17, 2018 @ 1:25am
Posts: 24