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so thats a alternate way
you can also have the seamoth act as a "charger" if you have it go to the surface with the solar module charge itself and then dock in the cyclops and transfer the power cell over there though i personally dont advise this method
"devs got rid of that in a relatively short timeframe"
Move around the lowest speed.
Make sure to turn off your engine if you leave the sub.
Don't use the sonar, silent running, or shield unless you have no other choice.
Turn off the floodlights.
If you want to continue using the Cyclops extensively after the late game, I'd suggest crafting 6 Ion Power Cells. This is expensive, but it makes a huge difference in extending the life of the Cyclops.
Cyclops Docking mod[www.nexusmods.com]
In terms of efficiency:
1. Thermal Module for the cyclops. Requires late game items. Couple this with the Engine Efficiency Module and your Cyclops lasts for a while.
2. Power Cell charging stations. Will require multiple if you want to charge the Cyclops quickly.
3. Seamoth proxy. Equip your Seamoth with the Solar Charger module, let it sunbathe near the surface for a bit, then swap out the power cell with a dead/dying one; rinse and repeat until you have enough charged power cells for your Cyclops. Alternatively, you can just park the Seamoth in your moonpool and swap power cells it that way, but the cell is harder to get to.
If you're late enough into the game to create Ion Power Cells, make them. They last 5x as long as the normal ones but will also take longer to recharge.
You will also need something that you can throw into the bio-reactor I recommend planting lantern trees in Cyclops, you can eat it and also use it to get energy in bio-reactor and also keep some spare Power cells.
This is a great suggestion. You can keep all the ingredients for a mobile charging base in a locker near the exit hatch of the sub and just set it up whenever you need a quick charge. Put the cells in the mobile base charger, go to sleep (Cyclops can hold a bed), and when you awaken a couple of seconds later, the Power Cells should be almost fully recharged. Deconstruct the mobile base and carry on.