Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the stacking of items in lockers? if you mean instead of each chunk of titanium taking up 1 slot of its own you just have 1 chunk of titanium taking up 1 slot and anytime you add to it, it increases its counter by 1 i'm gonna say no. Its a storage locker not an MMO backpack or a wormhole to another dimension.
Maybe, stacking should be done but that is up for the Developers to decide if it is at all necessary and I think if they dont want to, for the purpose of realism...because hey...items don't 'stack' in your pockets leaving you almost unlimited space to put quarters in or other things. That's what they're going with here.
Yes. It's a game. I understand that. But butchering a game over one little, LITTLE detail, when the Developers have worked so hard to get the game released in the first place, is extremely uncalled for.
Just say 'Hey, we could really benefit with item stacking than Locker Stacking all over my base, so as to save room, that'd be so great.' instead of what you've just said there.
Thanks.
Edit: I sometimes check for typos after posting so, meh.
I downloaded a mod to partially solve the issue, but I think it should have been in game.
- Do you want a win button too?
in this game u need manage your inventory (small inventory) ..and then u need manage items in your base..
its too hard for u?
But he'd need less space in his base for storage lockers so it *does* make a difference. Item management isnt just about managing storage space but also floor space in your base or cyclops.
Yah i'm sure that its not fun for a lot of people. But what i'm worried about is how this kind of change can have some unforeseen side effect that will end up making the game not fun for someone else.
IE if we're able to store more raw materials in the base how will that affect us leaving the hab to go look for those raw materials? and the one i mentioned previously about how needing less storage lockers might affect the size of a base that someone needs (due to them not needing as many storage lockers).
Titanium, Copper, Gold, Quartz and Salt mining deposits can still be found in dangerous areas. They can be found in safe areas too, just in smaller quantities and hand-pickable.
Goods in - Goods out and despatched to the construction bay as and when needed. Working alongside the Resource extractor the developers have mentioned, it would be a logical progression and allow more time for the player to make discoveries out in the field.