Subnautica

Subnautica

View Stats:
Stand and Fight Mar 18, 2018 @ 10:35am
What is your optimum Seamoth, PRAWN Suit, and Cyclops build? What Upgrades, Customization, and Modules do you use?
The beauty of 'no right build', but a plethora of good builds! So let's share, so we can learn from each other! Also be creative and give each build a name. I'll start:

Seamoth, "Busy Bee":
---------------------------------------------------------------------------------------
1x Depth Compensation Module Mk I (or Mk II / Mk III if available)
1x Storage Module
1x Hull Reinforcement
1x Seamoth Perimeter Defense System
----- Seamoth Storage -----
1x Seamoth Solar Charger
2x First Aid Kit
2x Large Filtered Water
2x Cured Reginald (or Nutrient Block if available)
1x Power Cell 100% (or Ion Power Cell if available)
-----
8x Open Storage


P.R.A.W.N Suit Mk III, "Crawdad":
-------------------------------------------------------------------------
1x Prawn Suit Depth Module Mk I (or Mk II if available)
1x Hull Reinforcement
1x Prawn Suit Thermal Reactor
1x Prawn Suit Jump Jet Upgrade
1x Prawn Suit Claw Arm
1x Prawn Suit Drill Arm
----- P.R.A.W.N Suit Mk III Storage -----
1x Prawn Suit Grappling Arm
2x First Aid Kit
2x Large Filtered Water
2x Cured Reginald (or Nutrient Block if available)
1x Power Cell 100% (or Ion Power Cell if available)
-----
16x Open Storage


Cyclops, "GobGob":
------------------------------------------------------------------------------------------------------------------------
1x Cyclops Depth Module Mk I (or Mk II / Mk III if available)
1x Cyclops Engine Efficiency Module
1x Cyclops Thermal Reactor Module
1x Cyclops Sonar Upgrade
1x Cyclops Shield Generator
1x Cyclops Fire Suppression System
----- Cyclops Storage -----
9x Power Cell 100% (or Ion Power Cell if available)
9x First Aid Kit
18x Large Filtered Water
18x Cured Reginald (or Nutrient Block if available)
-----
36x Open Storage
----- Cyclops Interior Modules & Miscellaneous -----
4x Basic Plant Pot (each with 4x Marblemelon)
1x Fabricator
1x Medical Kit Fabricator
1x Battery Charger (with 4x Battery / Ion Battery)
2x Wall Locker (Inventory Convenience, 1 near the Engine, 1 near the Dry Dock Hatch)
1x Single Bed
...Then decorate to taste, and add as many Wall Lockers in the Lower Deck as you desire...

(I purposely don't have a Radio on the Cyclops, which is a shame. But the reason is, the art model of the Radio floats so far away from any of the walls that it was an eyesore. I guess I'll just check the answering machine when I get home...)

I want to include one honorable mention vehicle that I use for ferrying supplies and goods back and forth between my sea base and my Cyclops while preparing or returning from long away missions...


Seamoth, "Sea Horse":
-----------------------------------
4x Storage Module
----- Seamoth Storage -----
64x Open Storage

So what builds do you use?
Last edited by Stand and Fight; Mar 18, 2018 @ 10:38am
< >
Showing 1-2 of 2 comments
roebian Mar 20, 2018 @ 9:58pm 
Seamoth "Barracuda"
----------------------------------------------------------------------------
1x Depth Module Mk. III
1x Hull Reinforcement Module
1x Seamoth Perimeter Defense System
1x Torpedo Bay (gas torpedoes)

P.R.A.W.N. Suit "Goblin Shark"
-----------------------------------------------------------------------------
1x Prawn Suit Depth Module Mk II
1x Prawn Suit Jump Jet Upgrade
1x Prawn Suit Claw Arm
1x Prawn Suit Drill Arm
1x Hull Reinforcement

Cyclops "Mizuchi"
----------------------------------------------------------------------------
1x Cyclops Depth Module Mk III
1x Cyclops Engine Efficiency Module
1x Cyclops Thermal Reactor Module (when in the lava zones or near volcanic vents )
1x Cyclops Decoy Upgrade (5 decoys loaded )
1x Cyclops Shield Generator
1x Cyclops Fire Suppression System
1x Cyclops Repair Module (when not around a heat source)
----- Cyclops Storage -----
18x Power Cells 100% (late game - Ion Power Cells)
9x Cured Peeper
9x Desalinated Water Bottles
4x Batteries 100%
3x Spare Decoys
Remaining storage open for gathered materials
----- Cyclops Interior Modules & Miscellaneous -----
1x indoor grow bed (4 bulbo trees)
1x Fabricator
1x Medical Kit Fabricator
1x Cell Charger
1x Battery Charger
2x Floor Lockers (both between the engine room and drydock hatch)

Tricks that worked well for me:

Install the TRM and park the Cyclops right on top of lava and rapidly charge power cells back up

Keep spare 100% Power Cells in a floor locker right by the engine room hatches for speedy replacement.


Sail slowly past leviathans in silent running mode, on those rare occasions that they notice the sub, turn on the shield, drop a decoy and sneak away, can usually turn the shield off again quickly to conserve power.
Last edited by roebian; Mar 23, 2018 @ 11:03pm
kampfer91 Mar 21, 2018 @ 4:45am 
Seamoth : Depth module mk 3 , Sonar . Solar battery , hull reinforcement ( or switch to storage )

PRAWN suit : Depth module mk 2 , Thermal energy , Rocket booster , Hull reinforcement ( Or switch to storage when i need to farm ) , Drill arm and Tow cable arm .

Cyclop : Depth module Mk 3 , Energy efficiency , Sonar , Decoy tube , repair module , thermal energy ( can change to shield when there is no source of heat around ) .
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Mar 18, 2018 @ 10:35am
Posts: 2