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But it doesn't make you "sick".
I doubt they'd put a "death timer" or anything like that because gameplay wise, it would be seriously annoying and wouldn't work at all.
Can you seriously tell me that, on a blind first playthrough which the developers will need to account for in their design, you would reasonably be able to rush through every part of the game to cure yourself? With no foreknowledge of what to do, how to do it, where to go, how to get there...or, in most cases, that you even HAVE a time limt at all?
EDIT: Besides, question is literally and factually phrased wrong. The common cold is an infection, as is ebola. One of those has quantitively barely any effect on you.
If so, then why isn't the planet dead already?
Are you really that thick to think that?
Here a hint, there a reason they still alive, any game that does this when the objective is to cure something, there always a way to delay it.
Jhonis dude. Again with the plot hole poking?
And Midas was just trying to explain to you that it would be really really dumb for developers to try to make the virus hurt you anymore than aesthetically in this game as a new player would probably freak and try to rush through the content just to get cured. No one wants that.
You answered your own question too. The creature of Subnautica are able to live and keep living in the planet with this infection because of the super peepers released by the emperor leviathan [/spoilers].
The degassi's survivors stayed on the planet for 10 years (at least) before being killed either by the local fauna or by the kharra.
And as far as we know, if I recall the logs correctly, the son is the only one who got killed by it and then we're not even sure as the logs stopped and he probably went deeper to end up killed by the fauna as well.
This is also what we learn in the cinematic trailer.
Now, I already knew the game but I took my sweet time to start from scratch, scan everything, explore every remains of the ship I found... and I escaped the planet after over 400 days.
Which is way below the time by which the son got deathly ill.
Even if somebody doesn't know the game and plays by taking their sweet time, I don't see anybody going over 700 days (and I'm being very large) which is one of the reason why the kharra has "no effect" on you other than skin change.
So we can safely bet the kharra is (was) incurrable, the reason for the quarranting but has very slow effects on living creatures.
After all, when you find an infected creature, except visually infected, it doesn't seem much troubled by the infection.
I will also point out, the cured peepers are part of the reason why the infection is so slow if you read all the logs about what the precursors succeeded to do in their prison laboratory.
You can scan infected creatures and "cured" ones for more info.
I mean really, does it just instantly kills the subject after ten years (or however long it takes for it to kill the other lifeforms)?
I've read that there is one but its pretty weak and hard to notice.
supposedly the Warpers get more and more aggressive as your disease progresses.
But since almost everything tries to kill you anyways you wouldnt know that the Warpers aggressiveness is linked to the disease progression.
2.) any sane person, new to the game or old, assumes that the infection is bad and that they have to figure out how to leave/get cured ASAP.
We don’t need any additional effects to the carar. Lore wise, from what we can read from the Degassing logs we already know that the virus has additional effects down the road. Bart explicitly talks about itching and hallucinations (though these could be the sea empress trying to get through to them). Not to mention as it progresses you get warmers up your bum.