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There are four type of metal salvage, one of them doesn't break teeth when chewed. It's a minor and known issue (the one with a L shaped form).
Then it's a synchronisation error.
Easily fixed: activate dynamic objects only when the chunks are ready.
About 10 mins work.
Gonna guess that the op is playing on HDD and the developers all have SSD.
Trust me The game hard caps The number of stalker teeth that can be present in a specific area... I've seen everything 1st hand... This was done by the game developers because otherwise Stability issues would develop and this was the only way to fix it... What we need is a Button in settings that delete all stalker teeth present on the map that are not in a container... As it stands I have seen stalker teeth despawn after a certain period of time at which point more stalker teeth Will spawn...
https://steamcommunity.com/sharedfiles/filedetails/?id=2354165510
This game does have an issue with falling objects clipping through the terrain, however. It doesn't just happen with stalker teeth. Metal salvage that they drop also clips. If you move certain objects with the propulsion gun, they can clip through the ground when they land (includes supply crates and bulbs).
I'm not really sure why this happens, and it's not due to the lack of an SSD or slow hardware as theorized above. This glitch still persists in the experimental build.