Subnautica

Subnautica

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Zerro0713 Feb 19, 2018 @ 9:58pm
Scanner Room Not Working Right on Load
Greetings,

Is it just me or does anyone else have problems with their Scanner Room after loading the game?

Example:
I know my Scanner Room can get up to 3 pages.
When I load my game, it usually starts at 2 pages
Also, things like Magnetite and Shale aren't showing up when I know they are in the area.

This seems to last for a long time and only seems to work again if I manually go down into a cave and bash a Shale Rock and grab a piece of Magnetite
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Showing 1-13 of 13 comments
Tjack Morris Feb 19, 2018 @ 10:37pm 
Yea, its quite annoying. Although it would have to load a LOT when booting up wich would probably cause crashes abd intense framerate drops.
kevan_austin Feb 19, 2018 @ 11:57pm 
i used the camera droids to look around and most of the list regenerated.
caesar_andy Feb 20, 2018 @ 12:00am 
That is because the map is not preloaded on entering the game. The Scanner-Room lists only objects, which are in range for scanning, but without a loaded map in the RAM, it doen't know, which ressources are present. Just get out of the base and drive a few rounds with the seamoth, so the game builds up your surroundings. The Scannerroom will then start to notice, what it can scan for.
GrrrBrrr Feb 20, 2018 @ 12:13am 
So the Scanner Room is worthless for me.
Name Lips Feb 20, 2018 @ 12:22am 
Originally posted by GrrrBrrr:
So the Scanner Room is worthless for me.
It's really annoying. You need to swim around -- or send the cameras to swim around -- to load the map into memory. Then it can scan stuff in the chunks you've loaded (up to its range).

But as people have said, it would be a huge memory waste if it tried to load the terrain in its range when you're loading the game -- especially if you have lots of scanner rooms around the map.

The best way is to not use the scanner when you first load the game. Do something else. Then when you come back to your base, turn on the scanner. That way you only use it after you've gone out and loaded chunks for it.
Mansen Feb 20, 2018 @ 12:32am 
Originally posted by Name Lips:
But as people have said, it would be a huge memory waste if it tried to load the terrain in its range when you're loading the game -- especially if you have lots of scanner rooms around the map.

Not really. It doesn't have to actually render anything, just fetch basic terrain math and item arrays.
Demon of Razgriz Feb 20, 2018 @ 12:35am 
Originally posted by GrrrBrrr:
So the Scanner Room is worthless for me.
It is not even close to worthless, even with the current minor annoyance, it is still awesome for pinpointing exactly where any resource you need is, instead of you randomly swimming around looking for it.
Name Lips Feb 20, 2018 @ 12:50am 
Originally posted by Mansen:
Originally posted by Name Lips:
But as people have said, it would be a huge memory waste if it tried to load the terrain in its range when you're loading the game -- especially if you have lots of scanner rooms around the map.

Not really. It doesn't have to actually render anything, just fetch basic terrain math and item arrays.
Alternately, the scanner list could just always show ALL the items it can scan, not even bothering to check if they're in range first. And it could auto-load chunks as the scan spreads out from the room.

Sure, sometimes you'll tell it to scan for something that's not there, and there might be some lag when you turn it on and chunks start loading, but that's ok.
Last edited by Name Lips; Feb 20, 2018 @ 12:54am
Vip Feb 20, 2018 @ 1:44am 
What works for me, eg if I'm looking for magnetite, I'll take one magnetite and drop it outside. Then it appears on the list and I'll start scanning for magnetite. I go back outside and pick up the magentite. As I have the scanner HUD chip, now when I swim / travel around I'll see the magnetite deposits as the scanner room finds it.
Dala Feb 20, 2018 @ 1:47am 
Scanner mechanics is stooopid
Zerro0713 Feb 20, 2018 @ 4:55am 
You're talking about loading map data which causes the Scanner Room to slow down on Load. But if resource positions remain constant from load-to-load then wouldn't it be easier for the game to Save Scanner Room Settings when Save/Closing the game. That way, when loading the game, it will pull the data from that config file instead of loading all chunks in the world and running a scan
Memorizzi Feb 20, 2018 @ 5:09am 
Originally posted by GrrrBrrr:
So the Scanner Room is worthless for me.
Wtf you clearly don`t understand it`s use
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Date Posted: Feb 19, 2018 @ 9:58pm
Posts: 13