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While many other biomes are more interesting, of have access to certain materials. A base basically at the edge of the safe shallows remanis popular because being near the middle of the map, means a short drive to every major location.
I often build one that''s by a sudden drop off overlooking the grassy plateu, for example. Though power transmitters are often needed to get power from some of the 'it's inside a deep cave' thermals in safe shallows. You're gonna want power transmitters anyways because of how awkward trying to build a base close enough to be directly powered by thermals is outside of the lava biomes.
The Sparse reef is another option for if you want to avoid predators in general, It
s by floater island. There are some thermals. And (when things are working as intended) the worst you'll see are bleeders and tiger plants.
Floater island's general area also includes blood kelp, and grand reef. Which is why it can still feel "dangerous" by floater island despite having one of the safest biomesin the game near it .
Bonesharks may not attack the cyclops these days, but they are the most aggro happy shark in the game. So can be a pain in the ass when their AI doesn't unleash properly and they keep coming back despite launching them into orbit with the repulsion gun.
That and moonpools won't help your seamoth when they are on land.
So myself, I used to start up some parts close enough to land to count as legal unlike floating hundreds of meters above the sea floor, then dismantle them to leave a free floating base. I Think that still works? I've done simmilar to start up stuff past cliffs at the edge of the safe shallows more recently.
That said, if your big interest is an on land jungle gym? With enough effort, you can pull it off. lemme dig up an imgur link
https://i.imgur.com/ea06K5U.jpg
Not mine, but it shows what you can eventuall manage if you are stubborn enough.
Floater island really doesn't provide you more food that you can grow yourself. Couple beds planted from seeds there is all you need. You never have to go back.
I like the place as kind of an RP spot.
I also think it's fun to build drops into the water and build a platform to land on with prawn.
http://steamcommunity.com/sharedfiles/filedetails/?id=1297095313
http://steamcommunity.com/sharedfiles/filedetails/?id=1297095761
TRUTH.
That's why my floater island base isn't for storage. It's for chillin'
If you only have one base it should be central. Shallow, kelp or grassy plains. Or kind of all of em on a border...
It can take a bit to travel from one side of the map to other in the Cyclops. There are the portals but those don't bring the Cyclops...
Once you have a central base all built out, then maybe build outposts. But I'm being very selective now as it does impact performance when you build a ton of huge bases.
Maybe a cool base is worth the trip for you. Lot of people have long commutes to work everyday for the same reason.
My personal preference for the edge of the safe shallows is for transit reasons. If I build something by floater island, then I'm crossing 90% of the map to reach mountain island or my current preffered access to the lost river (Northern blood kelp is a bit of a round trip, but less cramped for the cyclops)
https://i.imgur.com/SZYq9bm.jpg
materials (particularly in the safe shallows) have been nerfed into the pavement compared to earlier in the development, so I'm generally too lazy to build fancy windows anymore.
Time was, that base represented what I'd incidentally pick up off the ground by hand. No extra effort, it's just what I got incidentally. Then I'd still have piles and piles of quartz. I never used the prawn drill for anything but kyanite and ion crystals. Scan room was purely decorative.
Now, scan room usage for deliberate quartz runs+dropping everything to drill all quartz nodes I see while driving my cyclops meant I beat my latest save with "only" four and a half lockers worth of spare quartz... A whole locker full of quartz= 24 glass.
For a sense of scale,The six alien containment tanks I used to build would need a total of 30 glass now. And that base has over 60 windows. Before considering hatches, solar panels, etc.
It would be faster have my rocket crash, get reinfected, and then have to replay the game from scratch. Than it would be to get as much quartz as I used to be able to stockpile essentially on accident.