Subnautica

Subnautica

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skorn789 Feb 19, 2018 @ 1:23pm
Base Ideas
Hi there, i just packed up my base near the life pod you start in, And i was just wondering where i should move my base to i was thinking one of the islands but it might be bad because of all the crabs and the warpers and levithans. I also have all of the vehicles (Seamoth, Prawn Suit, And Cyclops). If you have any ideas plz post
Thanks
Last edited by skorn789; Feb 19, 2018 @ 1:30pm
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Showing 1-13 of 13 comments
kwong20287 Feb 19, 2018 @ 1:30pm 
How about the mushroom forest.
skorn789 Feb 19, 2018 @ 1:32pm 
I was thinking about there but i cant fit my cyclops in there(there are no big enough holes for it to go through)
ImHelping Feb 19, 2018 @ 1:36pm 
Wherever you would find not inconvenient to bring your cyclops to and from as you your the world's plot points.

While many other biomes are more interesting, of have access to certain materials. A base basically at the edge of the safe shallows remanis popular because being near the middle of the map, means a short drive to every major location.

I often build one that''s by a sudden drop off overlooking the grassy plateu, for example. Though power transmitters are often needed to get power from some of the 'it's inside a deep cave' thermals in safe shallows. You're gonna want power transmitters anyways because of how awkward trying to build a base close enough to be directly powered by thermals is outside of the lava biomes.

The Sparse reef is another option for if you want to avoid predators in general, It
s by floater island. There are some thermals. And (when things are working as intended) the worst you'll see are bleeders and tiger plants.

Floater island's general area also includes blood kelp, and grand reef. Which is why it can still feel "dangerous" by floater island despite having one of the safest biomesin the game near it .
Last edited by ImHelping; Feb 19, 2018 @ 1:37pm
kwong20287 Feb 19, 2018 @ 1:36pm 
Originally posted by Flats:
I was thinking about there but i cant fit my cyclops in there(there are no big enough holes for it to go through)
How about the bulb zone?
Last edited by kwong20287; Feb 19, 2018 @ 1:37pm
ImHelping Feb 19, 2018 @ 1:39pm 
Originally posted by kwong20287:
Originally posted by Flats:
I was thinking about there but i cant fit my cyclops in there(there are no big enough holes for it to go through)
How about the bulb zone?
I don't think they would be fond of Ampeels by their base. While nowhere near as dangerous as reapers, they still (unless they changed that? I've given them a lot of space) aggro on the cyclops.

Bonesharks may not attack the cyclops these days, but they are the most aggro happy shark in the game. So can be a pain in the ass when their AI doesn't unleash properly and they keep coming back despite launching them into orbit with the repulsion gun.
Last edited by ImHelping; Feb 19, 2018 @ 1:40pm
Tjack Morris Feb 19, 2018 @ 1:39pm 
There are plenty of videos on youtube, i think staying in safe shallows is best, near to everything with a few spiderman jumps with the prawn.
skorn789 Feb 19, 2018 @ 1:41pm 
Originally posted by ImHelping:
Wherever you would find not inconvenient to bring your cyclops to and from as you your the world's plot points.

While many other biomes are more interesting, of have access to certain materials. A base basically at the edge of the safe shallows remanis popular because being near the middle of the map, means a short drive to every major location. (Though power transmitters are often needed to get power from some of the 'it's inside a deep cave' thermals in safe shallows).

The Sparse reef is another option for if you want to avoid predators in general, It
s by floater island. There are some thermals. And (when things are working as intended) the worst you'll see are bleeders and tiger plants.

Floater island's general area also includes blood kelp, and grand reef. Which is why it can still feel "dangerous" by floater island despite having one of the safest biomesin the game near it .
I might try the floater island because i will have lots of food and mabye move down to the sparse reef later
ImHelping Feb 19, 2018 @ 1:45pm 
Originally posted by Flats:
Originally posted by ImHelping:
Wherever you would find not inconvenient to bring your cyclops to and from as you your the world's plot points.

While many other biomes are more interesting, of have access to certain materials. A base basically at the edge of the safe shallows remanis popular because being near the middle of the map, means a short drive to every major location. (Though power transmitters are often needed to get power from some of the 'it's inside a deep cave' thermals in safe shallows).

The Sparse reef is another option for if you want to avoid predators in general, It
s by floater island. There are some thermals. And (when things are working as intended) the worst you'll see are bleeders and tiger plants.

Floater island's general area also includes blood kelp, and grand reef. Which is why it can still feel "dangerous" by floater island despite having one of the safest biomesin the game near it .
I might try the floater island because i will have lots of food and mabye move down to the sparse reef later
That can be a nice base prospect, land means a lot of solar panel coverage after all. Though the times I bother, I arrange for my base to still be in the water by the edge of the island. Because building on land is super awkward and has a long history of bugs.

That and moonpools won't help your seamoth when they are on land.

So myself, I used to start up some parts close enough to land to count as legal unlike floating hundreds of meters above the sea floor, then dismantle them to leave a free floating base. I Think that still works? I've done simmilar to start up stuff past cliffs at the edge of the safe shallows more recently.

That said, if your big interest is an on land jungle gym? With enough effort, you can pull it off. lemme dig up an imgur link

https://i.imgur.com/ea06K5U.jpg

Not mine, but it shows what you can eventuall manage if you are stubborn enough.
Last edited by ImHelping; Feb 19, 2018 @ 1:47pm
kwong20287 Feb 19, 2018 @ 1:46pm 
You could also try the grand reef.
DonJuanDoja Feb 19, 2018 @ 1:46pm 
Originally posted by Flats:
Originally posted by ImHelping:
Wherever you would find not inconvenient to bring your cyclops to and from as you your the world's plot points.

While many other biomes are more interesting, of have access to certain materials. A base basically at the edge of the safe shallows remanis popular because being near the middle of the map, means a short drive to every major location. (Though power transmitters are often needed to get power from some of the 'it's inside a deep cave' thermals in safe shallows).

The Sparse reef is another option for if you want to avoid predators in general, It
s by floater island. There are some thermals. And (when things are working as intended) the worst you'll see are bleeders and tiger plants.

Floater island's general area also includes blood kelp, and grand reef. Which is why it can still feel "dangerous" by floater island despite having one of the safest biomesin the game near it .
I might try the floater island because i will have lots of food and mabye move down to the sparse reef later


Floater island really doesn't provide you more food that you can grow yourself. Couple beds planted from seeds there is all you need. You never have to go back.

I like the place as kind of an RP spot.

I also think it's fun to build drops into the water and build a platform to land on with prawn.

http://steamcommunity.com/sharedfiles/filedetails/?id=1297095313

http://steamcommunity.com/sharedfiles/filedetails/?id=1297095761
Tjack Morris Feb 19, 2018 @ 1:48pm 
All of these bases might be cool but they are still innefficient. Having to go 2 km to get some materials is just to big of a handicap.
DonJuanDoja Feb 19, 2018 @ 1:52pm 
Originally posted by fookin nobs:
All of these bases might be cool but they are still innefficient. Having to go 2 km to get some materials is just to big of a handicap.

TRUTH.

That's why my floater island base isn't for storage. It's for chillin'

If you only have one base it should be central. Shallow, kelp or grassy plains. Or kind of all of em on a border...

It can take a bit to travel from one side of the map to other in the Cyclops. There are the portals but those don't bring the Cyclops...

Once you have a central base all built out, then maybe build outposts. But I'm being very selective now as it does impact performance when you build a ton of huge bases.

Maybe a cool base is worth the trip for you. Lot of people have long commutes to work everyday for the same reason.
ImHelping Feb 19, 2018 @ 1:54pm 
Originally posted by fookin nobs:
All of these bases might be cool but they are still innefficient. Having to go 2 km to get some materials is just to big of a handicap.
You're going to have to travel for specific materials you can't plant in a growbed in most biomes are, really. More so if you don't want to build someplace where the more annoying predators frequent.

My personal preference for the edge of the safe shallows is for transit reasons. If I build something by floater island, then I'm crossing 90% of the map to reach mountain island or my current preffered access to the lost river (Northern blood kelp is a bit of a round trip, but less cramped for the cyclops)

https://i.imgur.com/SZYq9bm.jpg

materials (particularly in the safe shallows) have been nerfed into the pavement compared to earlier in the development, so I'm generally too lazy to build fancy windows anymore.

Time was, that base represented what I'd incidentally pick up off the ground by hand. No extra effort, it's just what I got incidentally. Then I'd still have piles and piles of quartz. I never used the prawn drill for anything but kyanite and ion crystals. Scan room was purely decorative.

Now, scan room usage for deliberate quartz runs+dropping everything to drill all quartz nodes I see while driving my cyclops meant I beat my latest save with "only" four and a half lockers worth of spare quartz... A whole locker full of quartz= 24 glass.

For a sense of scale,The six alien containment tanks I used to build would need a total of 30 glass now. And that base has over 60 windows. Before considering hatches, solar panels, etc.

It would be faster have my rocket crash, get reinfected, and then have to replay the game from scratch. Than it would be to get as much quartz as I used to be able to stockpile essentially on accident.
Last edited by ImHelping; Feb 19, 2018 @ 2:03pm
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Date Posted: Feb 19, 2018 @ 1:23pm
Posts: 12