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And I agree, this game is pretty forgiving. I've played a lot of survival games, but they become too much of a hassle since I don't have a lot of time to play videogames due to work. Subnautica seems to have the right balance.
I play'd with hunger and thirst, because i thought it would be the more immersive experience. In retrospect i wouldn't do it again. Satisfying hunger and thirst becomes so trivial before you even reach the midgame, that in the end it was more a nuisance than a challenge.
I'm now playing on Hardcore for much the same reasons.
I have played 60+ hours and watch several Youtubers play this and I really don't even know what happens when you get to zero for water or food.
You start taking damage until you reach 0 health.. then die.
Which in turn as a knock on effect to give me more to do in the game, i.e. power consumption for managing water filtration machines, planning for long trips and inventory management.
This...
I like food and water because it adds in one more thing for me to balance in. I'd be all for sleep too but it would have to be on a long cycle or something cause i dont want to have to find a place ot sleep every 5 irl minutes.
I think the thing with food and water in survival games is its such a hard thing to balance. Early game vs late game and when it should be hard vs easy. In the beginning it should be really hard to get food and water but it should eventually get to a point where it is easy. If its hard to get food and water all the time whether you are just starting the game or you are late game it becomes tedious. If its too easy all the time then its trivial and it becomes one of those things that like "why bother with it?".
Its like the Tom Hanks movie Castaway. Early on he was having a hard time trying to open a coconut, eating raw crab and trying to chase fish in shallow water. But then he is able to make fire and can cook crab, he uses leaves to funnel water into hollow coconuts and over the years he has gotten good at throwing a spear at a fish in the distance. A food and water system in a survival game should be like that. Super hard at first to the point (imo) where your character really can die if you arent doing anything about it. But easy later on to the point where you put in almost zero effort to get water and food. I think they should have made it so that the first fish you catch was poisonous but you recover with the first aid kit. Then your priority would have been to make a scanner which would have been made a little bit harder than it is now. Then you would have had to scan all the fish until you find one that is not poisonous and nutritional.
Subnautica is not an overly grindy experience, and can be finished easily in ~40 hours, which is pretty low when compared to most survival games... so hunger/thrist ain't so bad here.