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Updated the information. I forgot about that, thank you!
Speaking of which, do you happen to have any comments on placing a planter inside the cyclops for permanent, renewable food/water? Or a bed for sleeping?
And I pretty much only use the fire suppression module for the music it plays.
I just use the bed to see myself stretch while looking at my kitty poster.
I only place things that are mounted to the wall in my Cyclops after an incident with storage lockers (the non wall mounted ones). I lost 25 bottles of bit filtered water and 30 preserved peepers and a t on of misc ingredients cuz the game glitched and they all disappeared. Literally don't know where they went. I ended up deciding to reload and lose an hour progress than to replace what I lost.
I'm not sure what causes this glitch. I know I was in the lava biome and leeches were sticking to the cyclops, I went out for a swim, came back and they were gone. Maybe it's because I placed them on the bottom level?
Might be okay on the top level I just don't know.
But interior growbeds with food in the sub sound like a great idea. I'm kinda tired of finding preserved fish to store on my sub lol.
Almost. Be wary of the lights and those attracted by lights.
One of the reasons you need 18 batteries is probably the med-kit fabricators. Those things will suck you dry while they're creating med-kits. Generally I wouldn't build anything that uses power in there beyond a regular fabricator (remember you can fabricate med-kits yourself with the right ingredients).
I'd also recommend having a locker somewhere on the sub containing sufficient materials for a corridor, hatch, power cell charger and a means of powering it. In the event you find yourself out of power you can then pop up a quick charging station. If you have survival mode on you can use grow beds and plant pots to ensure a steady supply of food on the sub itself, thus freeing up valuable locker space for useful resources.
Note you only need two cells to power up the sub, though it won't last long. Personally I'd consider 12 standby cells somewhat excessive; 6 should work fine (on the basis of if the six in the engine got you here it shouldn't take more than another six to get you back) although I usually just use 2 in conjunction with the 'instant cell recharge station' method.
It also shows the sound bubble around the sub, which is what actually causes enemies to attack you. The size of the bubble depends on speed (silent running will reduce the bubble for a given speed). Enemies will usually only attack if the bubble touches them - it's useful to get used to using this if you want to avoid needlessly wasting power through silent running.
Or switch to flank speed and run. The leviathans will usually only pursue for a certain distance before they give up.
Just to clarify, the fabricators for med kits don't use power if they aren't fabricating one. I left the kits inside the fabricator and grabbed them only when I needed them so the power consumption wasn't too horrible. Having lots of extra power cells let me splurge on shield and sonar usage for long trips away from base really. But if you are careful with power consumption you only need 12 power cells.
Thanks OP & contributors!!!
Are lights on the ship trigger predators?