Subnautica

Subnautica

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Issues with multiplayer mod :( Plz help
I was using this video https://www.youtube.com/watch?v=_0IQ4VvTRXc and the fix video https://www.youtube.com/watch?v=UASjJ-ei1HQ I get to the part when I in the code NitroxPatcher.Main.Execute(); it dosnt go red but when I try and compile it gives me a bunch of errors and when I close it dosnt save? any reason why? I do have discord if it would be better to show you through screen share
Fisher#9705 :)
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Showing 1-15 of 16 comments
kwong20287 May 12, 2018 @ 10:20pm 
Originally posted by Echo:
multiplayer mod LOL :steamfacepalm::steamsalty:
Help him, don't laugh at the mod. (no, i don't have any idea)
Menzagitat May 12, 2018 @ 11:12pm 
The last comments on that mod are not very encouraging:
https://github.com/SubnauticaNitrox/Nitrox/pull/148
Originally posted by MarijnS95:
@MadMaxOfYore entity ownership; in this case the cyclops is an entity that needs to have some form of simulation right management. Last I remember this PR tried to do it manually by deciding on the server which of the update packets were distributed. We've already agreed on the need of such a framework, which replaces the server management side entirely by only allowing a single simulating client to run the simulation unambiguously.

Unfortunately I haven't yet, and will not have the time to update the framework like how we decided in discord. Not sure how to proceed with this PR: merge as-is, or wait for someone to finalize the ownership system.
Last edited by Menzagitat; May 12, 2018 @ 11:36pm
Menzagitat May 12, 2018 @ 11:23pm 
Originally posted by Fisher:
... and when I close it dosnt save? any reason why?..
https://github.com/SubnauticaNitrox/Nitrox/issues/198
General Idea May 13, 2018 @ 1:46am 
Originally posted by kwong20287:
Originally posted by Echo:
multiplayer mod LOL :steamfacepalm::steamsalty:
Help him, don't laugh at the mod. (no, i don't have any idea)
No you help him as that is what you want. We are not interested in and we can show our appreciation of the notion or idea for a multiplayer mod by laughing out loud if we want to. :steamfacepalm::steamsalty:
Freak On A Leash May 13, 2018 @ 1:49am 
Originally posted by General Idea:
Originally posted by kwong20287:
Help him, don't laugh at the mod. (no, i don't have any idea)
No you help him as that is what you want. We are not interested in and we can show our appreciation of the notion or idea for a multiplayer mod by laughing out loud if we want to. :steamfacepalm::steamsalty:
We are not interested in multipler so lets go spead that word that we dont want it to people who dont care ( ͡◉ ͜ʖ ͡◉)
General Idea May 13, 2018 @ 2:02am 
Originally posted by Fisher:
Originally posted by General Idea:
No you help him as that is what you want. We are not interested in and we can show our appreciation of the notion or idea for a multiplayer mod by laughing out loud if we want to. :steamfacepalm::steamsalty:
We are not interested in multipler so lets go spead that word that we dont want it to people who dont care ( ͡◉ ͜ʖ ͡◉)
A multiplayer mod completely undermines the notion or idea that it is a solo player game and was developed that way.:steamfacepalm:
Last edited by General Idea; May 13, 2018 @ 2:03am
elipod May 13, 2018 @ 2:19am 
Originally posted by General Idea:
A multiplayer mod completely undermines the notion or idea that it is a solo player game and was developed that way.:steamfacepalm:
Every mod in existence, does undermine developer's vision of the game. Let's be salty about mods in general.
No, better, let's be salty, and stink up some forums)
Freak On A Leash May 13, 2018 @ 2:24am 
Originally posted by General Idea:
Originally posted by Fisher:
We are not interested in multipler so lets go spead that word that we dont want it to people who dont care ( ͡◉ ͜ʖ ͡◉)
A multiplayer mod completely undermines the notion or idea that it is a solo player game and was developed that way.:steamfacepalm:
Oh youre right! DOWN WITH MODS NO MORE CREATIVITY NO MORE ADDING ON TO THINGS DOWN WITH MODS!
General Idea May 13, 2018 @ 2:25am 
Originally posted by elipod:
Originally posted by General Idea:
A multiplayer mod completely undermines the notion or idea that it is a solo player game and was developed that way.:steamfacepalm:
Every mod in existence, does undermine developer's vision of the game. Let's be salty about mods in general.
No, better, let's be salty, and stink up some forums)
Not every mod is detrimental to the workings of the developers and are enhancements that do not fundementally change the game, they work for a single player. Of course there are those that don't understand that.
elipod May 13, 2018 @ 2:32am 
I don't undersatnd, why someone has to be loud and salty about obvious. It's like people, who are saity about someone's cheating in a game, even if doesn't affect their game in any way. "They made it easier/different for themselves, it undermines my acivements/apprecciacion of vanilla game"
General Idea May 13, 2018 @ 2:54am 
Originally posted by elipod:
I don't undersatnd, why someone has to be loud and salty about obvious. It's like people, who are saity about someone's cheating in a game, even if doesn't affect their game in any way. "They made it easier/different for themselves, it undermines my acivements/apprecciacion of vanilla game"
When you come to the developers open forum and there is a pinned notice giving their reasons for no multiplayer or co-op, then you are on your own for that request and any mods are your problem to solve. Talking about those problems on the open forum allows for ctriticism of the notion or ideas that are there for all to see.

I happen to agree with Menzagitat when he says "The last comments on that mod are not very encouraging".
https://github.com/SubnauticaNitrox/Nitrox/pull/148
Menzagitat May 13, 2018 @ 4:19am 
Yes, the activity on the mod development seems very reduced now
https://github.com/SubnauticaNitrox/Nitrox/graphs/commit-activity

Apparently the mod developers realized the effort is too big to obtain a good solution. And nobody pays them.

Subnautica developers faced a similar decision. A good multiplayer solution requires the game development to be started having multiplayer in mind. And it was not so, technically speaking.

Until this 3rd party mod would be ready, maybe the rumored expansion would also be released and that would maybe change the code of the original game too, bringing the mod to its knees once more.
Windingholm Nov 21, 2018 @ 6:43am 
double click on the line number on the error and delete the two lines the errors come from (line 18 and 12)
TheGraveDigger Nov 21, 2018 @ 7:08am 
Well OP, what do you expect ?

Subnautica was never built for MP compatibility
Last edited by TheGraveDigger; Nov 21, 2018 @ 7:08am
AZOTH45 Dec 21, 2018 @ 11:27am 
I instaled the multiplayer mod correctly but for some reason it does not want to enter/connect to a server. could someone help me.
Last edited by AZOTH45; Dec 21, 2018 @ 11:27am
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Date Posted: May 12, 2018 @ 6:22pm
Posts: 16