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The game is not bug free (every little tiny pixel of the map and game is amazing, just not always at all times).
Some bits are easier to get the hang of than others. And if you haven't played any survival games before you won't likely have a clue what you're meant to do. And there's no auto-save, so if you forget to save before you log off.... Don't do that.
Also if you have a fear of deep waters....
The world does look beautiful, most of it glows in the dark and it's full of colour at most times (some areas more than others and some a lot less).
So long as you do try and keep looking for new options and new places you should be fine, don't let the first time you stick your head into a cave and an exploding fish takes your nose off discourage you from taking a closer look afterwards.
There is a story to follow (with an ending) but you aren't forced to do so and it's only in the first third/half of the game that you will be given direction of where you could be going, after that it stops holding your hand and drops you in the water on your own.
Some trips to the wiki may be needed, but not required. You can get by without, it'll just take a bit longer. Or a lot longer.
Running out of spoiler free info here. So, anything else I feel a could say I feel is said better (and funnier) in this review. It covers most of the key points, the good, the bad and the toothy.
Though if you care about story and plot, it's not quite a 100% spoiler free.
https://www.youtube.com/watch?v=AoETiwKEBT0
I'm a packrat and explorer. I love looking over every nook and cranny just to make sure I pulled everything I can out of a resource. Subnautica rewards this by drowning you in resources. When you start using titanium to build habitats to hold lockers made of more titanium that you then fill to the brim with titanium, you begin to question if maybe you have too much titanium. As well as everything else.
Scanning everything, searching everything, finding every blueprint, leaves you with two serious problems. First, the tech tree is pretty flat. At first you go up a logical progression of hand tools to get yourself established, and then there's only about three more tools to craft in the entire game and you're done. You can keep scanning things and searching wrecks, but there isn't much point to it. You can't make your old tools better, you can't make new tools. There are vehicles, but only three, and only the biggest poses any real challenge.
That leads to the next problem, interaction. You can't so much as pick up a packing crate with your bare hands. Everything you do is based on the tools you have, and every tool has one or two uses. So the flat tech tree becomes a ceiling on gameplay. There's nothing new for you to do, no better ways to do the things you've already done, and no hope of finding anything to change that.
The final part of the game has a cave with everything in it. Had you not stopped exploring and didnt rush you would have spent about 20 seconds.