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They do indeed deal damage, but they deal tickle damage to other predators even if you do go to the effort to farm them up and bring them with you.
I am honestly uncertain if you could physically fit enough crash fish in your personal or prawn inventory to do the job on a reaper.
They are already woefully weak against basic predators as it is, and if the goal is to make things smaller than a levithan "run away" you might as well bring a repulsion gun, because leashing problems at least mean you didn't have to waste ammo if they just reaggro with the R gun.
I love the idea of the perimiter defense sysyem. It's no use when shark swarms gang up on your parked seamoth while you are trying to look through a wreck chased by the other swarm.
I love the idea of the sasis rifle. Which is no use when warpers are given cheat code imminuty to the stasis rifle.
I love the idea of the repulsion gun. which is no good when the AI doesn't unleash properly and, again, things so aggro you have hurled 20+ sharks out of the sea without a breather.
Then you see some odd duck saying "Well, just use the propulsion gun to shoot salt at them!" and that's like, the literal least effective thing next to calling them names. and also requires there to be anything to grab in the first place.
Which then leads back to farm raising your own explosive fish for ammo with said prop gun, and... yeah.
Fortunately, this is true of Reapers as well (that they don't really warrant Crashfish grenades). You're just plain not supposed to kill them, as it it's supposed to be more trouble than it is worth. Their ridiculously massive hit point total seems to accomplish that, given that they are as vulnerable to injury-based fleeing and re-leashing as any other creature.
I don't know what this re-agro or extra-agro bug with the Repulsion Cannon is that some have talked about (I almost never bother making one). But, in theory, the most effective thing you could do with a Reaper is put it between you and the Void, and zap it with a Seamoth Perimeter Defense System. It should simply go away and not come back, especially if you give it a place to run. According to a recent Dev post, things are supposed to flee directly away from whatever hurt them, so in theory you can "herd" one off the map and be rid of it just as effectively as if you killed it. In theory. For a while there I thought it was "random", with heavy weights given to "toward the Shallows" and "Into the nearest obstacle so I don't actually leave the area", but that's not what the Devs say.
If you're just after the trophy, I'm afraid stasis-knifing is still the only really reliable way. They still reliably drag PRAWNS through the map into the Void or empty oblivion, and there's still no way to make one let go of a PRAWN mid-grapple. There's not enough power in even an Ion power cell to zap one to death with a Seamoth even at maximum charge, and you almost certainly can't carry enough Crashfish to kill one, even in your PRAWN inventory, and even if you never miss (and you will miss). They have so many hit points that when the Diamond Knives still had durability, you could wear out 10 of 'em and still not kill the thing. Bring an extra battery for the Stasis Rifle if you try this, now that the knives don't wear out.
Personally I'm OK with them being ridiculous to kill. Because there are other means of dealing with them, eventually, when you've progressed enough. I absolutely loathe that this never becomes the case with the utterly invincible Warpers, though. They don't NEED to die, but in the absence of literally any other effective means of making them leave you alone for more than a few heartbeats...
Creature decoy.
First, the aliean defense system did NOT shoot that reaper down! It is spreading the cirus across space now!
Second, after tne minutes it did not come back. Guess it was bored of playing with me.
I did use the oxygen cheat and I manually spawned the crashfish each time I shot one away. I hit it thirty to fourty times, and it was still alive when it took off for planets unknown.
That was why a lot of players requested that the decoys be made cheaper. Leviathans are supposed to go after the decoy and eat it, and in the meantime you try to get past it. You don't get the decoy back, unfortunately.