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Is there a list of which creatures can damage the Cyclops somewhere?
If not, can we make one?
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Showing 16-30 of 34 comments
Zemecon May 15, 2017 @ 4:14pm 
From the wiki:
1) Bone Shark
2) Crabsquid
3) Ghost Leviathan (Can this even be verified yet?)
4) Lava Lizard
5) Reaper Leviathan
6) River Prowler
7) Sea Dragon Leviathan

http://subnautica.wikia.com/wiki/Cyclops#Hostile_Fauna

From Klegran himself:
Originally posted by Klegran:
Bone Shark, Lava Lizard, Crab Squid, Reaper, Sea Emperor

So the River Prowler is in there. And Warpers aren't, apparently. Klegran includes the Sea Emperor while the wiki includes the Sea Dragon instead so I can't say which of them will attack the Cyclops and which one won't. And, thanks to this thread it has been verified that AmpEels can damage the Cyclops even though they won't attack it - they investigate it and occasionally attempt to interact with it but no aggressive behaviour.
Hillbilly_Dave May 15, 2017 @ 5:33pm 
The emporer won't attack it for 2 reasons. 1, it's friendly, and 2, you'll never get the cyclops into the emperor's tank. I don't think you could even get the cyclops to the final facility because the passageways down to the active lava zone are so small but even if you could, the cyclops isn't going to be able to get inside that final facility.
adversity187 May 15, 2017 @ 10:18pm 
Originally posted by herugrim:
If the hull was an eggshell it would not be able to stand the pressure. The pressure does weaken the hull, but that is not what we are seeing here. The bone sharks do damage regardless of depth.

But the problem with the list is it isn't really accurate. The Cyclops takes collision damage from everything, so while creatures like sand sharks and stalkers aren't supposed to damage it, driving into one will cause damage. This was shone when players tested spawning amp eels near the submersible and while they wouldn't attack it, just rubbing against the hull caused a lot of damage.

The collision detection is bugged and needs to be tweaked. I'm sure UWE is aware of this and are working on it.

The hull isn't an eggshell, but you're acting like it's 10 feet thick... It's still a very thin hull, subs use very thin hulls because they don't go ramming into things. They're even very specifically shaped to help equalize pressure. Something the size of a boneshark(they aren't small, they're larger than the player), with armor plating, could easily punch holes into the Cyclops.

Sandsharks and stalkers won't damage your Cyclops either as far as I'm aware, I've literally rammed into them at flank speed on accident and it did no damage. If you have a video that demonstrates otherwise, feel free to post it.

Ampeels specifically were an oversight with their area effect electrical damage. They do not damage the Cyclops by rubbing on it, it has nothing to do with the collision. They damage it by being in close proximity for a period of time using their electrical damage. This was addressed in experimental and your Cyclops is now invulnerable to all damage while the player is not inside. Feel free to test it out yourself. Ampeels should still damage the Cyclops with electrical damage if the player is inside and stays in very close proximity to them. This is intended behavior.

The collision is pretty decent as far as I've seen. Though the hitboxes don't line up perfectly with the sub graphically, I haven't had any real problems with it.
Dante Ironclaw May 16, 2017 @ 1:41am 
Originally posted by herugrim:
Just for referrence, the Cyclops can reach a depth of 1500 meters, at that depth the pressure is 2201.54 pounds per square inch.

So being rammed by a bone shark is apparently the equivalent of getting hit with over twenty two hundred pounds, which is insane. That's like a baby seal knocking over a rhino.
if you are going to use math and science to validate an argument, at least get the logic right. The force applied by the bone shark is on top of the water pressure. Just because a bone shark is touching the hull doesn't make the pressure magically go away.
adversity187 May 17, 2017 @ 1:47am 
Originally posted by blawsonhull:
but i've heard if YOU run into small fish like sandsharks you will still take damage... i should test but i always assumed they were damaging me, sure seemed like it. unless it was terrain

How did I miss this? People are always mentioning this...

Feel free to test it, in fact post a video. Sandsharks are NOT small fish either. Holefish are small fish. Sandsharks are large sharks, they are in fact larger than the player. If you were swimming in the ocean in real life and you saw a shark LARGER THAN YOU, would you say it's a "small fish"?
Last edited by adversity187; May 17, 2017 @ 1:48am
Atomic Jan 31, 2019 @ 3:40am 
What about the River Prowler (or Spine Eel)? can it damage cyclops? I want to enter the lost river with cyclops carrying the P.R.A.W.N suit but I am scared for the Cyclops
Atlas MK II Jan 31, 2019 @ 3:52am 
The only thing that can harm the Cyclops in the Lost River is the juvenile Ghost Leviathan, which is fairly easy to sneak past.
Atomic Jan 31, 2019 @ 8:42am 
Originally posted by Atlas MK II:
The only thing that can harm the Cyclops in the Lost River is the juvenile Ghost Leviathan, which is fairly easy to sneak past.
Thanks:steamhappy: Also is anything else except then a ghost leviathan can harm the Prawn suit in thr lost river?
Last edited by Atomic; Jan 31, 2019 @ 8:46am
Hernok Jan 31, 2019 @ 9:10am 
There is no need for list... all agresive creatures can damage the cyclops...
Zemecon Jan 31, 2019 @ 9:42am 
Originally posted by adKing:
Originally posted by Atlas MK II:
The only thing that can harm the Cyclops in the Lost River is the juvenile Ghost Leviathan, which is fairly easy to sneak past.
Thanks:steamhappy: Also is anything else except then a ghost leviathan can harm the Prawn suit in thr lost river?

Crabsquids are also able to damage the Cyclops, from what I remember. And just about every aggressive creature can damage the P.R.A.W.N. suit.
Atomic Feb 1, 2019 @ 2:58am 
Crabsquids are not in the lost river

Originally posted by Maomag:
Originally posted by adKing:
Thanks:steamhappy: Also is anything else except then a ghost leviathan can harm the Prawn suit in the lost river?

Crabsquids are also able to damage the Cyclops, from what I remember. And just about every aggressive creature can damage the P.R.A.W.N. suit.
Last edited by Atomic; Feb 1, 2019 @ 2:58am
ppakur Feb 1, 2019 @ 4:00am 
You shoud worry only about leviathan class creatures. Everything else does so little damage, it's instantly covered by autorepair system. And everything attacking cyclops loses aggro when engine is muffled or turned off (except leviathans that spawn in the void)
Zemecon Feb 1, 2019 @ 8:06am 
Originally posted by adKing:
Crabsquids are not in the lost river

In some parts of the Lost River they are.

https://subnautica.fandom.com/wiki/Crabsquid

Originally posted by The Subnautica Wiki:
The Crabsquid is a large, aggressive fauna species. It can be found in the Northern Blood Kelp Zone, the Deep Grand Reef and the Lost River.
ppakur Feb 1, 2019 @ 9:59am 
they"guard" only one entrance afaik, the one next to where orange passcard is used
FuriousD Feb 1, 2019 @ 10:58am 
The cyclops radar tells you when potential threats are near. It's the aggressive leviathons, crab squid, and the electric eels. They show up as red/yellow markers on the 3d radar if you look bottom right i think.
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Date Posted: May 13, 2017 @ 2:14pm
Posts: 34