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But then you need the normal modification station to... make actually modify vehichle stuff. yup.
As a heads up, the max depth of the seamoth is onl 900m, so eventually you are basically required to give it up in favor of the Prawn (Which has the highest max depth in the game). To make it through notable plot areas below 900m.
As for "Why doesn't pressure kill your scuba guy out of vehichles?" Well then, the Devs would need to make all our vehichles infinitly more durable and long lasting in energy. Leaving us able to swim at that depth gives them an easier time coding the game.
After all, you can't hop out to take a welder to your prawn to patch up all the lava burns if the pressure would kill you. Could not repair the outside of the cyclops when an internal engine fire causes all the damage ruptures to be on the outside of it, etc.
...And also lets them put off fixing the fact you can't access your prawn suit inventory when it's docked in a moon pool or your cyclops. If pressure killed you outside of vehichles, welp too bad you literally can never access your prawn/seamoth inventory unless you turn around and go back to the safe shallows or something.
Bascially, despite most assumptions? Properly implementing narcosis or pressure damage to the scuba dude would result in making the rest of the game drastically easier for such mechanics to not simply break the game in half (and more stringently bug fixed).
4... out of 20!? Holy **** that's got to be some kind of crazy bug. Nah man, Prawn suit is supposed to be unlocked by just handful of fragment scans while you're inside of the Auora. But I've been seeing more and more mention of buggy prawn scans. So at this point, just use the concole to unlock it. You've scanned enough already.
The Cyclops can ferry around a single smaller vehichle, but it's essentially a case of "Is it worth the effort putting up with this thing to have a mobile fabricator?" Everybody mentions the storage lockers, but the actual big deal about the Cyclops is that you can build a fabricator (and mod station) in it.
Cyclops bringing the docked Seamoth can't help the seamoth, when you're below 900m anyways. Seamoth's max depth with the highest upgrades is only that much. While the cyclops and Prawn meet and break 1,500m deep.
The Prawn suit isn't completely mandatory, it is theoretically possible to do the late-game stuff without it, but yeah it's basically mandatory. You can dock the Prawn inside the Cyclops same as the Seamoth. Completing the Prawn is (barring glitches) guaranteed when you get to the Aurora, as the four fragments there are worth 25% compared to the Prawn fragments outside which are only worth 5% each.
A: There are prawn suits in the auora.
B: That they are worth more in the auora.
So that kind of mindset only applies to old hands at the game with a wiki's worth of prior experience. Rather than an actual gameplay flow.... Then again, there's a hell of a lot of people who post like that's their preference.
See: when the Seaglide was turbo nerfed, and all the people saying "Who cares just use the battery charger LOL it's balanced around that obviously" to new players that didn't even know the battery charger existed.
The way the scanner works is that it needs to have a full blueprint to fabricate, when you are in the aurora you find several mostly intact Prawn suits, so they are worth more. Outside you find bits and pieces of it, so they aren't.
This is how i rationed it, and I frankly don't see a problem with the current way it works.
Mostly because I hugged the hull closest to Lifepod 5 with my seaglide until I reached the front most entrance.