Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Must be some serious dark matter sh*t :P
Yes, this too :)
Treader leftovers are also hilariously inneficient bio-fuel while we are at it. A single peeper is worth 750 energy and takes up only 1 tile of space.
A single reginald is worth 1,100. Oh wait, that's more than treader manure's 1,000.
I mean, you can feed it Reginalds in a minute interval..
Did they change the mechanism? Anyway, this is going off of OP's topic..
Stuff like peepers and reginalds only take up one 1 inventory as usual on the 4x4 grid. But stuff lile fruits take up a 2x2 area on the grid (On top of even the best fruit being less energy than even the worst fish, gary). Other stuff can even reach 3x3, or 4x4 like the reefback baby.
Sure, it SOUNDS good to shove a reefback in there "It's worth a lot of energy!". But it takes up the entire reactor. Which also means the extra quirk that you have no way of knowing if your bio reactor is empty or not until you check and it is. due to no progress meter on in use fuel.
Though the only main difference in the end is how often/awkward it is to replace fuel so the thing isn't empty. Since no matter what you put in it, the bio reactor's output is slooooooooow.
But two peepers lasts longer than an entire reactor full of lanternfruit, for example. And a handful of tiny fish in turn are worth more than that fancy reefback while letting you gauge how fast power is being drained beyond "Is it empty? Yes/no"
Ok so in response to the fact that by the time you reach the grand reef you should be set for copper and that reaching that area is difficult ... ofc Im not suggesting you go there day one but...
Reaching the Sea Treader Path biome or the Grand Reef area where you can find a lot of Sea Treaders (the area i was in) isnt too difficult to reach. You dont need a Cyclops, a Seamoth will do fine.
You can go to the Aurora and grab the pressure compensator mod you find there and fit it to your Seamoth which should help with the depth. If im not mistaken there is an area where you are bearly at 300-350m depth and still have Sea Treaders.
There are no predators there (ive seen one warper at some point but you can easly avoid it). Dive as deep as you can with the Seamoth then take the Seaglide and break some outcrops.
And... you always need copper. Im tens of hours into the game, got pretty much everything I wanted and I still find myself needing copper so you are never really set for copper.
None of that is 100% true all the time. For one thing, copper isn't just a late-game scarcity. You need 10 if you want to fill up your Cyclops decoy tube with decoys, you need a lot for beacons, if you use a lot of signs, Computer Chips are still very badly needed in quantity over the course of the game and they now cost 2 copper each, etc. It's a mid- and late-game shortage, too. By shortage I just mean something you must deliberately spend time farming, if not as much as other things.
And those warpers (yes, sometimes there are as many as THREE, why I couldn't tell you, seems like guarding a phone booth with a tank division to me) aren't always "easy to avoid". I've started to develop my warper-fighting skills explicitly to try to kill one, not because they were in my way at some precursor facility, but because in one of my games they started to CAMP the herds of Sea Treaders. I mean literally swimming around their legs so you cannot ever pick up any copper. It was maddening.
I hope that's an oddball experience, but still. Practically nothing you can do if a Warper wants to camp something. You just don't get to get it, whatever it is.
(At least make the stasis gun properly work on Warpers if you want the game to live up to the 'you don't need weapons' PR spin, yeesh)
Speaking of Non-lethal(?) I wish we could build a droopstinger dervied net gun. That would be sweet, and it's basically just "We lobbed natural objects via propulsion gun".
Granted, since it would be effective on the first shot. Probably not going to get anything like that. Meanwhile, people still act like it's something worth bragging about to try and grab and launch a chunk of quartz a dozen times with the prop gun. wut.
If Propulsion-Cannon-launched Crashfish aren't effective on the first (or fourth) shot, I doubt a Drooping Stinger (which you can't target with the Prop Cannon anymore, BTW, thanks for THAT stealth nerf) will do better.
Take note, Devs, the one thing that finally made me suit up with a pack full of Crashfish and the cannon was that Sea-Treader-Camping warper. Not the Reaper, not even Bonesharks (couldn't carry enough ammo even if you could one-shot them anyway), but that damned Warper.
Results were mixed. On the one hand, he took four hand-grenade fish to the face and did not die. Kind of BS even for an engineered cyborg Terminator thing. On the other hand, after the 4th shot (and subsequent teleport), he did not come back for a long time. Long enough to fill what was left of my inventory and Seamoth with copper and get gone. He was right back up the Sea Treaders' behinds when I came back for more. The inventory space taken up by the fish and cannon severely limited the effectiveness of this technique for resource-gathering, but it may work better for exploring Precursor facilities. In that case, though, you're better off trying avoidance, I'd bet.
Even a cave crawler shot in the face with the repulsion gun twice will still immediatly try to rush over and bite you while you're scanning flowers. I'm sure you're own experiences with bonesharks know the frequent futility of shooting them with the rolled up newspaper beam as well.
But if they've got a persistent horrible stinger net stuck to them? Yeah, that's not going to be bothering you unless said net is even more useless than vortex and gas torpedoes.
It's that or a lance with a comedically sized medical injector on the end full of gaspod poison. Jam it into the jelly membrane of a crabsquid or warper. No electricy to EMP, cant teleport away from stuff inside yourself. You go about your buisiness while they cry in the corner with nonlethal heartburn.
I just see efficiency of the thing also in 'how often do i have to refill'.
I have gone all over the region that it should be in but I haven't found the actual sea treaders.