Subnautica

Subnautica

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test Jul 2, 2017 @ 2:53am
To all those who need copper
Go to the grand reef where the Sea Treaders are (or better yet the Sea Treader Path which shouldnt be too deep and allow you to use just the seamoth to get there) and smash open the basalt outcrops and there is A LOT OF it down there (they get dropped by the sea treaders)

It seems that the basalt outcrops here contain mostly copper and some lithium.

Couple minutes harvesting this and i had more copper than I ever had.

Sorry if this is a well known fact but I only now found out about this and ive been playin subnautica since its release :)

http://steamcommunity.com/sharedfiles/filedetails/?id=961943002

http://steamcommunity.com/sharedfiles/filedetails/?id=961945056

Last edited by test; Jul 2, 2017 @ 3:59am
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Showing 1-15 of 26 comments
Twilight Jul 2, 2017 @ 2:54am 
Also, their poop is good for bioreactors :D

Must be some serious dark matter sh*t :P
Last edited by Twilight; Jul 2, 2017 @ 2:55am
test Jul 2, 2017 @ 2:54am 
Originally posted by Twilight:
Also, their poop is good for bioreactors :D

Yes, this too :)
ImHelping Jul 2, 2017 @ 2:56am 
If you're able to make the safe trip all the way to the sea treaders and grand reef and back, you're generally already past the point of early came copper scarcity anyways.

Treader leftovers are also hilariously inneficient bio-fuel while we are at it. A single peeper is worth 750 energy and takes up only 1 tile of space.

A single reginald is worth 1,100. Oh wait, that's more than treader manure's 1,000.
Last edited by ImHelping; Jul 2, 2017 @ 2:59am
Twilight Jul 2, 2017 @ 3:32am 
This must have changed then, since last time i consulted the Wiki seatreaders had one of the best fuel for the reactor. High energy value and lasts long...

I mean, you can feed it Reginalds in a minute interval..

Did they change the mechanism? Anyway, this is going off of OP's topic..
T.Phong Jul 2, 2017 @ 3:36am 
the fact that ppl who in deep trouble with copper is the one building vehicle and upgrade it, it mean that go to grand deef is danger for them since they still havent armed them self a decent prawn suit or a good upgrade seamoth , for me i can swim in copper pool without a problem now XD
ImHelping Jul 2, 2017 @ 3:41am 
Originally posted by Twilight:
This must have changed then, since last time i consulted the Wiki seatreaders had one of the best fuel for the reactor. High energy value and lasts long...

I mean, you can feed it Reginalds in a minute interval..

Did they change the mechanism? Anyway, this is going off of OP's topic..
Well, since you personally asked despite that. It's almost always been like that. However one of the big deals about biofuel efficiency not even the wiki talks about is SIZE.

Stuff like peepers and reginalds only take up one 1 inventory as usual on the 4x4 grid. But stuff lile fruits take up a 2x2 area on the grid (On top of even the best fruit being less energy than even the worst fish, gary). Other stuff can even reach 3x3, or 4x4 like the reefback baby.

Sure, it SOUNDS good to shove a reefback in there "It's worth a lot of energy!". But it takes up the entire reactor. Which also means the extra quirk that you have no way of knowing if your bio reactor is empty or not until you check and it is. due to no progress meter on in use fuel.

Though the only main difference in the end is how often/awkward it is to replace fuel so the thing isn't empty. Since no matter what you put in it, the bio reactor's output is slooooooooow.

But two peepers lasts longer than an entire reactor full of lanternfruit, for example. And a handful of tiny fish in turn are worth more than that fancy reefback while letting you gauge how fast power is being drained beyond "Is it empty? Yes/no"
Last edited by ImHelping; Jul 2, 2017 @ 3:46am
test Jul 2, 2017 @ 3:56am 
Slight spoilers ahead!

Ok so in response to the fact that by the time you reach the grand reef you should be set for copper and that reaching that area is difficult ... ofc Im not suggesting you go there day one but...

Reaching the Sea Treader Path biome or the Grand Reef area where you can find a lot of Sea Treaders (the area i was in) isnt too difficult to reach. You dont need a Cyclops, a Seamoth will do fine.

You can go to the Aurora and grab the pressure compensator mod you find there and fit it to your Seamoth which should help with the depth. If im not mistaken there is an area where you are bearly at 300-350m depth and still have Sea Treaders.

There are no predators there (ive seen one warper at some point but you can easly avoid it). Dive as deep as you can with the Seamoth then take the Seaglide and break some outcrops.


And... you always need copper. Im tens of hours into the game, got pretty much everything I wanted and I still find myself needing copper so you are never really set for copper.
Last edited by test; Jul 2, 2017 @ 3:58am
or0b0ur0s Jul 2, 2017 @ 6:22am 
Originally posted by test:
Slight spoilers ahead!

Ok so in response to the fact that by the time you reach the grand reef you should be set for copper and that reaching that area is difficult ... ofc Im not suggesting you go there day one but...

Reaching the Sea Treader Path biome or the Grand Reef area where you can find a lot of Sea Treaders (the area i was in) isnt too difficult to reach. You dont need a Cyclops, a Seamoth will do fine.

You can go to the Aurora and grab the pressure compensator mod you find there and fit it to your Seamoth which should help with the depth. If im not mistaken there is an area where you are bearly at 300-350m depth and still have Sea Treaders.

There are no predators there (ive seen one warper at some point but you can easly avoid it). Dive as deep as you can with the Seamoth then take the Seaglide and break some outcrops.


And... you always need copper. Im tens of hours into the game, got pretty much everything I wanted and I still find myself needing copper so you are never really set for copper.

None of that is 100% true all the time. For one thing, copper isn't just a late-game scarcity. You need 10 if you want to fill up your Cyclops decoy tube with decoys, you need a lot for beacons, if you use a lot of signs, Computer Chips are still very badly needed in quantity over the course of the game and they now cost 2 copper each, etc. It's a mid- and late-game shortage, too. By shortage I just mean something you must deliberately spend time farming, if not as much as other things.

And those warpers (yes, sometimes there are as many as THREE, why I couldn't tell you, seems like guarding a phone booth with a tank division to me) aren't always "easy to avoid". I've started to develop my warper-fighting skills explicitly to try to kill one, not because they were in my way at some precursor facility, but because in one of my games they started to CAMP the herds of Sea Treaders. I mean literally swimming around their legs so you cannot ever pick up any copper. It was maddening.

I hope that's an oddball experience, but still. Practically nothing you can do if a Warper wants to camp something. You just don't get to get it, whatever it is.
Alkpaz Jul 2, 2017 @ 6:44am 
It's worse if you try to ignore the warper without slashing him to "go away", he will keep teleporting you. I had one literally teleport me 4 times trying to get back to my PRAWN.. I just said, "screw this" and went on the offensive.
ImHelping Jul 2, 2017 @ 6:47am 
Originally posted by Alkpaz:
It's worse if you try to ignore the warper without slashing him to "go away", he will keep teleporting you. I had one literally teleport me 4 times trying to get back to my PRAWN.. I just said, "screw this" and went on the offensive.
Buh wha buh buh VIOLENCE!? Why would you use VIOLENCE, clearly you are supposed to just *teleported* run aw*telepoted*ay instead of *teleported* treaing this like *teleported* CoD.

(At least make the stasis gun properly work on Warpers if you want the game to live up to the 'you don't need weapons' PR spin, yeesh)

Speaking of Non-lethal(?) I wish we could build a droopstinger dervied net gun. That would be sweet, and it's basically just "We lobbed natural objects via propulsion gun".

Granted, since it would be effective on the first shot. Probably not going to get anything like that. Meanwhile, people still act like it's something worth bragging about to try and grab and launch a chunk of quartz a dozen times with the prop gun. wut.
Last edited by ImHelping; Jul 2, 2017 @ 6:50am
or0b0ur0s Jul 2, 2017 @ 7:26am 
Originally posted by ImHelping:
Originally posted by Alkpaz:
It's worse if you try to ignore the warper without slashing him to "go away", he will keep teleporting you. I had one literally teleport me 4 times trying to get back to my PRAWN.. I just said, "screw this" and went on the offensive.
Buh wha buh buh VIOLENCE!? Why would you use VIOLENCE, clearly you are supposed to just *teleported* run aw*telepoted*ay instead of *teleported* treaing this like *teleported* CoD.

(At least make the stasis gun properly work on Warpers if you want the game to live up to the 'you don't need weapons' PR spin, yeesh)

Speaking of Non-lethal(?) I wish we could build a droopstinger dervied net gun. That would be sweet, and it's basically just "We lobbed natural objects via propulsion gun".

Granted, since it would be effective on the first shot. Probably not going to get anything like that. Meanwhile, people still act like it's something worth bragging about to try and grab and launch a chunk of quartz a dozen times with the prop gun. wut.

If Propulsion-Cannon-launched Crashfish aren't effective on the first (or fourth) shot, I doubt a Drooping Stinger (which you can't target with the Prop Cannon anymore, BTW, thanks for THAT stealth nerf) will do better.

Take note, Devs, the one thing that finally made me suit up with a pack full of Crashfish and the cannon was that Sea-Treader-Camping warper. Not the Reaper, not even Bonesharks (couldn't carry enough ammo even if you could one-shot them anyway), but that damned Warper.

Results were mixed. On the one hand, he took four hand-grenade fish to the face and did not die. Kind of BS even for an engineered cyborg Terminator thing. On the other hand, after the 4th shot (and subsequent teleport), he did not come back for a long time. Long enough to fill what was left of my inventory and Seamoth with copper and get gone. He was right back up the Sea Treaders' behinds when I came back for more. The inventory space taken up by the fish and cannon severely limited the effectiveness of this technique for resource-gathering, but it may work better for exploring Precursor facilities. In that case, though, you're better off trying avoidance, I'd bet.
ImHelping Jul 2, 2017 @ 7:38am 
The theory behind "Netgun? Profit!" is that it's persistant and your target can't just shrug it off like nothing happened.

Even a cave crawler shot in the face with the repulsion gun twice will still immediatly try to rush over and bite you while you're scanning flowers. I'm sure you're own experiences with bonesharks know the frequent futility of shooting them with the rolled up newspaper beam as well.

But if they've got a persistent horrible stinger net stuck to them? Yeah, that's not going to be bothering you unless said net is even more useless than vortex and gas torpedoes.

It's that or a lance with a comedically sized medical injector on the end full of gaspod poison. Jam it into the jelly membrane of a crabsquid or warper. No electricy to EMP, cant teleport away from stuff inside yourself. You go about your buisiness while they cry in the corner with nonlethal heartburn.
Last edited by ImHelping; Jul 2, 2017 @ 7:40am
Twilight Jul 2, 2017 @ 7:46am 
Mhm, i didn't ask about the bigger sized fuel possibilities. I just wondered why you where so keen on marking the seatredder's manure as bad fuel. You said it's 1000 vs 1100 of the reginald, which is not quite bad already. As i experienced it myself, the manure holds up much longer in the reactor. Fishies are cooked in no time in there.

I just see efficiency of the thing also in 'how often do i have to refill'.
iGoldenGopher Jul 2, 2017 @ 7:57am 
What are the coordinates for the sea treaders?

I have gone all over the region that it should be in but I haven't found the actual sea treaders.
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Date Posted: Jul 2, 2017 @ 2:53am
Posts: 26