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2. Use console to change gamemodes.
Apart from that, taking one more second to check the other buttons in the menu might've let you discover the "Save" button, which definitely isn't there just for fun.
I'm not saying I thought (or even wanted) it to auto-save every so often while you are playing. But I surely would expect it to save when you quit, or at least ask you to save when you quit, like every other intelligently written program in the last 30 years. Why is the default to just assume you didn't wanna save? Is it a common practice for people to play for a while and then think "well, I don't really like the last 2 hours of play, I wanna do it again, so I'm gonna just quit real quick without saving and reboot the progam." Seriously? There really is no point to not saving when you quit.
I obviouisly saw the save button, which in most other progams would be the button you click to do a manual save and then keep playing. If it was really smart (or even just, you know, kinda normal) it would let you save that specific press of the save button to a named file that you could go back to any time you want.
But this is just dumb. Is bringing up the menu, then hitting save, then bringing up the menu, then hitting quit, then clicking 'yes i'm sure" really the best way you or the devs can imagine this how it should work?
Come on devs..at a minium take 5 bloody seconds and change the text in the quit box to alert that it's not saving changes. But you really should go back and spend maybe 5 minutes of coding to add a save to the quit.
The game bugs out sometimes and being able to restart it from the last point you save is great.
Just a couple minutes ago my character somehow ended up falling 1000's meters into nothingness... with my prawn.. I was able to exit and reenter and I was a-okay.
- there's a save button on survival mode,
- and there's an auto save which works fine in extreme mode : meaning you can't save nor quit the game without auto saving.
So, just as OP, I quit without manually saving, and lost hours of progress. It normally wouldn't bother me too much but I had farmed alot of blueprints.
The issue isn't noticing the 'Save' button that some unhelpful persons point out, but rather with a vast majority of games having Quicksave, Autosave, *and* Manual Save, a game only with Manual Save is an extreme rarity -- for a very good reason.
Devs really should add this as a matter of priority -- even a simple 'Save on Exit' would make a world of difference.
but Subnautica is too much unstable now
It could create irrevocable problems
Most games let you make a separate saved by clicking the save button so you can choose to use the auto save or the manual save. an auto save is the but upgrade this game could get because after playing for 8 hours on my day off somtimes i dont want to have to remeber things like saveing at 2am.