Subnautica
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Cyclops... is seriously unfun to use.
Okay, I get it. they had to nerf the cyclops a bit. it was OP and basically god mode.
but i feel like they went a bit overboard on the nerfing.

I can't even go the slowest speed without getting a cavitating warning.
You can't explore ANYWHERE with bonesharks!
The silent running doesn't last long enough to get out of any danger.
IMO the decoys don't work very well and cost too much to build. (copper is hard for me to come by.)

I'm seriously at the point where I don't even want to bother with it.

I haven't gotten super far into the game. So, i don't know if there are upgrades to help with these issues (especially bonesharks).

Perhaps i'm not using it correctly. Can anyone give me some advice on things I may be doing wrong? (and yes, i know to turn the engines off when i'm not driving.) What is this cavitation warning I always get?

I'M HOLDING OUT FOR A HERO HERE!!!!
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กำลังแสดง 136-150 จาก 692 ความเห็น
โพสต์ดั้งเดิมโดย GC13:
โพสต์ดั้งเดิมโดย Zemecton:
That will be coming in a later update, possibly before the official release. I do know there was mention of it on Trello so it is being planned.
I know it's planned, but the problem is it's been planned for almost a year. I really want that feature.
Yeah, "Trello says It's planned" at this point isn't a very satisfying answer anymore, regardless of how valid or not it is these days.

Might as well say the "Dear steam forums visitors. Stop being upset we're cutting content. We're going to keep cutting content" trello card means they will never give us cyclops docking before launch. It's on the trello too, after all.

https://trello.com/c/8wrhxI58

We will probably see cyclops docking before we see a lot of "It's on the trello! It's planned!" stuff. Though it's already relegated to the "Maybe after launch?" pile alongside clocks, jetpacks, and female protagonist at the moment.

We may even see the docking bay get lifted out of the "maybe after 1.0" scrap heap in time for launch, if things go well.

But If Cyclops dock is a SURE thing just because it's listed on the trello, we would be able to consider the rest of the "Maybe after launch" list a sure thing as well. Those too, are "on the trello." Or would there be a sudden 180 into screaming the Trello is no longer a sure thing, when it's not so convenient to act like it is?

That's where all the missgivings are. Because "On the trello" is also where stuff like the Artic biome and base telepors are. It's why loudly proclaiming "It's on the trello, you can't say it won't be put in!" is so frustrating, because there is so much on the trello we all want, that probably won't get, no matter how cool and awesome it sounds.
แก้ไขล่าสุดโดย ImHelping; 28 มิ.ย. 2017 @ 9: 00pm
Hy everyone! Generally I like the clops, I made myself a comfi little moving base with food/water supply, storage and even a coffeemake in the helm - I feel like Nemo exploring the deep :)
there are things I would change but all in all its nice but since the update something eats away my energy, even with engines off... Can someone tell me what is cousing the energy loss? Here´s what´s installed:
-pictureframe
-coffeemaker
-growing bed
-aquarium
-trash bin
-com relay
-battery+Cell charger (fully charged - yhea, I know it´s like cheating)
โพสต์ดั้งเดิมโดย marcaber:
Hy everyone! Generally I hate the cyclops and something really annoying eats away my energy, even with engines off... Can someone tell me what is causing* the energy loss?
Its either the chargers and/or the comm relay, the comm relay constantly drains a little to catch messages so its probably that more.... Also I am sorry I edited your quote, I thought it would be funny and it is... lol
แก้ไขล่าสุดโดย DRplays; 28 มิ.ย. 2017 @ 9: 10pm
โพสต์ดั้งเดิมโดย marcaber:
-battery+Cell charger (fully charged - yhea, I know it´s like cheating)
Cell chargers no longer give you a net gain in energy, so it's not "Like cheating"

However if they are full, those should not be draining you at the moment unless unlike a base, they drain for the hell of it even when full.

Though now I'm curious if Com relays really does drai energy for the hell of it like DRplays said. So I'll look into making a solar panel powered tube with nothing but a com relay in it, to see if that goes down any at night. (I have an overly large fascination with the power interactions/efficiencies in this game)

EDIT: Nope. At night a tiny T tube with nothing but a chair, storage locker, and coms relay does NOT drain any power from it's single solar panel.

As a further check, nope a battery charger with 100% batteries does not cause any drain to it either.

I wonder if they Cyclops just... drains power anyways just because. I'll take a peek in a moment... Nope, a cyclops where the only added item is the coms relay isn't draining my power with the engines off odd.

...Mystery drain guy. stupid question. Are you in the lava zones prone to energy sucking lava larva? Or do you have a docked vehichle charging?
แก้ไขล่าสุดโดย ImHelping; 28 มิ.ย. 2017 @ 10: 06pm
TBdog 28 มิ.ย. 2017 @ 10: 27pm 
โพสต์ดั้งเดิมโดย Bipolar Bear:
โพสต์ดั้งเดิมโดย Mikal_Serity:
At this point, I get off the controls, dive out of the sub and start doing hull repairs. That done, I came back in to work on the fires. As I'm walkin' around the sub, my character is still coughing and the screen is darkening, and I'm thinking to myself "I'm wearing a SCUBA SUIT with a full tank of Oxygen. Exactly how am I choking here?!"

I could fully understand the oxygen not regenerating inside the sub while a fire is going, but if I've got a tank of oxygen on my back, then exactly how does my character start blacking out and choking on the smoke? I swim in the ocean for pete's sake. I know how to breath oxygen from a tank.
Good point..

As a side note I don't like the techno music that plays when your sub is on fire. The music in this game is generally pretty great, aside from sometimes randomly cutting in and out. But then there's that silly techno music in a situation that should feel dire, not like a dance party. It can still be electro, the 1999 rave music just isn't cutting it, maybe something more badass like Carpenter Brut or something :P

I hate the soundtrack in almost all situations. But the techno stuff is dreadful.
แก้ไขล่าสุดโดย TBdog; 28 มิ.ย. 2017 @ 11: 23pm
I don't play games for their soundtracks

I always disable the music, 100%

Unless the game has some kind of musical cue to forewarn the player of danger, which this doesn't seem to
โพสต์ดั้งเดิมโดย Sebine:
I don't play games for their soundtracks

I always disable the music, 100%

Unless the game has some kind of musical cue to forewarn the player of danger, which this doesn't seem to
If modding were a viable thing, you just know somebody would edit down the air warning to 10 seconds left kicking in the Sonic the Hedgehog drowning music.
For me the cyclops is more of a mobile base. I can take it with me when I'm going far out and it has food (indoor growbeds), storage, fabricators, chargers, etc. I usually just take it and have the seamoth or PRAWN suit docked in it. Especially if I'm planning on going far, it has all I need.

Also the have 'de-nerfed' it a little in the new update:

http://steamcommunity.com/games/264710/announcements/detail/1335729836932491430
แก้ไขล่าสุดโดย Alpha2749; 28 มิ.ย. 2017 @ 11: 35pm
โพสต์ดั้งเดิมโดย ImHelping:

...Mystery drain guy. stupid question. Are you in the lava zones prone to energy sucking lava larva? Or do you have a docked vehichle charging?
@ImHelping: Not a stupid question but "Nope, noone´s sucking on my clops :)" Prawn is docked but fully charged, repair mod not pluged and no larve in the vicinity
แก้ไขล่าสุดโดย marcaber; 28 มิ.ย. 2017 @ 11: 44pm
โพสต์ดั้งเดิมโดย marcaber:
โพสต์ดั้งเดิมโดย ImHelping:

...Mystery drain guy. stupid question. Are you in the lava zones prone to energy sucking lava larva? Or do you have a docked vehichle charging?
@ImHelping: Not a stupid question but "Nope, noone´s sucking on my clops :)" Prawn is docked but fully charged, repair mod not pluged and no larve in the vicinity
Blah. Wish someone had better insights then because from your list, nothing should be draining power with the engines off in the sitiation you have outlined.

Could be worse when it comes to cyclops bugs though. Earlier in the thread somebody had their Cyclops get blown up seemingly for just being inside the containment facility area.
แก้ไขล่าสุดโดย ImHelping; 28 มิ.ย. 2017 @ 11: 53pm
โพสต์ดั้งเดิมโดย marcaber:
Hy everyone! Generally I like the clops, I made myself a comfi little moving base with food/water supply, storage and even a coffeemake in the helm - I feel like Nemo exploring the deep :)
there are things I would change but all in all its nice but since the update something eats away my energy, even with engines off... Can someone tell me what is cousing the energy loss? Here´s what´s installed:
-pictureframe
-coffeemaker
-growing bed
-aquarium
-trash bin
-com relay
-battery+Cell charger (fully charged - yhea, I know it´s like cheating)

It's either a Lava Larva (if you are in the Active or Inactive Lava Zones) or your coffee maker. The battery and cell chargers won't drain power once the batteries or powercells are charged and the comm relay doesn't draw any power right now for some odd reason. Expect that to change once another use has been found for it, though.

EDIT: Took out a response.
แก้ไขล่าสุดโดย Zemecon; 29 มิ.ย. 2017 @ 12: 25am
Squeal Like a Pig  [ผู้พัฒนา] 29 มิ.ย. 2017 @ 12: 21am 
โพสต์ดั้งเดิมโดย MASTAXPLODER:
I cheated one round and spawned a cyclops using the console to test out its new features and after driving it for 10 seconds it was gang banged by probably 200 bonesharks.
Please refrain from ridiculous exaggeration, it really is not helpful to the discussion.
โพสต์ดั้งเดิมโดย GC13:
When am I going to be able to dock my Cyclops with my base?
There will be no Cyclops docking for 1.0. We are exploring the possibility of it being a post 1.0 addition, but no promises.
โพสต์ดั้งเดิมโดย ImHelping:
Yeah, "Trello says It's planned" at this point isn't a very satisfying answer anymore, regardless of how valid or not it is these days.
Yes, the Trello board, in particular the Roadmap board, should never be used as an example of definitive features and dates. And we've been quite up front about the fact that EVERYTHING on there is subject to change. Those are internal boards that we adjust for our own development purposes, and we just simply made them public, for a peek behind the scenes of game development. And game development is a very fluid and ever changing process.

No feature is safe from being cut, and no feature should be assumed to get added to the game, especially ones that are in the "Maybe after 1.0 " section. Subnautica, with the exception of a few last bits to get the end game fully realized, is essentially feature complete. We are reserving the last months of development for bug fixes, polish, and optimization. We have many reasons why it would really be beneficial for us to hit a fall release date, though even if we did end up slipping, it doesn't mean we would be using the extra time to add in more features and content. It would still be used for further bug fixes, polish, and optimization.

I'm sure there will be a lot of people upset at the thought of the game hitting feature complete, because everyone has their own ideas about what features are absolutely essential for 1.0, but we have no plans for Subnautica to be a never releasing Early Access title. The team has plenty of ideas and features we'd love to see realized, and hopefully if things go well with release we'll be able to do more with Subnautica post launch.
For all my nitpicks over design choices and bugs, I can at least get behind quality over quantity. The infamous lack of multiplayer, and the removal of terraforming for example. While my own views of the 'why' are not as sunny, those were decisions I agree were necessary in themselves.

Though that still doesn't keep the revolving door defenses from many posters any less frustrating. Spinning rapidly between "It's on the trello/roadmap, stop asking about it! Because that means you don't have faith in the Devs!" and "LOL why did you think the trello/roadmap would stick? Thinking the roadmap means literally anything, means you're entitled!"
แก้ไขล่าสุดโดย ImHelping; 29 มิ.ย. 2017 @ 12: 39am
โพสต์ดั้งเดิมโดย ImHelping:
For all my nitpicks over design choices and bugs, I can at least get behind quality over quantity. The infamous lack of multiplayer, and the removal of terraforming for example. While my own views of the 'why' are not as sunny, those were decisions I agree were necessary in themselves.

Though that still doesn't keep the revolving door defenses from many posters any less frustrating. Spinning rapidly between "It's on the trello/roadmap, stop asking about it! Because that means you don't have faith in the Devs!" and "LOL why did you think the trello/roadmap would stick? Thinking the roadmap means literally anything, means you're entitled!"

Users here tell people to check the Trello when they ask "when is the game going to be done or when will we get A,B, or C". We SHOULDN'T have to tell these same people that everything in the Trello is tentative (besides the completed cards obv).

The "why did you think the Trello would stick" responses start coming out when these same people or even new people will come back here and start a rant about how they want "A" in their game. They get pissy because something gets taken out or moved to "after 1.0".

Saying that our answers frustrate players is futile and applies that what we are saying somehow hurts curious players. These players would get less hurt, less frustrated, if they actually paid attention and red the first large picture on the Trello.

"Our best guess. Looks official but we have no idea. Subject to change."
When the idea is subject to change then gets delayed for a year, things get messy. Every issues from now on in, will result in further delays. The silent running expansion was not a success referring to the Cyclops. The 2.0 update also was not a success, and customers raised their concerns here on steam prior to release. Evidence indicates that the development team was not willing to take their complaints and address them. Instead we got told that we haven't played with the new Cyclops. Well now it's released and they still complaining. I would assume this hiccup will cause further delays.
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