Subnautica

Subnautica

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F!LTHY Jun 23, 2017 @ 9:50am
Storage
I have just got this game and so far i am loving it!

However i am finding one thing very frustrating, storage managment!

I am constantly finding my personal storage full, and the only storage option at the beggining are the floating storage pods, which only hold a few items and none of the large tools. I could make 20 or 30 of these, but in order to make one you need inventory space as you need to place it. I just lost my rebreather, propulsion gun and a air tank as i had to drop them outside (for some reason you can't drop them on the floor of the escape pod) to have enough room to build a storage container.

Am i doing somthing wrong, missing an obvious solution or do i have to just putup with this until i start building a base?
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Showing 1-15 of 23 comments
Zemecon Jun 23, 2017 @ 9:56am 
Just a tip, and others may disagree: Only collect resources as you need them and make what you want to use as soon as you can. Make each tool and component one at a time. And you can use your lifepod's storage as well. That should help you until you get some floating lockers in place.
F!LTHY Jun 23, 2017 @ 10:00am 
I was trying to stick to that idea, but when you come across a cave of gold ore i just can't say no! ;) I am finding it hard to find my way back to the caves as well. I think i have got my build order slighlty wrong, some of the tools i have made and have not used yet.
Zemecon Jun 23, 2017 @ 10:03am 
OK. In that case, find and scan a garbage can fragment whenever you can and then build a corridor somewhere and build a garbage can in that. You can throw away silver since you can and will find more while looking for gold. And you canturn your silver into wiring kits to save space as that is pretty much all you need silver for.

EDIT: A beacon, made with one titanium and one copper wire (made from two copper ore) can go a long way, even if you only have one. Go into your PING manager in your PDA and change its color if you have trouble seeing it at first. If you find yourself collecting too much lead then you can store that in lockers made from the titanium you collect as well.
Last edited by Zemecon; Jun 23, 2017 @ 10:06am
ImHelping Jun 23, 2017 @ 10:21am 
Do not literally throw away resources unless it's lead, or stuff from creepvines unless you have like, freakin 20 spare silver or something when you know you never need it. Unless you actually NEED the space. (Copper is going to be in high demand for quite a bit, though).

You are also going to need a **** load of titanium so saving it up will make your life more convenient later. The Cyclops for example, needs 50 titanium worth in materials just to build it in the first place. Not counting all the titanium towards upgrades. Or your seamoth, or moonpool, etc.

You'll be much better served by just adding a few more stand up lockers in hallways tubes built near your lifepod, before you get a full base up and running.

What sounds more useful. Literally throwing materials in the garbage while you are still living out of those terrible floating waterproof lockers with only 12 space? Or spending 2 titanium and 1 glass for +48 more inventory space?

It's super easy to just be in the mindset of "Throw out what you don't need" when you've already got tons of hours put into the game and know exactly how much you're going to need short term and long term.

But as a new player, you won't be able to make that judgment quite yet. So erring on the side of caution only costs you a bit of extra titanium (But lead is seriously super useless once you build your radiation suit, until you need to eventually build nuclear reactors. which you can do without)
Last edited by ImHelping; Jun 23, 2017 @ 10:27am
saja_66 Jun 23, 2017 @ 10:27am 
Start your base ASAP!!!! Then you'll have lockers galore. One tip I'm doing it using Copper Wire to put a sign above each locker, labeling what I have in it. Really helps!!! Good luck!
ImHelping Jun 23, 2017 @ 10:29am 
Originally posted by saja_66:
Start your base ASAP!!!! Then you'll have lockers galore. One tip I'm doing it using Copper Wire to put a sign above each locker, labeling what I have in it. Really helps!!! Good luck!
Oh my goodness don't spend early game copper on signs. Holy ****. Save that for later decorating once you know for a fact you've got all the initial equipment and batteries you need sorted.

ESPECIALLY if you have not unlocked the battery recharger yet.

Telling newbies to throw their materials in the trash can and make signs before they even have a sea glide built. What the hell guys? (The pro-tip about keeping some spare beacons around is great though)
Last edited by ImHelping; Jun 23, 2017 @ 10:30am
F!LTHY Jun 23, 2017 @ 12:21pm 
Thanks for all the help peeps!

When i thought about a base i believed it would be resource intensive, kind of a mid game objective with oxygen production, power stations and the lot, i didn't realise you could just plonk down a single corridor. That is what i will do and I will def get a beacon so i can find my way back to the caves of gold!

I have not found a lot of copper, gold seems more plentiful, and its good to know that all this titanium i keep picking up will have a use!
or0b0ur0s Jun 23, 2017 @ 12:51pm 
Originally posted by saja_66:
Start your base ASAP!!!! Then you'll have lockers galore. One tip I'm doing it using Copper Wire to put a sign above each locker, labeling what I have in it. Really helps!!! Good luck!

This is really the only thing the OP was doing even sort of wrong. Floating lockers are absymal and barely worth even having in game. The moment you have a Seaglide and your tools, start working on a Builder so you can have a place to put some real lockers.

No, OP, you're not missing anything much. The inventory system is, for reasons I can't fathom, one of the worst and most painful parts of this (otherwise usually excellent) game. Beyond "you have to be careful where you put stuff" and full on into "well, now I have to make a 27th trip back to my lockers to make this thing I'm doing happen".

One minor tip: things you drop on the sea bed stay there unless disturbed, with ONE very crucial exception: scrap metal pieces. For some reason, they despawn, and quickly, once you move them. I used to start a "scrap pile" for base-building early on, since there's just no room to store anything but you see scrap everywhere and are about to need it as soon as you start building. But then I noticed that the pile I made (nowhere near any creepvine, so it wasn't being stolen by stalkers) just kept getting smaller and smaller and smaller, until eventually it was down from a giant pile to 3 pieces before I could even build a base nearby to process it so I wouldn't have to make a dozen trips across the map to the pod.

But when I'm down deep in the Sparse Reef and break a Limestone hoping for copper but get lead instead, and I drop it, you can bet that lead is still there when I pass by in-game weeks later. Just not scrap.
nicken chugger Jun 23, 2017 @ 12:54pm 
use the builder to make an I compartment and put lockers in it
jean_3600 Jun 23, 2017 @ 10:31pm 
I do the same as ThatGuyYouKnow - I put down an l compartment near my lifepod, attatch a hatch and a solar panel and fill it with lockers. It will hold a LOT of materials. Much better than the floating storage pods - I never even bother making them.
Testsubject276 Jun 23, 2017 @ 11:06pm 
If you need to chuck some materials for later try finding a hole or cavern near your Lifepod and dumping them there until you can build a proper storage outpost in a base or in a Cyclops if you manage to build one, they have a few onboard lockers as well, but a Seamoth would be a first if you do find the Mobile Vehicle Bay.
Last edited by Testsubject276; Jun 23, 2017 @ 11:07pm
Damnion Jun 23, 2017 @ 11:25pm 
You can allready rename wall lockers just by clicking where it says locker, whoever suggested making signs is a dim bulb. Beacons rock, i mark every wreck i find as wreck, then when i've cleared em i leave the beacon there and mark em as cleared. Saves time if your memory challenged like i am. Ya don't end up searching the wreck again cause you didn't remember it.
ImHelping Jun 23, 2017 @ 11:41pm 
Originally posted by Damnion:
You can allready rename wall lockers just by clicking where it says locker, whoever suggested making signs is a dim bulb. Beacons rock, i mark every wreck i find as wreck, then when i've cleared em i leave the beacon there and mark em as cleared. Saves time if your memory challenged like i am. Ya don't end up searching the wreck again cause you didn't remember it.
Beacons are also great to mark places you already had a "Signal" for because they don't take up space on your paper doll.

"Oh, I already had a thing that tells me where that plot location was... Now to put in the compass and thermomot-oh..."

I do hope eventually, they just roll signals into a permanent subsection of the beacon PDA list. It feels bass ackwards removing a compass so I can tell what direction something is in.
Last edited by ImHelping; Jun 23, 2017 @ 11:42pm
Alkpaz Jun 24, 2017 @ 1:37am 
Originally posted by or0b0ur0s:
Originally posted by saja_66:
Start your base ASAP!!!! Then you'll have lockers galore. One tip I'm doing it using Copper Wire to put a sign above each locker, labeling what I have in it. Really helps!!! Good luck!

This is really the only thing the OP was doing even sort of wrong. Floating lockers are absymal and barely worth even having in game. The moment you have a Seaglide and your tools, start working on a Builder so you can have a place to put some real lockers.

No, OP, you're not missing anything much. The inventory system is, for reasons I can't fathom, one of the worst and most painful parts of this (otherwise usually excellent) game. Beyond "you have to be careful where you put stuff" and full on into "well, now I have to make a 27th trip back to my lockers to make this thing I'm doing happen".

One minor tip: things you drop on the sea bed stay there unless disturbed, with ONE very crucial exception: scrap metal pieces. For some reason, they despawn, and quickly, once you move them. I used to start a "scrap pile" for base-building early on, since there's just no room to store anything but you see scrap everywhere and are about to need it as soon as you start building. But then I noticed that the pile I made (nowhere near any creepvine, so it wasn't being stolen by stalkers) just kept getting smaller and smaller and smaller, until eventually it was down from a giant pile to 3 pieces before I could even build a base nearby to process it so I wouldn't have to make a dozen trips across the map to the pod.

But when I'm down deep in the Sparse Reef and break a Limestone hoping for copper but get lead instead, and I drop it, you can bet that lead is still there when I pass by in-game weeks later. Just not scrap.

Wow, didn't know that about Scrap Metal.. thanks! :D
Pnume Jun 24, 2017 @ 3:43am 
The devs should limit your inventory only for items and consumables.

For ressources it should be botomless. The limit on ressource doesn't make the game more chalenging, it only makes it more tedious with useless dumb work going back and forth.
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Date Posted: Jun 23, 2017 @ 9:50am
Posts: 23