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EDIT: A beacon, made with one titanium and one copper wire (made from two copper ore) can go a long way, even if you only have one. Go into your PING manager in your PDA and change its color if you have trouble seeing it at first. If you find yourself collecting too much lead then you can store that in lockers made from the titanium you collect as well.
You are also going to need a **** load of titanium so saving it up will make your life more convenient later. The Cyclops for example, needs 50 titanium worth in materials just to build it in the first place. Not counting all the titanium towards upgrades. Or your seamoth, or moonpool, etc.
You'll be much better served by just adding a few more stand up lockers in hallways tubes built near your lifepod, before you get a full base up and running.
What sounds more useful. Literally throwing materials in the garbage while you are still living out of those terrible floating waterproof lockers with only 12 space? Or spending 2 titanium and 1 glass for +48 more inventory space?
It's super easy to just be in the mindset of "Throw out what you don't need" when you've already got tons of hours put into the game and know exactly how much you're going to need short term and long term.
But as a new player, you won't be able to make that judgment quite yet. So erring on the side of caution only costs you a bit of extra titanium (But lead is seriously super useless once you build your radiation suit, until you need to eventually build nuclear reactors. which you can do without)
ESPECIALLY if you have not unlocked the battery recharger yet.
Telling newbies to throw their materials in the trash can and make signs before they even have a sea glide built. What the hell guys? (The pro-tip about keeping some spare beacons around is great though)
When i thought about a base i believed it would be resource intensive, kind of a mid game objective with oxygen production, power stations and the lot, i didn't realise you could just plonk down a single corridor. That is what i will do and I will def get a beacon so i can find my way back to the caves of gold!
I have not found a lot of copper, gold seems more plentiful, and its good to know that all this titanium i keep picking up will have a use!
This is really the only thing the OP was doing even sort of wrong. Floating lockers are absymal and barely worth even having in game. The moment you have a Seaglide and your tools, start working on a Builder so you can have a place to put some real lockers.
No, OP, you're not missing anything much. The inventory system is, for reasons I can't fathom, one of the worst and most painful parts of this (otherwise usually excellent) game. Beyond "you have to be careful where you put stuff" and full on into "well, now I have to make a 27th trip back to my lockers to make this thing I'm doing happen".
One minor tip: things you drop on the sea bed stay there unless disturbed, with ONE very crucial exception: scrap metal pieces. For some reason, they despawn, and quickly, once you move them. I used to start a "scrap pile" for base-building early on, since there's just no room to store anything but you see scrap everywhere and are about to need it as soon as you start building. But then I noticed that the pile I made (nowhere near any creepvine, so it wasn't being stolen by stalkers) just kept getting smaller and smaller and smaller, until eventually it was down from a giant pile to 3 pieces before I could even build a base nearby to process it so I wouldn't have to make a dozen trips across the map to the pod.
But when I'm down deep in the Sparse Reef and break a Limestone hoping for copper but get lead instead, and I drop it, you can bet that lead is still there when I pass by in-game weeks later. Just not scrap.
"Oh, I already had a thing that tells me where that plot location was... Now to put in the compass and thermomot-oh..."
I do hope eventually, they just roll signals into a permanent subsection of the beacon PDA list. It feels bass ackwards removing a compass so I can tell what direction something is in.
Wow, didn't know that about Scrap Metal.. thanks! :D
For ressources it should be botomless. The limit on ressource doesn't make the game more chalenging, it only makes it more tedious with useless dumb work going back and forth.