Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ugh not fallout 4 again. That games snap and build is terrible.
While I often lament this lack, I recognize that any snap-to-grid system would severely limit our creativity even more than the broken internal hitboxes already do (still can't place signs next to doorways at all or on glass half the time without bugging out, can't place nuclear disposal anywhere but the exact center of a room, many feet from any walls or furniture, etc.). I'm willing to live without it for the freedom to put things wherever I want.
Besides, the trick with lockers is to just barely start constructing them, leaving the glowing blue outline. That lets you see the interior shelf, which is a handy guide for lining them up with each other. Finish constructing them after you've lined them all up.
I don't put anything in the center of my storage / workshop room either. I've done something very similar to that in the past, and, while my disagreement about how it looks is mostly just a matter of us having different taste, in that configuration I found the hitboxes to be confusing, opening one locker when I meant to open the one next to it all the time, adding frustration.
For example, I could always put a wall mounted locker on either side of a corner hatch stariway!... on two sides. One of them the collissions would only allow a wall mounted locker to the left, and the other only to the right. Simiilar results any time I tried to make corner cramming symmetry "Oh good, this fit on this side of the room just fine. So I'll copy it on this side-oh..."
Meanwhile? We are still allowed to build first aid kits on ladders (And the ladder still works).
http://steamcommunity.com/sharedfiles/filedetails/?id=952914731
But nah dude, trying to put lockers too close to corners? That's no good... Yes, we know we let you do it on the other side. What's your point?
http://steamcommunity.com/sharedfiles/filedetails/?id=952915259
Slotting in a compass, this time around the South and West corners of my MP room allow wall lockers on both sides of the hatch. North only allowes one on the left, East only allows one on the right.
I mean, what? I'd be less annoyed by being unable to build them on any side than "Oh you got used to being able to attach lockers to your exits? Well on THIS side of the room, you're only allowed to do it on one side! because ??? " and then that odd restruction clipping over to trying to build stuff on the walls close to those corners.
Arbitrary placment limitations get old. And many of them are so jarring that saying "Well, just put them somewhere else?" is just lazy. More so in the eraly game of survival mode, because screwy placments mean wasting battery power in your builder before you've unlocked the rechargers trying to group them up when your follow up turns out to be illegal.
http://steamcommunity.com/sharedfiles/filedetails/?id=952919371
"Oh, the entirely empty section of empty floor by the empty walls isn't allowed? My bad for putting it too close to the... to the... What are you too close to, again?"
How is this even a thread? Guess people will cry about pretty much anything.
How about they fix picture frames first instead of caring about stupid wall locker placement... Want more wall lockers? Build another multipurpose room. BOO HOO, you can't fit one extra wall locker... Who even uses wall lockers in a MP room? I'm pretty sure you can't get this kind of storage even if you could put 1 more on the wall...
http://steamcommunity.com/sharedfiles/filedetails/?id=949507984
The fact that I can't even deconstuct the picture frame on this window is far more problematic.
http://steamcommunity.com/sharedfiles/filedetails/?id=949508016
It's just as ridiculous as "Why can't I deconstruct this thing I put on the window, without desonstructing the window first?" Which has also been something I find irritating.
They are both problems, not "Well LOL who cares about problem A? Only problem B matters"
Again. We're still allowed to build stuff directly onto ladderes. So trying to talk up janky "Empty section of floor with nothing anywhere near it" being counted as invalid locations as some kind of legitimate interior decorating challenge by comparison is pretty disingenuous.
Again:
http://steamcommunity.com/sharedfiles/filedetails/?id=952914731
http://steamcommunity.com/sharedfiles/filedetails/?id=952919371
This is nothing any respectable amount of polish would have. And just trying to give it the brush off is even worse than "LOL it's early access, bugs happen"
You cannot deconstruct the window either. Go try to put a picture frame on a window and let me know what happens. Comparing that to only being able to place 3 wall lockers is a joke.
No, one is an actual problem. One is something that you wouldn't even know existed if you hadn't played previous versions. It has literally no impact on the game.
Wait... I thought this thread was titled "I have a complaint about wall lockers". You're free to make another thread discussing ladders...
So you'd rather have them working on something completely irrelevant, like being able to place an extra wall locker in a MP room, than actual bugs? Interesting...
So, how does not being able to remove a picture frame from a window have any real bearing on the game?
It's a design issue and in the same area as the issue with the wall locker. In fact, if we consider that the frame is only cosmetic in nature and doesn't even do anything. It's a cosmedic bug. Nothing more. To sit there and say it's more impacting then the loss of storage space on a wall (which is more than cosmetic and actually does impact the game) is rather amusing.
Sure, we could all make rooms only for storage (which is more useful in some instances), but there is still use to having so many wall lockers as well.
Great idea, one you could use yourself instead of dismissing the OP's concern and declaring your issue as being much more important.
Do you know for a fact that the locker change isn't an oversight (bug)?
I do agree though, that I would like to see game impacting bugs ironed out before cosmetic ones are addressed. Which if we're fair, the locker concern is more impacting than the inablity to remove a picture frame from a window.
Otherwise just as you can argue that we can just make an MP room and fill it with storage units; I can argue that you could just make a window and not put a picture frame on it.
@Op, I hear ya pain. Hopefully they get it ironed out at some point.
and unlike bases where you can just build more rooms, the cyclops is a little limited on space
Well, I think we can all see where Adversity187 is coming from on this one. Pretty straightforward, actually. Well put.