Subnautica

Subnautica

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or0b0ur0s Jun 22, 2017 @ 3:50pm
I have a complaint about wall lockers
Specifically, you can't fit 4 of them on Multipurpose Room walls anymore. I've managed once or twice on the diagonal walls (the ones you can't connect to anything on), but it's 100% impossible on the cardinal walls (the ones you can connect things to)

Why was this necessary? Why did the lockers' hitboxes have to get bigger? Now you have to have a little gap between them. In and of itself, who cares about that, but it adds up to enough that a whole wall is now only good for 3 lockers and a ton of empty space.

It looks terrible, it messes up my builds, it makes it much harder to organize storage, and I'd really like it fixed or, if it was intentional, reversed.

I'm not made of stone. I love the new UI look (it would be nice if you could see how many empty slots you had left, because that's almost impossible now), the unbreakable knives, the updated recipes especially the creepvine seed related ones, that's all excellent. This locker thing is a big, giant turd in the middle of my pudding as far as minor changes go this update, though.
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Showing 1-15 of 31 comments
Antisocial Jun 22, 2017 @ 4:24pm 
I spent a good thirty minutes trying to do the same thing yesterday, I figured I was just remembering wrong that I used to have four on a wall, guess not. It is rather annoying.
JDaremo Fireheart Jun 22, 2017 @ 4:50pm 
I Do Too! They don't snap to each other for perfect placement
:steammocking:
MaGicBush Jun 22, 2017 @ 4:53pm 
Originally posted by JDaremo Fireheart:
I Do Too! They don't snap to each other for perfect placement
:steammocking:

Ugh not fallout 4 again. That games snap and build is terrible.
or0b0ur0s Jun 22, 2017 @ 5:13pm 
Originally posted by JDaremo Fireheart:
I Do Too! They don't snap to each other for perfect placement
:steammocking:

While I often lament this lack, I recognize that any snap-to-grid system would severely limit our creativity even more than the broken internal hitboxes already do (still can't place signs next to doorways at all or on glass half the time without bugging out, can't place nuclear disposal anywhere but the exact center of a room, many feet from any walls or furniture, etc.). I'm willing to live without it for the freedom to put things wherever I want.

Besides, the trick with lockers is to just barely start constructing them, leaving the glowing blue outline. That lets you see the interior shelf, which is a handy guide for lining them up with each other. Finish constructing them after you've lined them all up.
Kanaro Min Jun 22, 2017 @ 5:22pm 
I do three large (in a U shape against the wall) with 2 small on the wall to either side. Massive storage space with this configuration, doesn't look bad either. But it protrudes into the room, so I only have one thing in the center (like the modification table), or nothing and simply make it a storage room.
JDaremo Fireheart Jun 22, 2017 @ 5:24pm 
Originally posted by MaGicBush:
Originally posted by JDaremo Fireheart:
I Do Too! They don't snap to each other for perfect placement
:steammocking:

Ugh not fallout 4 again. That games snap and build is terrible.
actually I don't own that one. LOL
or0b0ur0s Jun 22, 2017 @ 5:25pm 
Originally posted by Kanaro Min:
I do three large (in a U shape against the wall) with 2 small on the wall to either side. Massive storage space with this configuration, doesn't look bad either. But it protrudes into the room, so I only have one thing in the center (like the modification table), or nothing and simply make it a storage room.

I don't put anything in the center of my storage / workshop room either. I've done something very similar to that in the past, and, while my disagreement about how it looks is mostly just a matter of us having different taste, in that configuration I found the hitboxes to be confusing, opening one locker when I meant to open the one next to it all the time, adding frustration.
ImHelping Jun 22, 2017 @ 6:40pm 
MP rooms have always had very bizzare inconsistent placement allowances, sadly. If they did indeed up the size needs of lockers, it's probbaly because it's easier to do that than fix the room collissions.

For example, I could always put a wall mounted locker on either side of a corner hatch stariway!... on two sides. One of them the collissions would only allow a wall mounted locker to the left, and the other only to the right. Simiilar results any time I tried to make corner cramming symmetry "Oh good, this fit on this side of the room just fine. So I'll copy it on this side-oh..."

Meanwhile? We are still allowed to build first aid kits on ladders (And the ladder still works).

http://steamcommunity.com/sharedfiles/filedetails/?id=952914731

But nah dude, trying to put lockers too close to corners? That's no good... Yes, we know we let you do it on the other side. What's your point?

http://steamcommunity.com/sharedfiles/filedetails/?id=952915259

Slotting in a compass, this time around the South and West corners of my MP room allow wall lockers on both sides of the hatch. North only allowes one on the left, East only allows one on the right.

I mean, what? I'd be less annoyed by being unable to build them on any side than "Oh you got used to being able to attach lockers to your exits? Well on THIS side of the room, you're only allowed to do it on one side! because ??? " and then that odd restruction clipping over to trying to build stuff on the walls close to those corners.

Arbitrary placment limitations get old. And many of them are so jarring that saying "Well, just put them somewhere else?" is just lazy. More so in the eraly game of survival mode, because screwy placments mean wasting battery power in your builder before you've unlocked the rechargers trying to group them up when your follow up turns out to be illegal.

http://steamcommunity.com/sharedfiles/filedetails/?id=952919371

"Oh, the entirely empty section of empty floor by the empty walls isn't allowed? My bad for putting it too close to the... to the... What are you too close to, again?"
Last edited by ImHelping; Jun 22, 2017 @ 7:13pm
adversity187 Jun 22, 2017 @ 9:19pm 
I would say that being able to fit 4 wall lockers in the MP room would probably be #26,842 on the devs list of things to consider looking at...

How is this even a thread? Guess people will cry about pretty much anything.

How about they fix picture frames first instead of caring about stupid wall locker placement... Want more wall lockers? Build another multipurpose room. BOO HOO, you can't fit one extra wall locker... Who even uses wall lockers in a MP room? I'm pretty sure you can't get this kind of storage even if you could put 1 more on the wall...

http://steamcommunity.com/sharedfiles/filedetails/?id=949507984

The fact that I can't even deconstuct the picture frame on this window is far more problematic.

http://steamcommunity.com/sharedfiles/filedetails/?id=949508016
ImHelping Jun 22, 2017 @ 9:31pm 
Originally posted by adversity187:
I would say that being able to fit 4 wall lockers in the MP room would probably be #26,842 on the devs list of things to consider looking at...

How is this even a thread? Guess people will cry about pretty much anything.

How about they fix picture frames first instead of caring about stupid wall locker placement... Want more wall lockers? Build another multipurpose room. BOO HOO, you can't fit one extra wall locker... Who even uses wall lockers in a MP room? I'm pretty sure you can't get this kind of storage even if you could put 1 more on the wall...

http://steamcommunity.com/sharedfiles/filedetails/?id=949507984

The fact that I can't even deconstuct the picture frame on this window is far more problematic.

http://steamcommunity.com/sharedfiles/filedetails/?id=949508016
The thread exists because wonky collissions are always pretty jarring, and also make the game look pretty bad when trying to show it off to your friends. No matter how many screenshots people post of their work-around placements.

It's just as ridiculous as "Why can't I deconstruct this thing I put on the window, without desonstructing the window first?" Which has also been something I find irritating.

They are both problems, not "Well LOL who cares about problem A? Only problem B matters"

Again. We're still allowed to build stuff directly onto ladderes. So trying to talk up janky "Empty section of floor with nothing anywhere near it" being counted as invalid locations as some kind of legitimate interior decorating challenge by comparison is pretty disingenuous.

Again:

http://steamcommunity.com/sharedfiles/filedetails/?id=952914731

http://steamcommunity.com/sharedfiles/filedetails/?id=952919371

This is nothing any respectable amount of polish would have. And just trying to give it the brush off is even worse than "LOL it's early access, bugs happen"
Last edited by ImHelping; Jun 22, 2017 @ 9:37pm
adversity187 Jun 22, 2017 @ 9:42pm 
Originally posted by ImHelping:
It's just as ridiculous as "Why can't I deconstruct this thing I put on the window, without desonstructing the window first?" Which has also been something I find irritating.

You cannot deconstruct the window either. Go try to put a picture frame on a window and let me know what happens. Comparing that to only being able to place 3 wall lockers is a joke.

They are both problems, not "Well LOL who cares about problem A? Only problem B matters"

No, one is an actual problem. One is something that you wouldn't even know existed if you hadn't played previous versions. It has literally no impact on the game.

Again. We're still allowed to build stuff directly onto ladderes. So trying to talk up janky "Empty section of floor with nothing anywhere near it" being counted as invalid locations as some kind of legitimate interior decorating challenge by comparison is pretty disingenuous.

Wait... I thought this thread was titled "I have a complaint about wall lockers". You're free to make another thread discussing ladders...

This is nothing any respectable amount of polish would have. And just trying to give it the brush off is even worse than "LOL it's early access, bugs happen"

So you'd rather have them working on something completely irrelevant, like being able to place an extra wall locker in a MP room, than actual bugs? Interesting...
ImHelping Jun 22, 2017 @ 10:11pm 
Originally posted by adversity187:
Wait... I thought this thread was titled "I have a complaint about wall lockers". You're free to make another thread discussing ladders...
Well, there is a wall locker right on the ladder, even in the screenshot. So even with your attempts to claim "Your problem doesn't count!", it's still on topic about wacky locker placement.
Last edited by ImHelping; Jun 22, 2017 @ 10:18pm
Calruin Jun 22, 2017 @ 10:47pm 
Just want to point out a few things

No, one is an actual problem. One is something that you wouldn't even know existed if you hadn't played previous versions. It has literally no impact on the game.

So, how does not being able to remove a picture frame from a window have any real bearing on the game?

It's a design issue and in the same area as the issue with the wall locker. In fact, if we consider that the frame is only cosmetic in nature and doesn't even do anything. It's a cosmedic bug. Nothing more. To sit there and say it's more impacting then the loss of storage space on a wall (which is more than cosmetic and actually does impact the game) is rather amusing.

Sure, we could all make rooms only for storage (which is more useful in some instances), but there is still use to having so many wall lockers as well.

Wait... I thought this thread was titled "I have a complaint about wall lockers". You're free to make another thread discussing ladders...

Great idea, one you could use yourself instead of dismissing the OP's concern and declaring your issue as being much more important.

So you'd rather have them working on something completely irrelevant, like being able to place an extra wall locker in a MP room, than actual bugs? Interesting...

Do you know for a fact that the locker change isn't an oversight (bug)?

I do agree though, that I would like to see game impacting bugs ironed out before cosmetic ones are addressed. Which if we're fair, the locker concern is more impacting than the inablity to remove a picture frame from a window.

Otherwise just as you can argue that we can just make an MP room and fill it with storage units; I can argue that you could just make a window and not put a picture frame on it.

@Op, I hear ya pain. Hopefully they get it ironed out at some point.
Dante Ironclaw Jun 22, 2017 @ 11:28pm 
I have a simlar issue (changed hitboxes and the wall lockers no longer fitting) :/ http://steamcommunity.com/sharedfiles/filedetails/?id=953028768 you used to be able to fit the wall lockers between the ladder and hatch in the cyclops, but ever since the Silent Running update, can no longer put the wall lockers there http://steamcommunity.com/sharedfiles/filedetails/?id=953028839 now i have this giant blank chunk of wall (fabricator is too big to fit there, only things that fit are medkit, battery charger, and communication panel)

and unlike bases where you can just build more rooms, the cyclops is a little limited on space
Last edited by Dante Ironclaw; Jun 22, 2017 @ 11:29pm
or0b0ur0s Jun 23, 2017 @ 5:26am 
Originally posted by adversity187:
I am a jerk who loves trolling solely to provoke flamewars in threads that don't center around me. I am a special snowflake who must be the center of attention at all times. Only my opinion matters and is right; everyone else is stupid.

Well, I think we can all see where Adversity187 is coming from on this one. Pretty straightforward, actually. Well put.
Last edited by or0b0ur0s; Jun 23, 2017 @ 5:27am
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Date Posted: Jun 22, 2017 @ 3:50pm
Posts: 31