Subnautica

Subnautica

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Please tone down the new engine fire mechanic drastically.
You can sit in your Cyclops at a comfy depth of 30 meters with the engine off, be at completely full power, full hull health, then - turn on your engine, switch the speed to flank, throttle forward, and then within 200 meters have a giant fire in your engine room. It's ridiculous.

I'm not one of the those people that threw a fit when you introduced Silent Running 1.0 I love the stealth mechanic. I love the security (but on a fine line) the Cyclops gives you. I didn't mind creeping around the map at Silent Running speed, especially when first visiting a new area.

But this mechanic really wrecks the immersion for me. I was deployed to Afghanistan for a year using boring old modern technology and I don't care how hard you push down the throttle on ANY vehicle or ANY firearm, it's not going to start a fire that fast. You can fire a continous 200 rounds out of an M249 SAW before you start to risk cooking off rounds/melting barrels. This is space age technology we are talking about here with the Cyclops.

Please rework the engine speeds (the lowest speed setting gives off 30%-40% noise???) give the Cyclops another mod slot or two and introduce flank speed as an escape mechanism mod that risks engine fires as the trade-off.
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Showing 1-14 of 14 comments
Tim Timsen Jun 22, 2017 @ 2:20pm 
Originally posted by Morf_4511:
You can sit in your Cyclops at a comfy depth of 30 meters with the engine off, be at completely full power, full hull health, then - turn on your engine, switch the speed to flank, throttle forward, and then within 200 meters have a giant fire in your engine room. It's ridiculous.
Originally posted by Morf_4511:
But this mechanic really wrecks the immersion for me.
https://en.wikipedia.org/wiki/Overheating_(electricity)
http://subnautica.wikia.com/wiki/Cyclops_Fire_Suppression_System
Last edited by Tim Timsen; Jun 22, 2017 @ 2:21pm
GreaseManelli Jun 22, 2017 @ 10:22pm 
Thank you for implying that a personal space age submarine would be designed BY DEFAULT to run at a speed which would cause an instant fire. So informative, thanks much for the links.

That's like saying the Ford Mustang's of the year 2088 won't have some sort of limiter on the throttle that keeps them from going zero to sixty in 0.3 seconds and snapping the neck of every single person in the car.
ImHelping Jun 22, 2017 @ 10:32pm 
In most games, people only want to tout realism in games when it lets them brag about how hardcore they are for putting up with it.

The fact you personally served with the military means you'll still get people telling you how unrealistic your expectations of hardware are, so long as they are the ones not as grueling as the digital ones they want in the saftey of their own home.

Best of luck not having somebody unironically tell you to "Go back to CoD" around here. The game has a lot of promise, but that's the gist of the most vocal playerbase.
Last edited by ImHelping; Jun 22, 2017 @ 10:35pm
Originally posted by Morf_4511:
Thank you for implying that a personal space age submarine would be designed BY DEFAULT to run at a speed which would cause an instant fire. So informative, thanks much for the links.

That's like saying the Ford Mustang's of the year 2088 won't have some sort of limiter on the throttle that keeps them from going zero to sixty in 0.3 seconds and snapping the neck of every single person in the car.

Well, it is Tim so it's to be expected.

I'm actually with you on this point. I just loaded up my game after the update and immediately felt the same.

Where is the "noise" envelope that's supposed to tell you what range you're aggroing?

:krolm:
Last edited by The FreyMan® XC / 99th; Jun 22, 2017 @ 11:20pm
Dante Ironclaw Jun 22, 2017 @ 11:45pm 
Originally posted by Morf_4511:
Thank you for implying that a personal space age submarine would be designed BY DEFAULT to run at a speed which would cause an instant fire. So informative, thanks much for the links.

That's like saying the Ford Mustang's of the year 2088 won't have some sort of limiter on the throttle that keeps them from going zero to sixty in 0.3 seconds and snapping the neck of every single person in the car.
because "Flank, Emergency Speed" is not the default speed? its for emergency use only?
ImHelping Jun 23, 2017 @ 12:13am 
Originally posted by Dante Ironclaw:
Originally posted by Morf_4511:
Thank you for implying that a personal space age submarine would be designed BY DEFAULT to run at a speed which would cause an instant fire. So informative, thanks much for the links.

That's like saying the Ford Mustang's of the year 2088 won't have some sort of limiter on the throttle that keeps them from going zero to sixty in 0.3 seconds and snapping the neck of every single person in the car.
because "Flank, Emergency Speed" is not the default speed? its for emergency use only?
Which still fit's the OP's point of there being no good reason to have a feature that lets you set yourself on fire for the "crime" of driving in a straight line for a fraction of a minute.
Last edited by ImHelping; Jun 23, 2017 @ 12:14am
Nova225 Jun 23, 2017 @ 12:37am 
Originally posted by Dante Ironclaw:
Originally posted by Morf_4511:
Thank you for implying that a personal space age submarine would be designed BY DEFAULT to run at a speed which would cause an instant fire. So informative, thanks much for the links.

That's like saying the Ford Mustang's of the year 2088 won't have some sort of limiter on the throttle that keeps them from going zero to sixty in 0.3 seconds and snapping the neck of every single person in the car.
because "Flank, Emergency Speed" is not the default speed? its for emergency use only?

No ship or submarine in the world will catch on fire after running at flank speed for 200 meters unless they were very poorly maintained.

Just accept it's poor game design.
straykaiya Jun 23, 2017 @ 1:32am 
It is not poorngame design, it is game balancing. And it will probably be tweaked. However, understand the devs did already make a huge change to the speed. The "new normal" speed it the "old flank" speed. Everyone was flaming on the forums about how they whould be able to just run flank, like the cyclops is some sort of race car.

Iirc, the devs said you can run for 20 seconds before the heat builds up, (imvisible heat bar), then the game will make a check every few seconds tonsee if a fire starts.

If you have a fire supression system, you can go quite far before your overshield goes down and you need to kick on the suppression system. Heck, juat for giggles, i ran it full bore until the sub was jist about to explode. Then activated the suppression.

Flank speed, is for worst case scenerio, oh crap, button. At least, that is my view of it. It is like death blossom (a weapon of last resort). You only use it to turn and burn (literally) to leave a hostile area. Then pop suppression, get out and repair.

With the new thermal power generator. You can keep all your batteries and cells fully topped off now.
Moofrog Jun 23, 2017 @ 2:12am 
It is poor game design. The Game runs at very low fps now. They did not fix the bugs the Cyclops has but introduce new features. Hell yeah. And new features basically crippling the whole Cyclops and game and making it very unattractive and boring to use.

By the way real life predators ignore submarines. I've seen on that deep sea documentary. They were diving next to a friggin huge Shark and it didnt bother with the Submarine at all.
Obraxis  [developer] Jun 23, 2017 @ 2:36am 
The Regular speed (one before Flank) is now actually as fast as the old 'flanking speed'. You should only use the new Flanking speed to quickly get out of a situation. Or not, and then fire will be your friend. It's your choice as the player.
Edo Jun 23, 2017 @ 2:57am 
Originally posted by Obraxis:
The Regular speed (one before Flank) is now actually as fast as the old 'flanking speed'. You should only use the new Flanking speed to quickly get out of a situation. Or not, and then fire will be your friend. It's your choice as the player.
Good work on the UI mate. Also nice said as i was thinking the same thing xD..

<3
Zefnoly Jun 23, 2017 @ 3:23am 
Originally posted by Paranoid Android:
By the way real life predators ignore submarines. I've seen on that deep sea documentary. They were diving next to a friggin huge Shark and it didnt bother with the Submarine at all.
While I get attacked by bonesharks far into the kelp zones and the safe shallows. A number of time allot of them suddenly spawned and swarmed my cyclops deep into safe shallows and kelp forests. Far from were they belong. Wtf?
Last edited by Zefnoly; Jun 23, 2017 @ 3:23am
Zefnoly Jun 23, 2017 @ 3:24am 
Originally posted by Obraxis:
The Regular speed (one before Flank) is now actually as fast as the old 'flanking speed'. You should only use the new Flanking speed to quickly get out of a situation. Or not, and then fire will be your friend. It's your choice as the player.
That explains everything. Thanks for stating. Then it is more logical faster speed would cause fire unless you use superconductors in the submarine. I guess not.
Psicraft Jun 23, 2017 @ 9:08am 
"emergency flank speed" is only 1.1 metres per second faster than standard, so it seems the main use of flank speed is only to accelerate to standard's max and then throttle down.

I will need to do more testing to see if the acceleration profiles are that different.
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Date Posted: Jun 22, 2017 @ 1:43pm
Posts: 14