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you cant 'STOP' a warper, they will 'get you' eventually, always.
you can you repulsion cannon, stasis rifle, you may even kill one, but there is always gonna be a warper near you. You just have to deal with it. Hence my keep moving advice, which i always do and in 84 hrs have never been killed by a warper. I really dont worry about them at all.
If you are looking to keep Warpers away from a particular area like where your base is located then consider placing some potted tigerplants around the perimeter, close enough so that they will hit any Warper in the vicinity but far enough away that they won't indirectly damage your base while you are going in and out of it.
stasis rifle.
"Knife them" or "Use Repulsion Cannon" does buy you breathing time. All of 10 to 15 seconds of it. It's not that people are so bad at avoiding death by Warper, itself, it's that once one decides to troll you, you cannot play Subnautica anymore.
You can avoid dying, yes. If you do absolutely nothing but Warper avoidance and / or fighting. There is no time or space to play the game or do anything else in the area but "work" on the Warper. You are then stuck, because it is nigh impossible to make the Warper stop for more than a few heartbeats before he's right back in your face, good-as-new.
And all this is before you even account for other natural hazards in the area, him gating in helper mobs, or encountering multiple Warpers at once. Now we're into "truly untenable gameplay" territory.
Once a Warper is in your face, you're done. Give up, leave the area, and go home, because you cannot accomplish literally anything else besides fighting him while near him without extreme risk of death or (in the case of the lava zone) loss of vehicle.
If it were even slightly easier to gain the "vacation" timer where they teleport away for minutes instead of seconds after taking massive damage (and I mean massive, like 4 crashfish direct hits; that could be hours of knife-work for all I know), you could at least accomplish something besides fleeing from them. And if they're going to camp everything important and a lot of less important but valuable stuff as bad as they do, fleeing is insufficient.
1) Do not, BY ANY MEANS, do not ever attack warpers. Attacking makes them angry and follow you, even if you shoot them with propulse cannon;
2) They have special protection area which they defend. They do not go out of it normaly and will not attack you outside of that area - just figure out that area and AVOID;
3) Active actions, like moving, make them more aggresive;
4) As any other predators in Subnautica they can be simply bypassed by moving around, just dont get any closer, its not like warpers have super eyes;
5) If you are attacked by warper when passing some location and you NEED to make a pass here, just give up and wait for some time — they like to return to the place where your little meeting has happened. Even better way is to save and load to reset their AI.
Now regarding your question - how to deal with warper. There is a way — Creature Decoy. It brings predators attention to itself and was added recently for a reason. I have beated game few days ago even without that item tho, cus warpers are not protecting any crucial story areas.
Which is why, annoying as they may be elsewhere and even to the point of ruining the fun of the game experience, you still mostly hear about them in the context of the Lava Zone, specifically that awful chamber directly outside the Primary Containment Facility.
Thanks to endless Cyclops nerfs and bugginess of the Sea Dragon, that can often be a no-go-zone for the Cyclops, forcing people to either allow the Dragon to destroy it or try to cross the lava lake in their PRAWN. That last bit makes you hugely exposed and vulnerable to a Warper in the wrong place. It's the one place where a single Warper can both stop you cold and cost you dozens of farming hours worth of vehicles, all in one go, if things go sufficiently pear-shaped. It highlights how unbalanced, unfair, and un-fun they are.
Yes, I'm repeating myself. The Devs have yet to be listening to those of us who aren't masochists and don't enjoy endless Warper trolling with no hope, ever, of making it abate, much less stop.
The fact that multiple people are giving the same advice: keep moving, proves that it is working overall for multiple players.
It’s a learning game, learn their areas, stay away from them. Listen for the sounds of them warping and move.
While warpers are unkillable and few knife swipes and a push from the prop cannon is enough to make them scoot for a bit. Long enough to get back to your vehicle and keep moving.
If warpers are nonstop up your butt then it’s time to finish the story. Get the cure.
And when that happens around an important wreck, like the Grand Reef wreck, early on in the game? When that wreck has several blueprints not found anywhere else? When that wreck is utterly locked down because you are teleported instantly when you try to explore it, and cannot drive the Warper away no matter what you do to it?
It's not all about the end game, bad as that can be.
I wish that was true, but it has never been so, even once. Every single Warper I've encountered, including any around the QEP or mountain island beach, has been indistinguishably hostile from any other stage of the infection, as soon as you attempt to disable the QEP and learn there is an infection. "Stage 0", before you attempt to disable the QEP, seems to work. The other stages? All seem to amount to "GET 'IM!!!" to me...
Search the forums. I'm not the only person who has had to restart a game because of a camper at the Grand Reef Wreck making it 100% off limits.