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It's not really an effective method though, in terms of resources or time and was more done in fits of "Okay, this is me having had enough of you, you overgrown guppy with delusions of grandeur. Wasted powercells be damned, you're going down...or up...whatever, diiiiiiiiie, ahahahaaaa".
A more useful and sane way is the wielding of the pro/re-pulsion cannons.
So the huge beast that just ate you while you tried to poke it will have a toothpick readily available? XD
One the one hand you have gadgets of industrial strength that can fling objects and violently repulse dangers from a distance, on the other hand you have a sharp length that requires close combat skills and is likely to get stuck in the creature your fighting or break even. And then you have an injured, really angry creature on you and no weapon. Spear fighting is mad hard, add to that being underwater with the resistance and the creature being way faster etc.
I mean, I know which option I'd chose. =/
They wanted a game where creatures can kill you but you are not supposed to kill them and you have an inability to channel your inner caveman and kill the bad critters. So an artificial extra layer of fear and helplessness added onto odd ideas like being unable to use your human brain to say modify the cutting laser or even make a spear (seriously with a propulsion gun it shouldn't take much ingenuity to make a sort of rifle out of it) all adds up to me putting that position the devs held in the "silly" category. Not dumb, just silly and very non-sensical. I won't call them names over it.
It’s not silly at all especially when he makes the point of saying that WITH some ingenuity you can make a weapon out of the pop cannon.
People need to be smart to survive in this game. It’s not a mindless killing spree like some want. And that’s a good thing.