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Coordinates usually get thrown around for people who want to warp somewhere automatically. Or people donuse the f1 screen to find areas using coordinates. Coordinates of wrecks and islands and such.
I don't think our compasses would include coordinate data of an uncharted planet.
True, but it's not that technically challenging to build an inertial guidance system, using offsets from a reference point to define a grid. I'd like to see something like an upgrade to the compass that lets you see coordinates: without either that or a lot of beacons there's no good way to record locations. (Well, sort of: you can use two beacons, widely spaced, and use offsets from those. So you might have something recorded as "326m from beacon 1, 800m from beacon 2, 78m depth." But that gives two possible points, which is annoying.)
Then again, our fancy scanner room can't handle telling the difference of North Vs South. So even if we build something capable of scanning through walls, we have to bring a seperate compass anyway.
So if they ever did add properly integrated coordinates readout, odds are good they would still make it some seperate specific upgrade rather than condense our UI options. On top of "signal" sources being paper doll items as well, rather than being added to our PDA listings of beacon toggles.