Subnautica

Subnautica

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柠柚贝甜 21/mai./2020 às 22:58
Why there is no online mode
This game is very fun, just a person playing too lonely, when can we launch online mode??
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Exibindo comentários 115 de 20
Dirak2012 21/mai./2020 às 23:50 
Never, read the sticky.
dragonbornzyra 22/mai./2020 às 0:06 
To answer the OP's title question: Because we are the only survivor of the crash. There isn't multiplayer because there aren't multiple players. We are the sole survivor.
tjes609 22/mai./2020 às 1:50 
There is a mod on nexus for multiplayer
Escrito originalmente por tjes609:
There is a mod on nexus for multiplayer

Which apparently is a gitchy mess.
zOldBulldog 22/mai./2020 às 4:06 
Never fear. Greed will eventually bring us a multiplayer underwater game.

Subnautica proved how successful this type of.game can be. So if modders or the devs can't make it happen and work properly... a competitor will come up with something similar that is also multiplayer.
dragonbornzyra 22/mai./2020 às 4:21 
Escrito originalmente por zOldBulldog:
Never fear. Greed will eventually bring us a multiplayer underwater game.

Subnautica proved how successful this type of.game can be. So if modders or the devs can't make it happen and work properly... a competitor will come up with something similar that is also multiplayer.
Oh certainly, I just hope it doesn't have a "You have crash landed alone on an alien planet and must survive" "But also there's like 50 other lone survivor's too so have fun"

If it's a different approach like "Join this company and help us build under water! Ignore the giant murder squid!" Then sure.
Escrito originalmente por zOldBulldog:
Never fear. Greed will eventually bring us a multiplayer underwater game.

Subnautica proved how successful this type of.game can be. So if modders or the devs can't make it happen and work properly... a competitor will come up with something similar that is also multiplayer.
I dunno, for me the point is that you're alone. And aren't there already multiplayer survival games? Like Rust and Ark?
RCMidas 22/mai./2020 às 4:50 
Escrito originalmente por KarmaTheAlligator:
Escrito originalmente por zOldBulldog:
Never fear. Greed will eventually bring us a multiplayer underwater game.

Subnautica proved how successful this type of.game can be. So if modders or the devs can't make it happen and work properly... a competitor will come up with something similar that is also multiplayer.
I dunno, for me the point is that you're alone. And aren't there already multiplayer survival games? Like Rust and Ark?
But this one is underwater so is better! That's the logic. Nah, I jest. The point is, a lot of people would like to mess around with a friend here. It just doesn't work with A) the story, and B) the game itself wasn't build to support it from the get-go. As in literally, the amount of work needed to make the game actually comprehend multiplayer was deemed far too great to be worth the hours and effort.

Plus the multiplayer mod? Is only just a multiplayer thing at all. It actually spawns a bot in each player's game which attempts to replicate the actions and inventory of the player. At least, that's how it "worked" back in the day, they may have found a better solution to that now.
Tex 22/mai./2020 às 7:53 
The forum sticky already answered this.
zOldBulldog 22/mai./2020 às 11:53 
I would not mind to see not just a multi-player game but a more realistic multi-player underwater survival game. One that handles depth realistically, including the need for different gas mixes, decompression times, etc. Basically focused on what would be necessary to survive and thrive living underwater. It could be located here on Earth or possibly on Europa (the moon of Jupiter) under its ice.

Of course I would not expect it to come in the subnautica series, it would probably be from a larger development studio.
Última edição por zOldBulldog; 22/mai./2020 às 11:54
dragonbornzyra 22/mai./2020 às 12:00 
Escrito originalmente por zOldBulldog:
I would not mind to see not just a multi-player game but a more realistic multi-player underwater survival game. One that handles depth realistically, including the need for different gas mixes, decompression times, etc. Basically focused on what would be necessary to survive and thrive living underwater. It could be located here on Earth or possibly on Europa (the moon of Jupiter) under its ice.
I've talked about and discussed a "realistic" deep sea survival game, and one of the response I got, was honestly "We know less about our own oceans than the alien worlds we can make up in our heads" Which I was then translated into "We actually don't have x/y/z" But it's still something to think about if the right people are motivated.

Narcosis is a wonderful game on its own merit, but it just tickles and teases a side of gaming for survival enthusiasts. It's not a survival game. That's not it's stick. But it's got such potential to be! It's like a tease. But it isn't trying to tease. It's just got it...........what can you do but admire and move on!

I've thought about multiplayer in Subnautica and how it could work. Not literally how to make it work, but how to make it make sense

And the best I've come up with, is just like how players can leave and find time capsules for one another.......what if you could submit a Seabase of your's to a Sub Forum or just a thread, and weekly or monthly have people vote from the community on which ones are the best, the most interesting, the most cool, or other factors. And then, just imagine? Having one of your Seabases accepted, and "wrecked" and aged, and would appear in another player's game in a state of disrepair.

Someone that already made it? Someone that didn't make it? What happened? Did they die while outside of the hab and it just went into disrepair? Did they abandon it on purpose? The Degasi habitats and storyline was a huge thrill and enjoyment for me for the game, I'd adore being able to have the chance to come across another player's base and wonder what their story was. Or to have one of my own chanced upon, and to have someone else else try to figure out why I build dounut tubes around Vertical shafts and trap myself inside them for no reason than to use an excercise track?

RCMidas 22/mai./2020 às 14:55 
Escrito originalmente por zOldBulldog:
I would not mind to see not just a multi-player game but a more realistic multi-player underwater survival game. One that handles depth realistically, including the need for different gas mixes, decompression times, etc.
The decompression realism alone would kill off any inertia in gameplay. Spend five minutes underwater at a paltry 30m depth and take an hour to get back to the surface. Repeated dives will eventually force decompression sickness through nitrogen accumulation anyway...

Now, decompression as a mild factor, sure, that's workable. But having it be realistically implemented would not work in anything except the most hardcore survival game - which would also then point out that primarily underwater survival is not viable for humans, especially if you are swimming in and out of a habitat with any kind of regularity.
dragonbornzyra 22/mai./2020 às 14:56 
Escrito originalmente por RCMidas:
Escrito originalmente por zOldBulldog:
I would not mind to see not just a multi-player game but a more realistic multi-player underwater survival game. One that handles depth realistically, including the need for different gas mixes, decompression times, etc.
The decompression realism alone would kill off any inertia in gameplay. Spend five minutes underwater at a paltry 30m depth and take an hour to get back to the surface. Repeated dives will eventually force decompression sickness through nitrogen accumulation anyway...

Now, decompression as a mild factor, sure, that's workable. But having it be realistically implemented would not work in anything except the most hardcore survival game - which would also then point out that primarily underwater survival is not viable for humans, especially if you are swimming in and out of a habitat with any kind of regularity.
We need that juicy liquid oxygen. Humans are born in embryonic fluid, breathable water. Like in Abyss "Our bodies can breathe in water, they just forgot how"
Última edição por dragonbornzyra; 22/mai./2020 às 14:57
zOldBulldog 22/mai./2020 às 15:44 
Escrito originalmente por RCMidas:
Escrito originalmente por zOldBulldog:
I would not mind to see not just a multi-player game but a more realistic multi-player underwater survival game. One that handles depth realistically, including the need for different gas mixes, decompression times, etc.
The decompression realism alone would kill off any inertia in gameplay. Spend five minutes underwater at a paltry 30m depth and take an hour to get back to the surface. Repeated dives will eventually force decompression sickness through nitrogen accumulation anyway...

Now, decompression as a mild factor, sure, that's workable. But having it be realistically implemented would not work in anything except the most hardcore survival game - which would also then point out that primarily underwater survival is not viable for humans, especially if you are swimming in and out of a habitat with any kind of regularity.

It is not as bad as that even in real life. As long as you follow procedures you can do a recreational 40m no-deco dive, with nothing more than a 3 min safety stop at 5m or if you want to be extra safe add a 1-2 min deep stop at around 25m. Considering that game-time usually runs much faster than real time... and that part would be no big deal.

Where it gets tricky is when you go into tech dives past 40m. Then you have to bring multiple tanks with different gas mixes and mandatory decompressions. But again, in a game the idea is to stay realistic but adjust to game-time so that you don't spend all of your time waiting. And even in real life all dive computers will start beeping when you do something truly stupid.

And just like in real life you'd have a dive computer to help you do the various procedures in safety (maybe a bit smarter computer than real life for in-game... since players won't start with proper know-how).

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@RCMidas... you've been hoodwinked by the movies. Breathe any form of pure oxygen at depth and you'll find yourself in a narcosis so bad that you'd likely be sharing your regulator with the fishes... and drown while doing it. That is why you have so many certifications for different depths. Just in recreational diving... 12m, 18m, 30m, 40m, plus another one if you use nitrox mixes instead of air. They want to make sure that you really learn all the important things before you go to a depth where stupidity can get you killed.

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Man, all this talk makes me really miss diving. But it will likely be at least 6 months before the sport is safe again (not the diving part, the going in the boat with a bunch of people in close quarters).
Última edição por zOldBulldog; 22/mai./2020 às 15:46
Dirak2012 22/mai./2020 às 15:47 
If you "compress" the time of decompression, then you should also compress the dive time, else it will become unrealistic.
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Publicado em: 21/mai./2020 às 22:58
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