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Hey there, me from 3/18/2024 at 6:20 AM, please disregard my absolutely buffoonish statement, I was 13 years old when I made it. I am 17 now.
Using this as game review.
Never mind, it isn't a major update.
1) It must be done without copying and redistributing original game assets, so mod must handle everything at run time on a machine that has both games installed.
This is going to be spectacularly difficult to achieve, though in theory it could be possible.
2) This cannot be done as long as the games are running on different Unity engine versions which make the asset bundles incompatible between them.
So until the Stable branch of Subnautica is finally updated to the new Unity engine (currently on Experimental) no modder is going to even begin to attempt this already superbly challenging task.
Plus the project also grew in size enough to deserve to be a stand alone. And I'm sure many other reasons only the devs know about.
Whether it be adding, removing, or changing terrain, no one has created a mod that does this even in the voxel world of the original game.
That alone makes ideas like this:
a complete pie-in-the-sky delusion.
Clearly, this idea came from someone no understanding whatsoever of what modding this game is actually like.
Hint: The game doesn't officially support modding; Everything we do is a hack.