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2. I don't really know, have you tried naming them to help you or you could make a sign at your base remind you of where to go.
3. Try out console commands, build an awesome base, hatch and collect all creature eggs, try beating the game, try hardcore mode for a more challenging experience there is tons of stuff to do.
4. Tips.. well you could make your base a cyclops by putting a bed and fabricator in it, you could build the prawn suit, its really cool btw.
that's really all I got.
You'll have to manage your own beacons yourself. You can turn their visibility on/off in the beacon manager (default N key), but nobody can help you remember where you've been. Perhaps consider a map mod.
There are only the radiation, reinforced, and stillsuit. Radiation becomes obsolete after you fix the Aurora, so use whichever you prefer after that (I prefer reinforced for the better heat protection and damage reduction).
The only tip I can give is make your Cyclops into a mobile base. Add planters for food/water, tons of lockers down below deck, extra power cells, all of the fabricators, toss your prawn in the vehicle bay, bring a few ion cubes and purple tablets. It's time for a good, long, deep dive.
The prawn blueprint can be easily acquired from the burning/broken suits hanging in the Aurora. Don't forget to check other wreckage for the prawn drill arms.
You got any recommended add-ons slots for the vehicles?
I thought there was an energy conversation for the moth but all I see is the solar one.
Your Cyclops also recharges the docked vehicle's battery as well, so just keep some extra power cells in a locker on the Cyclops until you find the resources necessary for the thermal reactor module.