Subnautica

Subnautica

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Plumpeach Feb 12, 2019 @ 9:48pm
Seamoth Max Depth and other questions
Does this become obsolete as the Cyclops goes further? I haven't made the prawn, but I assume that goes as deep as cyclops?

I am using beacons, but I always forget which one I visited (especially if I remove the beacon lol)..any better way? I don't even have other suits besides radiation and re-enforced one.

I am at a point where I lose interest in the game, but I am trying to stay on it. I just built the cyclops..tips?
Last edited by Plumpeach; Feb 12, 2019 @ 9:55pm
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Showing 1-6 of 6 comments
RavensLuckyy Feb 12, 2019 @ 10:05pm 
1. The sea moth is a much faster way to get around especially when exploring deeper biomes so the depth module is useful.

2. I don't really know, have you tried naming them to help you or you could make a sign at your base remind you of where to go.

3. Try out console commands, build an awesome base, hatch and collect all creature eggs, try beating the game, try hardcore mode for a more challenging experience there is tons of stuff to do.

4. Tips.. well you could make your base a cyclops by putting a bed and fabricator in it, you could build the prawn suit, its really cool btw.

that's really all I got.
Last edited by RavensLuckyy; Feb 12, 2019 @ 10:06pm
Suzaku Feb 12, 2019 @ 10:08pm 
Seamoth max depth is 900m. Cyclops and prawn can reach 1700m. If you want, there's a mod to add extra ranks to seamoth depth modules, allowing it to reach 1300m and 1700m depths.

You'll have to manage your own beacons yourself. You can turn their visibility on/off in the beacon manager (default N key), but nobody can help you remember where you've been. Perhaps consider a map mod.

There are only the radiation, reinforced, and stillsuit. Radiation becomes obsolete after you fix the Aurora, so use whichever you prefer after that (I prefer reinforced for the better heat protection and damage reduction).

The only tip I can give is make your Cyclops into a mobile base. Add planters for food/water, tons of lockers down below deck, extra power cells, all of the fabricators, toss your prawn in the vehicle bay, bring a few ion cubes and purple tablets. It's time for a good, long, deep dive.
Last edited by Suzaku; Feb 12, 2019 @ 10:08pm
Plumpeach Feb 12, 2019 @ 11:19pm 
What and would I get for the vehicle? I only got mk3 depth and storage for the moth. Cyclops the energy and lvl1 from Aurora. Don't have prawn I need to find nickel, besides depth what else?
Suzaku Feb 12, 2019 @ 11:37pm 
You can take the seamoth down to the lost river to pick up some nickel. It's a bit hard to see (brown resource on brown walls...), but you don't need too much of it to craft a few useful things.

The prawn blueprint can be easily acquired from the burning/broken suits hanging in the Aurora. Don't forget to check other wreckage for the prawn drill arms.
Plumpeach Feb 13, 2019 @ 12:07am 
I think I got all the presents stuff.

You got any recommended add-ons slots for the vehicles?

I thought there was an energy conversation for the moth but all I see is the solar one.
Suzaku Feb 13, 2019 @ 12:12am 
The seamoth only has the solar one. Honestly, the thing can cruise for a decent amount of time without any outside help (same with the prawn), so I only ever use the depth modules and triple storage modules.

Your Cyclops also recharges the docked vehicle's battery as well, so just keep some extra power cells in a locker on the Cyclops until you find the resources necessary for the thermal reactor module.
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Date Posted: Feb 12, 2019 @ 9:48pm
Posts: 6