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I feel one of the biggest issues people often have with survival games is how much you have to babysit your hunger/thirst/etc meters. In this game, it's pretty easy to manage right from the start, and becomes easier as you advance. And if you really dislike meters, there is freedom mode (no hunger/thirst), and creative mode (no hunger/thirst/oxygen, invincible, everything unlocked and free), so the player is free to focus more on the game and less on the meters.
1. You won't starve every 60 seconds without eating. The focus is on exploration and discovery, not running back and forth between resources to keep all the bars filled. The O2 meter is limited, but that's just a part of the early gameplay progression. (And BTW, if you hate survival games altogether then there's a mode that also shuts off the food and water bars). I would recommend leaving survival mode on, but you can play it with or without to your personal taste.
2. There are some very interesting things (and some very scary things) down in the deeps. The best way to play is to go into it the game completely blind, so I won't offer any spoilers.
3. As you learn the game, you turn each new depth into something that you can handle. For me this is the real benefit of the survival genre.
There is tons of things you can build and basically no time limits for anything story related.
I wish there was something like an in game 'how to build a base' tutorial though ^^' My first attempts at that were spectacular failures.
A compiled play through on youtube sold me on the merits of the game and inadvertently my first play was spoiled, as i was aware of much of the story from the outset, but here i am having just completed my third play through and enjoying it as much as the first.
Subnautica is truly beautiful, too. One of two games that I will play purely for its graphical merits alongside solid gameplay.
In Ark you need 80 stone, 40 wood, and 30 Thatch to build a single foundation square. You don't even need foundations in Subnautica to build a base. Most corridor type base pieces cost 2 titanium, and the aforementioned foundation is 2 by 2 tiles and costs 2 titanium and 2 lead which is NOTHING. With a full inventory you could build 10 of the things or more.
Man was I wrong, first off it starts you in a gorgeous environment. At first you're a bit like "man it's annoying to find water all the time", but it's not like an average survival game where you're like "ok so now I just need 300 more bricks and OH GOD I HAVEN'T STUFFED MY FACE IN A WHOLE MINUTE I'M STARVING TO DEATH!". Instead the survival mechanics were mostly things to keep you from just going off unprepared or just plunging into the deepest parts at the start. It became more of a realistic thing where yeah every now and then you have to drink and make sure you have water and some food with you. It's the first survival type game where I didn't think it was wildly unrealistic and just flat out annoying.
It helped that the base building was relatively easy - not a lot of different components and low quantities needed per piece. You can label your containers - something that so many games fail to let you do. The style of the base pieces is clean, functional and gives you enough room to work with without being overly bulky. Construction for the most part is simple, you generally don't need to do 6 sub-combines just to put a bloody window up and you can have the recipe accessible to you as you go out gathering.
It also gently drives you to explore areas that are scary at first. Some of which then become terrifying once you realize what's really there, but by then you know that damn it, you need the scan of that one gizmo over there near the thing with really big teeth and you will have that!
Lastly, it has a story, a rarity in a survival game. And that story is good, which in a survival type game is outright shocking. The game will sort of nudge you in the right directions up till a point and when you reach that point you'll be interested and motivated enough to carry on without the nudging, figuring it out by yourself.
I honestly was shocked how much I enjoyed the game, I do not like deep water, I'm a terrible swimmer and I find most underwater games/game sections to be that horrible stuff you go through to get to the good bits. I wouldn't even consider this to be a survival game, I think of it as a very good exploration game with some survival aspects.
Then once I started getting more involved in my first game I realised how great this game was, even thru its flaws (and it had way more back then in EA). The fact that the game force you to do everything without real weapons is a plus (tho I was on the fence on this one for a while) which make it unique in comparison to most other survival games.
I would put it under a mix of survival-exploration and, depending on the person, horror. While food/water is finicky, most of the game is you exploring deeper and farther, trying to find more resources to get even farther and deeper. While hunger, thirst and building is important, for me at least, unraveling the mystery surrounding this planet was what took the spotlight
Thank you very much everyone, for taking your time to reply to this so I was able to come to a firm decision.
Have a good day!