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I used to be an amateur programmer back in the days. Started out in z80 with assembly if I remember correctly. But I've spent most of the time in modding for popular FPS games like Duke3d and Doom. I agree about the talents required back in the day since teams were much smaller. I remember vividly most of the developers I've met were multitalented folks. There were little bit of an artist, designers, editors, programmers, and etc rolled into one person. I am no longer a programmer these days but I have seen few of them through tutorials on youtube. We didn't have a lot of tools like they have now. It seems like most of them have nice GUI system to their aid whereas I used to work on notepad as my canvas lol. But I still disagree about lazy. Just because they are now specialized or have better tools doesn't mean they are. I believe back in the day, developers had more weight on how the game steered because there were in a smaller workforce. Today, they are basically code monkey. Some of those "half Baked" ideas slips through from the division from the higher ups. Because it was for their "best interest". Basically what I am trying to convey is when games becomes bigger, becomes publicly traded, or have big publisher behind it, more pressure gets put into the devs. Things may be omitted because someone other than them liked it or some are changed due to time, or what have you.
Right on. Very glad to have met you, and very happy to read you coded back in the day. Modding really picked up back then which I was seen really cool, and still is.
Nothing can replace passion, and folks like yourself, and the main designers/coders sure had passion, and great imagination, and loved what they did, and created.
"The frame rate sucks, it's game breaking for me!"
"I crashed here, it's game breaking for me!"
"Textures didn't load, it's game breaking for me!"
"The game doesn't save on this last update" - 10,000 players confirm overnight. <- this is game breaking, kinda. The game can be completed in just a few hours, like most of those games you played in the 80's that you didn't know have exploits.
Ever jump through the roof in super mario bros to skip several levels in the first dungeon section?
And that's just the super well known one that the developers put in there intentionally, that doesn't include the dozens of other bugs that allow you to do unintended things to 'break' the game to win faster.
up up down down left right left right b a start.
I'm also old as rocks and a programmer during the apocalypse that brought graphical user interfaces to the world. I enjoyed Legend of the Red Dragon on BBSs back in the day, even tried to buy the IP for the modern world.
Developers and designers aren't the greedy ones making all the decisions these days, marketing and publishing are making the decisions and that's very poor business because they're only concerned about making money and forget about customer retention, loyalty, and brand awareness... Those poor decisions mean that some bugs get left in there in favor of putting the game out faster. Gotta put the decisions back in the designers hands.
https://youtu.be/Zkwpa5YPhx8